log

age author description
2013-02-14 Emmanuel Gil Peyrot Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
2013-02-12 Emmanuel Gil Peyrot Add support for MoF’s hint format.
2013-02-12 Emmanuel Gil Peyrot Make the background use a single vbo and offsets, just like the 2D code.
2013-02-12 Emmanuel Gil Peyrot Move the background rendering code to pytouhou.ui.renderer.
2013-02-06 Emmanuel Gil Peyrot Don’t duplicate values in sprite rendering data.
2013-02-06 Emmanuel Gil Peyrot Use Buffer Objects instead of host pointers.
2013-02-06 Emmanuel Gil Peyrot Don’t change the vertex attributes for each texture.
2013-02-06 Emmanuel Gil Peyrot Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
2013-02-06 Emmanuel Gil Peyrot Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
2013-01-07 Emmanuel Gil Peyrot When merging RGB and alpha data, get the C arrays only at the start of the loop.
2013-01-07 Emmanuel Gil Peyrot Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
2012-11-12 Emmanuel Gil Peyrot Use only half-size hitboxes for player.
2012-10-21 Emmanuel Gil Peyrot Add "explosion", instruction 118.
2012-10-21 Emmanuel Gil Peyrot Make particles behave as in the original game.
2012-10-20 Emmanuel Gil Peyrot Display something at the start of a stage.