Wed, 13 Jun 2012 22:53:57 +0200 |
Thibaut Girka |
Display lives and bombs.
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Thu, 24 May 2012 20:23:57 +0200 |
Thibaut Girka |
Give a better interface for text handling.
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Wed, 13 Jun 2012 15:29:43 +0200 |
Emmanuel Gil Peyrot |
Implement music playback.
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Wed, 23 May 2012 19:33:17 +0200 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
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Thu, 17 May 2012 14:19:00 +0200 |
Emmanuel Gil Peyrot |
Use Enemy.die_score.
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Thu, 17 May 2012 14:15:19 +0200 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
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Tue, 15 May 2012 03:26:52 +0200 |
Emmanuel Gil Peyrot |
Add a TODO list.
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Thu, 29 Mar 2012 21:18:35 +0200 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
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Fri, 23 Mar 2012 16:27:07 +0100 |
Thibaut Girka |
Add out-of-screen item indicators.
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Wed, 14 Mar 2012 19:27:39 +0100 |
Thibaut Girka |
Fix Sakuya's daggers in stage 6.
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Wed, 14 Mar 2012 19:07:15 +0100 |
Thibaut Girka |
Implement hardcoded function 9.
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Wed, 14 Mar 2012 19:05:23 +0100 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
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Wed, 14 Mar 2012 19:02:45 +0100 |
Thibaut Girka |
Fix angle between salves of circle-distributed bullets.
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Wed, 14 Mar 2012 17:00:43 +0100 |
Thibaut Girka |
Implement hardcoded function 11.
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Wed, 14 Mar 2012 11:28:15 +0100 |
Thibaut Girka |
Implement Remilia's laser webs.
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Tue, 13 Mar 2012 20:02:01 +0100 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
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Tue, 13 Mar 2012 19:52:42 +0100 |
Thibaut Girka |
Minor refactoring
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Tue, 13 Mar 2012 19:18:14 +0100 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
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Tue, 13 Mar 2012 18:45:43 +0100 |
Thibaut Girka |
Minor cleanup
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Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
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Sat, 10 Mar 2012 20:31:49 +0100 |
Thibaut Girka |
Fix ECL instruction 119.
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Sat, 10 Mar 2012 20:30:55 +0100 |
Thibaut Girka |
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
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Sat, 10 Mar 2012 17:47:03 +0100 |
Emmanuel Gil Peyrot |
Add the game interface.
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Fri, 09 Mar 2012 21:43:33 +0100 |
Elias Boutaleb |
Implemented Sakuya's time stop.
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Tue, 06 Mar 2012 18:58:41 +0100 |
Thibaut Girka |
Improve heuristic to filter out non-game exes (like custom.exe).
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Tue, 06 Mar 2012 17:45:14 +0100 |
Thibaut Girka |
Fix relative path handling and os-specific path separators.
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Fri, 02 Mar 2012 09:38:35 +0100 |
Emmanuel Gil Peyrot |
Implement hardcoded function 8 for Remilia.
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Thu, 01 Mar 2012 19:44:35 +0100 |
Emmanuel Gil Peyrot |
Fix Remilia’s bat form.
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Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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