Tue, 20 Dec 2011 21:36:14 +0100 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
|
Mon, 19 Dec 2011 22:18:11 +0100 |
Thibaut Girka |
Fix setup.py...
|
Mon, 19 Dec 2011 21:35:40 +0100 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
|
Mon, 19 Dec 2011 20:29:30 +0100 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
|
Sun, 18 Dec 2011 21:23:51 +0100 |
Thibaut Girka |
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
|
Sun, 18 Dec 2011 20:47:48 +0100 |
Thibaut Girka |
Refactor rendering code a bit.
|
Sun, 18 Dec 2011 19:51:29 +0100 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
|
Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
|
Thu, 15 Dec 2011 19:24:11 +0100 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
|
Mon, 05 Dec 2011 23:57:58 +0100 |
Thibaut Girka |
Minor changes to the setup script
|
Sat, 17 Dec 2011 21:18:39 +0100 |
Emmanuel Gil Peyrot |
Change background during spellcards.
|
Wed, 07 Dec 2011 14:03:16 +0100 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
|
Wed, 07 Dec 2011 13:23:02 +0100 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
|
Tue, 29 Nov 2011 23:18:07 +0100 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
|
Sun, 27 Nov 2011 15:13:31 +0100 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
|
Sat, 26 Nov 2011 20:39:04 +0100 |
Thibaut Girka |
Hopefully fix enemy-player collision
|
Fri, 25 Nov 2011 23:41:24 +0100 |
Thibaut Girka |
Make death animation closer to the original
|
Tue, 22 Nov 2011 20:51:35 +0100 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
|
Tue, 08 Nov 2011 23:01:18 -0800 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
|
Tue, 08 Nov 2011 22:10:44 -0800 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
|
Sat, 05 Nov 2011 20:19:15 +0100 |
Thibaut Girka |
Minor refactoring
|
Sat, 05 Nov 2011 19:43:11 +0100 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
|
Tue, 01 Nov 2011 13:50:33 +0100 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
|
Tue, 01 Nov 2011 13:46:03 +0100 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
|
Mon, 31 Oct 2011 19:29:47 +0100 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
|
Mon, 31 Oct 2011 19:01:09 +0100 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
Mon, 31 Oct 2011 18:08:26 +0100 |
Thibaut Girka |
Batch more sprites!
|
Mon, 31 Oct 2011 17:54:06 +0100 |
Thibaut Girka |
Fix orbs' original position
|
Mon, 31 Oct 2011 09:38:57 -0700 |
Emmanuel Gil Peyrot |
Implement orbs.
|
Sun, 30 Oct 2011 11:31:19 -0700 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
|
Sun, 30 Oct 2011 11:29:08 -0700 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
Sat, 29 Oct 2011 14:21:42 -0700 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
|
Sat, 29 Oct 2011 11:42:22 +0200 |
Thibaut Girka |
Fix ECL function calls... again
|
Fri, 28 Oct 2011 23:07:45 +0200 |
Thibaut Girka |
Fix ECL function calls
|
Fri, 28 Oct 2011 12:38:26 +0200 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
Thu, 27 Oct 2011 15:17:21 -0700 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
|
Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
|
Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
Thu, 27 Oct 2011 21:53:26 +0200 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
|
Thu, 27 Oct 2011 14:24:07 +0200 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
|
Wed, 26 Oct 2011 17:54:03 -0700 |
Emmanuel Gil Peyrot |
Implement replays.
|
Wed, 26 Oct 2011 15:03:50 -0700 |
Emmanuel Gil Peyrot |
Parse command line with argparse.
|
Wed, 26 Oct 2011 03:03:39 -0700 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
|
Wed, 26 Oct 2011 02:38:50 -0700 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|
Wed, 26 Oct 2011 02:27:00 -0700 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
|
Tue, 25 Oct 2011 01:29:40 +0200 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
|
Sun, 23 Oct 2011 14:50:44 -0700 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
|
Sun, 23 Oct 2011 23:28:22 +0200 |
Thibaut Girka |
Freeze time during spellcards
|
Sun, 23 Oct 2011 21:00:53 +0200 |
Thibaut Girka |
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
|
Sun, 23 Oct 2011 05:11:48 -0700 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
|
Sun, 23 Oct 2011 01:53:44 -0700 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
|
Sat, 22 Oct 2011 06:21:38 -0700 |
Emmanuel Gil Peyrot |
Add grazing check.
