2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Make the anmviewer use the new architecture.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
|
2013-02-06 |
Thibaut Girka |
Re-implement frame control
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
|
2013-08-22 |
Emmanuel Gil Peyrot |
Remove the type of the self argument in extension types, as it clutters the code with useless information.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Importing everything makes the --help slow, call parse_args before the imports.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add a --verbosity option, to disable logging for machines with a very slow terminal.
|
2013-06-22 |
Emmanuel Gil Peyrot |
Follow the PEP-0394 guidelines, migrating from python to python2.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Let the gc do its work, don’t keep useless references.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Remove indirect access to Matrix values.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Don’t render null-sized arrays of elements.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
|
2013-06-09 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
|
2013-06-09 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
|
2013-04-29 |
Emmanuel Gil Peyrot |
Fix the --no-background option.
|
2013-03-24 |
Emmanuel Gil Peyrot |
Make the anmviewer use the programmable pipeline too.
|
2013-03-24 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
|
2013-02-17 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
|
2013-02-16 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
|
2013-02-14 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
|
2013-01-07 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
|
2013-01-07 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
|
2012-11-12 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
|
2012-10-21 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
|
2012-10-21 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
|
2012-10-20 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
|