log

age author description
2019-09-08 Emmanuel Gil Peyrot examples: Update to luminance 0.32.
2019-08-24 Emmanuel Gil Peyrot Switch to versioned luminance now that it got released, not hardcoded paths.
2019-08-23 Emmanuel Gil Peyrot examples: use common module.
2019-08-23 Emmanuel Gil Peyrot anmrenderer: split common loading functions in another module.
2019-08-23 Emmanuel Gil Peyrot anmrenderer: also load the alpha PNG.
2019-08-23 Emmanuel Gil Peyrot ecl: simplify parsing with more combinators.
2019-08-23 Emmanuel Gil Peyrot anm0: simplify parsing with more combinators.
2019-08-23 Emmanuel Gil Peyrot anm0: return the nom IResult and the list of Anm0s.
2019-08-23 Emmanuel Gil Peyrot examples: factorise file reading into a buffer.
2019-08-23 Emmanuel Gil Peyrot ecl_vm: stub SetBossMode.
2019-08-23 Emmanuel Gil Peyrot ecl_vm: enable SetDeathCallback.
2019-08-23 Emmanuel Gil Peyrot ecl_vm: fix RelativeJump* instructions to actually call RelativeJump.
2019-08-23 Emmanuel Gil Peyrot ecl_vm: implement Call, Return, and the call stack thingy.
2019-08-23 Emmanuel Gil Peyrot ecl_vm: add a test for Call and Return.
2019-08-23 Emmanuel Gil Peyrot anm0: only use recoverable errors, no panics except for anm0 asserts.
2019-08-17 Emmanuel Gil Peyrot ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
2019-08-17 Emmanuel Gil Peyrot ecl_vm: stub PlaySound.
2019-08-17 Emmanuel Gil Peyrot ecl_vm: implement SetExtendedBulletAttributes.
2019-08-17 Emmanuel Gil Peyrot ecl_vm: implement SetBulletLaunchOffset.
2019-08-17 Emmanuel Gil Peyrot ecl_vm: fix panic when bullet_interval is zero (disabled).
2019-08-17 Emmanuel Gil Peyrot ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
2019-08-17 Emmanuel Gil Peyrot Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.
2019-08-17 Emmanuel Gil Peyrot ecl_vm: implement the SetBulletAttributes opcodes.
2019-08-16 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: nearing the complete list
2019-08-16 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: fixes for previous instructions
2019-08-16 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: more work
2019-08-16 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: more instructions
2019-08-12 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: added sibling function and a warning.
2019-08-16 Emmanuel Gil Peyrot Add missing quad size override to stdrenderer.
2019-08-16 Emmanuel Gil Peyrot Implement a .std renderer, and its associated VM.
2019-08-15 Emmanuel Gil Peyrot Implement ECL instructions DelayAttack and NoDelayAttack.
2019-08-15 Emmanuel Gil Peyrot Use a struct for difficulty coeffs, so that we can impl Default on it.
2019-08-15 Emmanuel Gil Peyrot Rename unknown ECL instructions to better recognise them.
2019-08-14 Emmanuel Gil Peyrot Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!
2019-08-12 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: more instructions.
2019-08-12 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: instr 100 fix.
2019-08-12 Gauvain "GovanifY" Roussel-Tarbouriech Verified some more of ecl_vm.
2019-08-12 Emmanuel Gil Peyrot Add a parser for the stage background format.
2019-08-12 Emmanuel Gil Peyrot Use the requested rank in eclrenderer.
2019-08-12 Emmanuel Gil Peyrot Don’t allocate a Vec while reading a String in ECL.
2019-08-12 Emmanuel Gil Peyrot Use the correct half-size of the hitbox.
2019-08-12 Emmanuel Gil Peyrot Implement update_mode 1 on enemy.
2019-08-11 Emmanuel Gil Peyrot Implement ECL instruction 98, for directional sprites.
2019-08-11 Emmanuel Gil Peyrot Make rank user-defined in eclrenderer.
2019-08-11 Emmanuel Gil Peyrot Use bitflags for the rank, instead of an u16.
2019-08-11 Emmanuel Gil Peyrot Implement EclRunner::set_i32 and EclRunner::set_f32.
2019-08-11 Emmanuel Gil Peyrot Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
2019-08-10 Emmanuel Gil Peyrot Implement enough instructions to execute sub 0 from stage 1.
2019-08-10 Emmanuel Gil Peyrot Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
2019-08-09 Gauvain "GovanifY" Roussel-Tarbouriech Yet more ecl.
2019-08-10 Emmanuel Gil Peyrot Add a contructor for enemy, and a new example.
2019-08-08 Emmanuel Gil Peyrot Port the Enemy struct from Python, for now without its methods.
2019-08-08 Emmanuel Gil Peyrot Add a simpler Sprite::new() which doesn’t override width/height.
2019-08-08 Gauvain "GovanifY" Roussel-Tarbouriech More ECL stuff.
2019-08-08 Gauvain "GovanifY" Roussel-Tarbouriech Up to instruction 34 validated.