|
Fri, 21 Oct 2011 10:45:07 -0700 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
|
Fri, 21 Oct 2011 19:20:03 +0200 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
|
Fri, 21 Oct 2011 09:37:23 -0700 |
Emmanuel Gil Peyrot |
Move effects where they should be.
|
Fri, 21 Oct 2011 09:29:16 -0700 |
Emmanuel Gil Peyrot |
Implement player death.
|
Thu, 20 Oct 2011 06:34:35 -0700 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
Thu, 20 Oct 2011 03:15:55 -0700 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
|
Tue, 18 Oct 2011 16:25:10 -0700 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
|
Tue, 18 Oct 2011 14:03:18 -0700 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
|
Tue, 18 Oct 2011 13:37:55 -0700 |
Emmanuel Gil Peyrot |
Fix default death animation.
|
Tue, 18 Oct 2011 13:17:23 -0700 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
Tue, 18 Oct 2011 07:35:02 -0700 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
|
Sun, 16 Oct 2011 08:01:28 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
|
Sun, 16 Oct 2011 07:41:26 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
|
Sun, 16 Oct 2011 07:42:11 -0700 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
|
Tue, 11 Oct 2011 11:29:33 +0200 |
Thibaut Girka |
Add bullet cancel anim support
|
Tue, 11 Oct 2011 11:17:39 +0200 |
Thibaut Girka |
Clean up bullets when starting a spellcard
|
Mon, 10 Oct 2011 19:01:23 +0200 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
|
Mon, 10 Oct 2011 18:56:13 +0200 |
Thibaut Girka |
Minor cleanup
|
Mon, 10 Oct 2011 18:42:02 +0200 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
|
Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
|
Sun, 09 Oct 2011 16:55:49 -0700 |
Emmanuel Gil Peyrot |
Implement two new instructions.
|
Sun, 09 Oct 2011 16:55:18 -0700 |
Emmanuel Gil Peyrot |
Implement enemy killing.
|
Sun, 09 Oct 2011 16:54:49 -0700 |
Emmanuel Gil Peyrot |
Add falling items.
|
Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
|
Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
|
Tue, 04 Oct 2011 23:09:41 +0200 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
|
Tue, 04 Oct 2011 18:13:26 +0200 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
|
Tue, 04 Oct 2011 17:52:37 +0200 |
Thibaut Girka |
Work around a bug in nouveau
|
Tue, 04 Oct 2011 17:52:12 +0200 |
Thibaut Girka |
Fix a crash with ECL instruction 25
|
Mon, 03 Oct 2011 22:42:26 +0200 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
|
Mon, 03 Oct 2011 22:20:03 +0200 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
|
Fri, 30 Sep 2011 11:19:33 -0700 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
|
Sun, 25 Sep 2011 21:00:43 +0200 |
Thibaut Girka |
Add max bullets limit
|
Sun, 25 Sep 2011 20:56:14 +0200 |
Thibaut Girka |
Simple collision detection
|
Sun, 25 Sep 2011 20:18:30 +0200 |
Thibaut Girka |
Fix draw order to match EoSD's
|
Sun, 25 Sep 2011 20:16:13 +0200 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
|
Sun, 25 Sep 2011 19:59:41 +0200 |
Thibaut Girka |
Add EoSD's hitboxes
|
Sun, 25 Sep 2011 19:55:58 +0200 |
Thibaut Girka |
Fix player hitboxes
|
Fri, 23 Sep 2011 10:08:33 -0700 |
Emmanuel Gil Peyrot |
Add CLI rank choosing.
|
Fri, 23 Sep 2011 10:05:20 -0700 |
Emmanuel Gil Peyrot |
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
|
Fri, 23 Sep 2011 02:52:09 -0700 |
Emmanuel Gil Peyrot |
Implement instruction 74.
|
Fri, 16 Sep 2011 11:21:33 -0700 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
|
Sun, 11 Sep 2011 07:34:34 -0700 |
Emmanuel Gil Peyrot |
Add reading support for the MSG format.
|
Sun, 11 Sep 2011 05:13:43 -0700 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
|
Sun, 11 Sep 2011 02:02:59 +0200 |
Thibaut Girka |
Use Cython, improve performances!
