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2013-12-05
Emmanuel Gil Peyrot
Remove some useless optimisations now that cython does them for us.
2013-12-05
Emmanuel Gil Peyrot
Move the OpenGL backend to its own package.
2013-12-05
Emmanuel Gil Peyrot
Add a pure SDL backend.
2013-11-28
Emmanuel Gil Peyrot
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
2013-12-05
Emmanuel Gil Peyrot
Make Window able to not initialise OpenGL.
2013-11-25
Emmanuel Gil Peyrot
Some more type optimisations.
2013-11-19
Emmanuel Gil Peyrot
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
2013-11-17
Emmanuel Gil Peyrot
Divide the damages inflicted by the number of players.
2013-11-01
Emmanuel Gil Peyrot
Don’t compile useless packages.
2013-11-01
Emmanuel Gil Peyrot
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
2013-10-23
Emmanuel Gil Peyrot
Make ANM garbage collectable.
2013-10-04
Emmanuel Gil Peyrot
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
2013-10-23
Emmanuel Gil Peyrot
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
2013-10-23
Emmanuel Gil Peyrot
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
2013-11-08
Thibaut Girka
[Boss rush] Mark removed lasers as such
2013-11-08
Thibaut Girka
Fix boss mode
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