2019-08-08 Gauvain "GovanifY" Roussel-Tarbouriech Some starting point for ecl_vm.
2019-08-08 Emmanuel Gil Peyrot Add the two generated Rust artifacts to the .hgignore file.
2019-08-08 Emmanuel Gil Peyrot Fix SHIFT_JIS parsing to not include nul bytes.
2019-08-08 Emmanuel Gil Peyrot Add an ECL parser.
2019-08-08 Emmanuel Gil Peyrot Use the merged name of RGB in AnmRenderer.
2019-08-08 Emmanuel Gil Peyrot Fix AnmRunner instance in test (requires Prng).
2019-08-03 Gauvain "GovanifY" Roussel-Tarbouriech Double checked prng.
2019-08-03 Emmanuel Gil Peyrot Add a PRNG and use it for anm0 instruction 16.
2019-08-03 Emmanuel Gil Peyrot Don’t hardcode my home directory in tests.
2019-08-03 Emmanuel Gil Peyrot Remove unused variables.
2019-08-02 Emmanuel Gil Peyrot Add an anmrenderer binary.
2019-07-07 Emmanuel Gil Peyrot Move interpolators in another module.
2019-07-07 Emmanuel Gil Peyrot Implement and use interpolators.
2019-07-04 Emmanuel Gil Peyrot Implement better defaults for Sprite, and a beginning of
2019-07-04 Emmanuel Gil Peyrot Implement AnmRunner.
2019-07-03 Emmanuel Gil Peyrot Add anm0 support.
2019-07-03 Emmanuel Gil Peyrot Hello Rust!
2017-05-14 Emmanuel Gil Peyrot Add a GLFW implementation of gui.Window.
2016-04-14 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
2015-07-09 Emmanuel Gil Peyrot Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
2015-05-23 Emmanuel Gil Peyrot package_data doesn’t work with no package specified, add the pytouhou package back.
2015-05-20 Emmanuel Gil Peyrot Remove the music.py script, which was broken since the move to SDL2… long ago.
2015-05-05 Emmanuel Gil Peyrot Move Particle to its own module, to not pollute pytouhou.game.effect.
2015-05-05 Emmanuel Gil Peyrot Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
2015-05-05 Emmanuel Gil Peyrot Use the current revision as the version number.
2015-04-19 Emmanuel Gil Peyrot Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
2015-03-05 Emmanuel Gil Peyrot Use a specific vbo/vao pair for text rendering.
2015-04-09 Emmanuel Gil Peyrot Fix (again…) the OSX and Win32 build.
2015-04-08 Emmanuel Gil Peyrot Cast things closer to their usage, in Item.
2015-04-08 Emmanuel Gil Peyrot Simplify the invert code in Animation.
2015-04-08 Emmanuel Gil Peyrot Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
2015-04-08 Emmanuel Gil Peyrot Reduce the precision of Sprite’s variables.
2015-04-02 Emmanuel Gil Peyrot Fix OSX and Windows build, by renaming a forgotten variable.
2015-04-01 Emmanuel Gil Peyrot Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
2015-03-31 Emmanuel Gil Peyrot Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
2015-03-30 Emmanuel Gil Peyrot Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
2015-03-28 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2015-03-28 Emmanuel Gil Peyrot Remove every case where an exception could be silently eaten by a cdef function.
2015-03-28 Emmanuel Gil Peyrot Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
2015-03-28 Emmanuel Gil Peyrot Delay power assignment to players until the game is started.
2015-03-28 Emmanuel Gil Peyrot Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
2015-03-26 Emmanuel Gil Peyrot Request a RGB888 context, since SDL2’s default of RGB332 sucks.
2014-12-21 Emmanuel Gil Peyrot Add back a GL_QUADS path for legacy applications.
2014-12-21 Emmanuel Gil Peyrot Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
2014-12-21 Emmanuel Gil Peyrot Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
2014-11-26 Emmanuel Gil Peyrot Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
2014-11-26 Emmanuel Gil Peyrot Actually compile under 3.x feature level.
2014-11-26 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
2014-11-11 Thibaut Girka Mention Python 3 in the README…
2014-11-11 Thibaut Girka Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
2014-11-04 Emmanuel Gil Peyrot Display the traceback on module load error.
2014-10-25 Emmanuel Gil Peyrot Don’t crash when a sound file isn’t present in the resources.
2014-10-25 Emmanuel Gil Peyrot Make sample data build again.
2014-10-25 Emmanuel Gil Peyrot Add a sample character.
2014-10-25 Emmanuel Gil Peyrot Add a sample Python ECL.
2014-10-25 Emmanuel Gil Peyrot Add a sample game.
2014-10-25 Emmanuel Gil Peyrot Don’t hardcode the available games and interfaces, and relocation them.
2014-10-25 Emmanuel Gil Peyrot Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
2014-10-19 Emmanuel Gil Peyrot Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
2014-10-18 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
2014-10-16 Emmanuel Gil Peyrot Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
2014-04-23 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
2014-10-15 Emmanuel Gil Peyrot Make the SDLError exception class automatically call SDL_GetError().
2014-09-30 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
2014-10-10 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.