|
Sat, 10 Sep 2011 22:48:56 +0200 |
Thibaut Girka |
Introduce characters!
|
Sat, 10 Sep 2011 18:33:45 +0200 |
Thibaut Girka |
Fix potential crash
|
Sat, 10 Sep 2011 16:21:59 +0200 |
Thibaut Girka |
Fix Cirno's freezing bullets
|
Sat, 10 Sep 2011 16:13:54 +0200 |
Thibaut Girka |
Fix bullets
|
Sat, 10 Sep 2011 15:35:18 +0200 |
Thibaut Girka |
Fix a rendering bug
|
Sat, 10 Sep 2011 15:04:47 +0200 |
Thibaut Girka |
Small refactoring and massive performance improvements
|
Sat, 10 Sep 2011 12:16:36 +0200 |
Thibaut Girka |
Fix a few things with special bullet flags
|
Sat, 10 Sep 2011 11:58:24 +0200 |
Thibaut Girka |
Various optimizations
|
Sat, 10 Sep 2011 01:26:30 +0200 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
|
Fri, 09 Sep 2011 21:36:53 +0200 |
Thibaut Girka |
More impressive data, use a wider range of things, and document things!
|
Thu, 08 Sep 2011 12:46:05 +0200 |
Thibaut Girka |
Small refactoring and massive performance improvement
|
Wed, 07 Sep 2011 18:12:24 +0200 |
Thibaut Girka |
Switch from pygame + PyOpenGL to pyglet
|
Wed, 07 Sep 2011 15:43:46 +0200 |
Thibaut Girka |
Fix std parsing
|
Wed, 07 Sep 2011 12:10:28 +0200 |
Thibaut Girka |
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
|
Wed, 07 Sep 2011 10:51:08 +0200 |
Thibaut Girka |
Welcome self-sufficient data!
|
Wed, 07 Sep 2011 00:40:14 +0200 |
Thibaut Girka |
Add sample data
|
Wed, 07 Sep 2011 00:29:12 +0200 |
Thibaut Girka |
Fix special bullet function/flags handling
|
Wed, 07 Sep 2011 00:17:11 +0200 |
Thibaut Girka |
Minor changes
|
Tue, 06 Sep 2011 22:40:45 +0200 |
Thibaut Girka |
Add writing support to pytouhou.formats.ecl!
|
Tue, 06 Sep 2011 21:28:44 +0200 |
Thibaut Girka |
Fix a few, minor things
|
Tue, 06 Sep 2011 16:40:32 +0200 |
Thibaut Girka |
Add writing support to pytouhou.formats.std!
|
Tue, 06 Sep 2011 13:54:40 +0200 |
Thibaut Girka |
Implement bullet_launch_offset thing
|
Tue, 06 Sep 2011 00:26:13 +0200 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
|
Mon, 05 Sep 2011 23:04:43 +0200 |
Thibaut Girka |
(almost) implement Cirno's freezing spellcard
|
Mon, 05 Sep 2011 22:40:46 +0200 |
Thibaut Girka |
Minor refactoring
|
Mon, 05 Sep 2011 17:18:47 +0200 |
Thibaut Girka |
A few changes in the execution order to match 102h.exe
|
Mon, 05 Sep 2011 17:18:23 +0200 |
Thibaut Girka |
Implement ECL instruction 75 in the same exact way as 102h.exe
|
Mon, 05 Sep 2011 01:07:43 +0200 |
Thibaut Girka |
Fix boss callback, handle a few more callbacks
|
Mon, 05 Sep 2011 00:41:23 +0200 |
Thibaut Girka |
Handle variables in ECL instruction 82
|
Mon, 05 Sep 2011 00:30:09 +0200 |
Thibaut Girka |
Disable debug-level logging
|
Mon, 05 Sep 2011 00:29:31 +0200 |
Thibaut Girka |
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
|
Sun, 04 Sep 2011 23:55:35 +0200 |
Thibaut Girka |
Change a debug string to avoid confusion
|
Sun, 04 Sep 2011 23:51:14 +0200 |
Thibaut Girka |
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
|
Sun, 04 Sep 2011 23:50:00 +0200 |
Thibaut Girka |
Refactor \o/
|
Sun, 04 Sep 2011 21:50:50 +0200 |
Thibaut Girka |
Handle ECL instruction 18
|
Sun, 04 Sep 2011 12:52:47 -0700 |
Emmanuel Gil Peyrot |
Handle ECL opcodes with string.
