log

age author description
Thu, 02 Apr 2015 17:41:17 +0200 Emmanuel Gil Peyrot Fix OSX and Windows build, by renaming a forgotten variable.
Wed, 01 Apr 2015 02:28:54 +0200 Emmanuel Gil Peyrot Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
Tue, 31 Mar 2015 21:26:00 +0200 Emmanuel Gil Peyrot Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
Mon, 30 Mar 2015 21:00:29 +0200 Emmanuel Gil Peyrot Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
Sun, 29 Mar 2015 00:08:20 +0100 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Sat, 28 Mar 2015 23:21:15 +0100 Emmanuel Gil Peyrot Remove every case where an exception could be silently eaten by a cdef function.
Sat, 28 Mar 2015 21:40:51 +0100 Emmanuel Gil Peyrot Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
Sat, 28 Mar 2015 21:02:05 +0100 Emmanuel Gil Peyrot Delay power assignment to players until the game is started.
Sat, 28 Mar 2015 19:58:50 +0100 Emmanuel Gil Peyrot Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
Thu, 26 Mar 2015 20:20:37 +0100 Emmanuel Gil Peyrot Request a RGB888 context, since SDL2’s default of RGB332 sucks.
Sun, 21 Dec 2014 19:15:59 +0100 Emmanuel Gil Peyrot Add back a GL_QUADS path for legacy applications.
Sun, 21 Dec 2014 18:52:18 +0100 Emmanuel Gil Peyrot Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Sun, 21 Dec 2014 18:10:23 +0100 Emmanuel Gil Peyrot Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
Wed, 26 Nov 2014 14:00:17 +0100 Emmanuel Gil Peyrot Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
Wed, 26 Nov 2014 13:37:07 +0100 Emmanuel Gil Peyrot Actually compile under 3.x feature level.
Wed, 26 Nov 2014 13:36:38 +0100 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Tue, 11 Nov 2014 17:06:50 +0100 Thibaut Girka Mention Python 3 in the README…
Tue, 11 Nov 2014 15:46:31 +0100 Thibaut Girka Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
Tue, 04 Nov 2014 16:44:59 +0100 Emmanuel Gil Peyrot Display the traceback on module load error.
Sat, 25 Oct 2014 20:02:56 +0200 Emmanuel Gil Peyrot Don’t crash when a sound file isn’t present in the resources.
Sat, 25 Oct 2014 18:57:10 +0200 Emmanuel Gil Peyrot Make sample data build again.
Sat, 25 Oct 2014 18:52:56 +0200 Emmanuel Gil Peyrot Add a sample character.
Sat, 25 Oct 2014 18:52:21 +0200 Emmanuel Gil Peyrot Add a sample Python ECL.
Sat, 25 Oct 2014 18:52:17 +0200 Emmanuel Gil Peyrot Add a sample game.
Sat, 25 Oct 2014 18:52:16 +0200 Emmanuel Gil Peyrot Don’t hardcode the available games and interfaces, and relocation them.
Sat, 25 Oct 2014 18:49:41 +0200 Emmanuel Gil Peyrot Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
Sun, 19 Oct 2014 17:22:26 +0200 Emmanuel Gil Peyrot Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
Sat, 18 Oct 2014 18:04:43 +0200 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
Thu, 16 Oct 2014 21:40:54 +0200 Emmanuel Gil Peyrot Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Wed, 23 Apr 2014 19:19:32 +0200 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.