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2013-02-14
Emmanuel Gil Peyrot
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
2013-02-12
Emmanuel Gil Peyrot
Add support for MoF’s hint format.
2013-02-12
Emmanuel Gil Peyrot
Make the background use a single vbo and offsets, just like the 2D code.
2013-02-12
Emmanuel Gil Peyrot
Move the background rendering code to pytouhou.ui.renderer.
2013-02-06
Emmanuel Gil Peyrot
Don’t duplicate values in sprite rendering data.
2013-02-06
Emmanuel Gil Peyrot
Use Buffer Objects instead of host pointers.
2013-02-06
Emmanuel Gil Peyrot
Don’t change the vertex attributes for each texture.
2013-02-06
Emmanuel Gil Peyrot
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
2013-02-06
Emmanuel Gil Peyrot
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
2013-01-07
Emmanuel Gil Peyrot
When merging RGB and alpha data, get the C arrays only at the start of the loop.
2013-01-07
Emmanuel Gil Peyrot
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
2012-11-12
Emmanuel Gil Peyrot
Use only half-size hitboxes for player.
2012-10-21
Emmanuel Gil Peyrot
Add "explosion", instruction 118.
2012-10-21
Emmanuel Gil Peyrot
Make particles behave as in the original game.
2012-10-20
Emmanuel Gil Peyrot
Display something at the start of a stage.
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