|
Sun, 04 Sep 2011 20:04:00 +0200 |
Thibaut Girka |
Various minor optimisations and refactoring
|
Sun, 04 Sep 2011 17:34:45 +0200 |
Thibaut Girka |
Handle timeout callbacks, and clean up unneeded things
|
Sun, 04 Sep 2011 17:33:40 +0200 |
Thibaut Girka |
Minor refactoring and optimizations. Drop stageviewer.
|
Sun, 04 Sep 2011 10:19:42 +0200 |
Thibaut Girka |
Fix ECL instruction 3
|
Sun, 04 Sep 2011 10:12:15 +0200 |
Thibaut Girka |
Minor refactoring
|
Sun, 04 Sep 2011 09:36:51 +0200 |
Thibaut Girka |
Fix attack flags implementation
|
Sat, 03 Sep 2011 17:44:48 -0700 |
Emmanuel Gil Peyrot |
Ugly implementation of three new attack flags.
|
Sun, 04 Sep 2011 01:09:28 +0200 |
Thibaut Girka |
Fix add_int
|
Sun, 04 Sep 2011 00:49:22 +0200 |
Thibaut Girka |
Handle a few attack flags
|
Sat, 03 Sep 2011 23:34:12 +0200 |
Thibaut Girka |
Various optimizations
|
Sat, 03 Sep 2011 22:58:13 +0200 |
Thibaut Girka |
Oops O:)
|
Sat, 03 Sep 2011 22:22:58 +0200 |
Thibaut Girka |
Basic bullet handling! Clean up as soon as possible :p
|
Sat, 03 Sep 2011 22:16:47 +0200 |
Thibaut Girka |
Fix a few things
|
Sat, 03 Sep 2011 22:08:40 +0200 |
Thibaut Girka |
Handle one more ANM instruction, and handle sprite indexes offsets
|
Sat, 03 Sep 2011 20:15:13 +0200 |
Thibaut Girka |
Fix set_random_sprite's format
|
Sat, 03 Sep 2011 18:17:39 +0200 |
Thibaut Girka |
Handle a few more ECL instructions. Prepare for bullet handling \o/
|
Wed, 31 Aug 2011 13:51:42 +0200 |
Thibaut Girka |
Fix/rename/comment a few things
|
Tue, 30 Aug 2011 18:44:58 -0700 |
Emmanuel Gil Peyrot |
Handle a new ECL instruction, and add some names.
|
Tue, 30 Aug 2011 17:12:08 -0700 |
Emmanuel Gil Peyrot |
Handle all move_to_* ECL instructions.
|
Tue, 30 Aug 2011 16:30:40 +0200 |
Thibaut Girka |
Handle a few more ECL instructions
|
Sun, 28 Aug 2011 11:20:35 +0200 |
Thibaut Girka |
Handle variables in set_pos instruction (Daiyousei...)
|
Sun, 28 Aug 2011 11:20:16 +0200 |
Thibaut Girka |
Do not remove enemies as soon as they lose their animation (Daiyousei...)
|
Sun, 28 Aug 2011 01:23:11 +0200 |
Thibaut Girka |
Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
|
Sat, 27 Aug 2011 20:42:16 +0200 |
Thibaut Girka |
Add support for a few ANM instructions
|
Sat, 27 Aug 2011 11:24:22 +0200 |
Thibaut Girka |
Add set_random_angle support
|
Sat, 27 Aug 2011 10:58:54 +0200 |
Thibaut Girka |
Refactor. Move VMs to pytouhou.vm.
|
Fri, 26 Aug 2011 22:53:15 +0200 |
Thibaut Girka |
Minor cleanup
|
Fri, 26 Aug 2011 22:43:10 +0200 |
Thibaut Girka |
Add support for a few opcodes.
|
Thu, 25 Aug 2011 11:33:47 -0700 |
Emmanuel Gil Peyrot |
Add offset translation for all relative jumps.
