Wed, 08 Apr 2015 20:13:12 +0200 |
Emmanuel Gil Peyrot |
Cast things closer to their usage, in Item.
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Wed, 08 Apr 2015 20:11:13 +0200 |
Emmanuel Gil Peyrot |
Simplify the invert code in Animation.
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Wed, 08 Apr 2015 18:53:13 +0200 |
Emmanuel Gil Peyrot |
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
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Wed, 08 Apr 2015 15:05:34 +0200 |
Emmanuel Gil Peyrot |
Reduce the precision of Sprite’s variables.
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Thu, 02 Apr 2015 17:41:17 +0200 |
Emmanuel Gil Peyrot |
Fix OSX and Windows build, by renaming a forgotten variable.
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Wed, 01 Apr 2015 02:28:54 +0200 |
Emmanuel Gil Peyrot |
Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
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Tue, 31 Mar 2015 21:26:00 +0200 |
Emmanuel Gil Peyrot |
Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
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Mon, 30 Mar 2015 21:00:29 +0200 |
Emmanuel Gil Peyrot |
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
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