|
Thu, 25 Aug 2011 20:19:25 +0200 |
Emmanuel Gil Peyrot |
Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
|
Wed, 24 Aug 2011 22:44:40 -0700 |
Emmanuel Gil Peyrot |
Implement conditional jumps.
|
Wed, 24 Aug 2011 17:14:05 -0700 |
Emmanuel Gil Peyrot |
Implement simple arithmetic instructions.
|
Wed, 24 Aug 2011 21:16:14 +0200 |
Thibaut Girka |
Fix animation determination (ins_98 stuff) and some interpolation functions
|
Wed, 24 Aug 2011 21:14:07 +0200 |
Thibaut Girka |
Fix toggle_mirror.
|
Wed, 24 Aug 2011 21:12:45 +0200 |
Thibaut Girka |
Enable interpolators to use different formulas
|
Wed, 24 Aug 2011 01:34:11 +0200 |
Thibaut Girka |
Handle set_random_angle properly! At last!
|
Tue, 23 Aug 2011 21:01:50 +0200 |
Thibaut Girka |
Use logging module
|
Tue, 23 Aug 2011 19:27:24 +0200 |
Thibaut Girka |
Fix move_to interpolation, add support for a few ANM and ECL instructions
|
Tue, 23 Aug 2011 00:15:22 +0200 |
Thibaut Girka |
Filter out off-screen enemies (the same way the official game does)
|
Tue, 23 Aug 2011 00:10:35 +0200 |
Thibaut Girka |
Fix a few bugs
|
Mon, 22 Aug 2011 23:43:40 +0200 |
Thibaut Girka |
Fix anim cycling
|
Mon, 22 Aug 2011 23:20:17 +0200 |
Thibaut Girka |
Oops
|
Mon, 22 Aug 2011 22:37:14 +0200 |
Thibaut Girka |
Add some documentation, GPLv3 headers, README and COPYING file.
|
Mon, 22 Aug 2011 22:12:34 +0200 |
Thibaut Girka |
Add support for a few instructions
|
Mon, 22 Aug 2011 21:16:47 +0200 |
Thibaut Girka |
Fix a few bugs and add support for a few instructions
|
Mon, 22 Aug 2011 19:23:00 +0200 |
Thibaut Girka |
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
|
Mon, 22 Aug 2011 15:45:42 +0200 |
Thibaut Girka |
Support a few more instructions
|
Mon, 22 Aug 2011 10:49:59 +0200 |
Thibaut Girka |
Handle a few more opcodes
|
Mon, 22 Aug 2011 10:49:49 +0200 |
Thibaut Girka |
Add/fix a few opcodes
|
Mon, 22 Aug 2011 09:11:16 +0200 |
Thibaut Girka |
Fix camera handling, should be much closer to the original, now
|
Mon, 22 Aug 2011 09:10:36 +0200 |
Thibaut Girka |
Fix Matrix.rotate_y
|
Thu, 18 Aug 2011 22:24:32 +0200 |
Thibaut Girka |
Fix set_counter, and relative_jump(_ex)
|
Thu, 18 Aug 2011 22:11:39 +0200 |
Thibaut Girka |
Refactor ECL parsing/etc.
|
Mon, 15 Aug 2011 00:41:51 +0200 |
Thibaut Girka |
Add (hopefully) "texture shifting" in animations
|
Mon, 15 Aug 2011 00:41:32 +0200 |
Thibaut Girka |
HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
|
Mon, 15 Aug 2011 00:38:19 +0200 |
Thibaut Girka |
Fix PRNG and add some methods to perform like EoSD
|
Sun, 14 Aug 2011 18:08:45 +0200 |
Thibaut Girka |
Small refactoring and proper anm0's instruction 5 handling
|
Sun, 14 Aug 2011 18:00:06 +0200 |
Thibaut Girka |
Add alpha (anm0 instruction 3) support
|
Sun, 14 Aug 2011 14:58:30 +0200 |
Thibaut Girka |
Minor refactoring
|
Sun, 14 Aug 2011 14:57:56 +0200 |
Thibaut Girka |
Fix anm0 parsing
|
Sun, 14 Aug 2011 13:34:58 +0200 |
Thibaut Girka |
Fix animation script flow handling
|
Sat, 13 Aug 2011 00:24:55 +0200 |
Thibaut Girka |
Fix scoping issue with _enemy_deleter
|
Sat, 13 Aug 2011 00:14:29 +0200 |
Thibaut Girka |
Can't stop optimizing!
|
Sat, 13 Aug 2011 00:02:11 +0200 |
Thibaut Girka |
Some more optimization!
|
Fri, 12 Aug 2011 23:47:34 +0200 |
Thibaut Girka |
Various optimizations
|
Fri, 12 Aug 2011 22:03:34 +0200 |
Thibaut Girka |
Don't lose time updating off-screen enemies' sprites
|
Fri, 12 Aug 2011 21:40:26 +0200 |
Thibaut Girka |
Massive sprite updating/matrix handling optimizations
|
Fri, 12 Aug 2011 21:38:28 +0200 |
Thibaut Girka |
Add rotating sprite support
|
Fri, 12 Aug 2011 19:38:27 +0200 |
Thibaut Girka |
Basic sprite animation support
|
Fri, 12 Aug 2011 19:25:08 +0200 |
Thibaut Girka |
Preload enemy and background textures
|
Fri, 12 Aug 2011 19:24:53 +0200 |
Thibaut Girka |
Fix a deadlock :(
|
Fri, 12 Aug 2011 19:13:43 +0200 |
Thibaut Girka |
Refacto ECL stuff, add support for a few instructions, and add some culling
|
Thu, 11 Aug 2011 21:21:38 +0200 |
Thibaut Girka |
Fix Rumia's animations
|
Thu, 11 Aug 2011 12:39:12 +0200 |
Thibaut Girka |
Small refactoring, and Rumia \o/
|
Thu, 11 Aug 2011 12:13:48 +0200 |
Thibaut Girka |
Handle more enemies types and movements
|
Tue, 09 Aug 2011 12:02:02 +0200 |
Thibaut Girka |
Minor fix in eclviewer
|
Tue, 09 Aug 2011 11:40:48 +0200 |
Thibaut Girka |
Add preliminary ECL viewer/interpreter.
|
Tue, 09 Aug 2011 11:40:13 +0200 |
Thibaut Girka |
Make game.sprite.Sprite use its own frame counter.
|
Sat, 06 Aug 2011 12:36:25 +0200 |
Thibaut Girka |
Refactor in order to support multiple textures
|
Fri, 05 Aug 2011 21:21:06 +0200 |
Thibaut Girka |
Refactor
|
Fri, 05 Aug 2011 14:54:32 +0200 |
Thibaut Girka |
Minor refactoring
|
Fri, 05 Aug 2011 13:23:33 +0200 |
Thibaut Girka |
Refactor
|
Fri, 05 Aug 2011 10:19:14 +0200 |
Thibaut Girka |
Add PRNG reverse-engineered from EoSD's 102h.exe.
|
Wed, 03 Aug 2011 15:25:26 +0200 |
Thibaut Girka |
Add some explanations to the magic constants
|
Tue, 02 Aug 2011 15:46:47 +0200 |
Thibaut Girka |
Use the original game's near and far planes.
|
Tue, 02 Aug 2011 14:26:19 +0200 |
Thibaut Girka |
Fix texture coords handling
|
Tue, 02 Aug 2011 13:21:28 +0200 |
Thibaut Girka |
Fix z-sorting issues
|
Tue, 02 Aug 2011 10:21:48 +0200 |
Thibaut Girka |
Add preliminary fog support
|
Tue, 02 Aug 2011 00:45:30 +0200 |
Thibaut Girka |
Fix sprite size/scale thing \o/
|
Tue, 02 Aug 2011 00:43:12 +0200 |
Thibaut Girka |
Fix camera handling, thanks, elghinn!
|
Mon, 01 Aug 2011 17:17:22 +0200 |
Thibaut Girka |
Add buggy stageviewer!
|
Mon, 01 Aug 2011 17:16:54 +0200 |
Thibaut Girka |
Add hgignore file to ignore python bytecode files
|
Mon, 01 Aug 2011 15:45:42 +0200 |
Thibaut Girka |
Add preliminay support for EoSD's ANM format
|
Mon, 01 Aug 2011 15:44:46 +0200 |
Thibaut Girka |
Oops
|
Sun, 31 Jul 2011 21:32:12 +0200 |
Thibaut Girka |
Hello Gensokyo _o/
|