log

age author description
Mon, 12 Aug 2019 20:50:22 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: more instructions.
Mon, 12 Aug 2019 20:32:08 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: instr 100 fix.
Mon, 12 Aug 2019 20:26:12 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Verified some more of ecl_vm.
Mon, 12 Aug 2019 20:41:27 +0200 Emmanuel Gil Peyrot Add a parser for the stage background format.
Mon, 12 Aug 2019 15:10:39 +0200 Emmanuel Gil Peyrot Use the requested rank in eclrenderer.
Mon, 12 Aug 2019 15:10:19 +0200 Emmanuel Gil Peyrot Don’t allocate a Vec while reading a String in ECL.
Mon, 12 Aug 2019 15:09:53 +0200 Emmanuel Gil Peyrot Use the correct half-size of the hitbox.
Mon, 12 Aug 2019 15:09:34 +0200 Emmanuel Gil Peyrot Implement update_mode 1 on enemy.
Mon, 12 Aug 2019 00:22:25 +0200 Emmanuel Gil Peyrot Implement ECL instruction 98, for directional sprites.
Sun, 11 Aug 2019 20:14:20 +0200 Emmanuel Gil Peyrot Make rank user-defined in eclrenderer.
Sun, 11 Aug 2019 19:55:45 +0200 Emmanuel Gil Peyrot Use bitflags for the rank, instead of an u16.
Sun, 11 Aug 2019 18:19:19 +0200 Emmanuel Gil Peyrot Implement EclRunner::set_i32 and EclRunner::set_f32.
Sun, 11 Aug 2019 18:14:01 +0200 Emmanuel Gil Peyrot Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Sat, 10 Aug 2019 21:04:54 +0200 Emmanuel Gil Peyrot Implement enough instructions to execute sub 0 from stage 1.
Sat, 10 Aug 2019 14:41:30 +0200 Emmanuel Gil Peyrot Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Fri, 09 Aug 2019 04:25:43 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Yet more ecl.
Sat, 10 Aug 2019 12:48:01 +0200 Emmanuel Gil Peyrot Add a contructor for enemy, and a new example.
Fri, 09 Aug 2019 01:36:47 +0200 Emmanuel Gil Peyrot Port the Enemy struct from Python, for now without its methods.
Fri, 09 Aug 2019 01:03:43 +0200 Emmanuel Gil Peyrot Add a simpler Sprite::new() which doesn’t override width/height.
Thu, 08 Aug 2019 17:01:42 +0200 Gauvain "GovanifY" Roussel-Tarbouriech More ECL stuff.
Thu, 08 Aug 2019 16:42:25 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Up to instruction 34 validated.
Thu, 08 Aug 2019 16:03:38 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Some starting point for ecl_vm.
Thu, 08 Aug 2019 17:19:30 +0200 Emmanuel Gil Peyrot Add the two generated Rust artifacts to the .hgignore file.
Thu, 08 Aug 2019 17:13:20 +0200 Emmanuel Gil Peyrot Fix SHIFT_JIS parsing to not include nul bytes.
Thu, 08 Aug 2019 17:03:00 +0200 Emmanuel Gil Peyrot Add an ECL parser.
Thu, 08 Aug 2019 13:39:28 +0200 Emmanuel Gil Peyrot Use the merged name of RGB in AnmRenderer.
Thu, 08 Aug 2019 13:38:31 +0200 Emmanuel Gil Peyrot Fix AnmRunner instance in test (requires Prng).
Sun, 04 Aug 2019 00:07:46 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Double checked prng.
Sat, 03 Aug 2019 23:30:15 +0200 Emmanuel Gil Peyrot Add a PRNG and use it for anm0 instruction 16.
Sat, 03 Aug 2019 22:44:36 +0200 Emmanuel Gil Peyrot Don’t hardcode my home directory in tests.
Sat, 03 Aug 2019 22:44:01 +0200 Emmanuel Gil Peyrot Remove unused variables.
Fri, 02 Aug 2019 20:24:45 +0200 Emmanuel Gil Peyrot Add an anmrenderer binary.
Sun, 07 Jul 2019 12:19:50 +0200 Emmanuel Gil Peyrot Move interpolators in another module.
Sun, 07 Jul 2019 12:17:42 +0200 Emmanuel Gil Peyrot Implement and use interpolators.
Thu, 04 Jul 2019 21:47:53 +0200 Emmanuel Gil Peyrot Implement better defaults for Sprite, and a beginning of
Thu, 04 Jul 2019 15:21:46 +0200 Emmanuel Gil Peyrot Implement AnmRunner.
Wed, 03 Jul 2019 22:17:04 +0200 Emmanuel Gil Peyrot Add anm0 support.
Wed, 03 Jul 2019 16:27:12 +0200 Emmanuel Gil Peyrot Hello Rust!
Sun, 14 May 2017 20:14:03 +0100 Emmanuel Gil Peyrot Add a GLFW implementation of gui.Window.
Thu, 14 Apr 2016 21:18:03 +0100 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
Thu, 09 Jul 2015 22:18:30 +0100 Emmanuel Gil Peyrot Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
Sat, 23 May 2015 11:54:20 +0200 Emmanuel Gil Peyrot package_data doesn’t work with no package specified, add the pytouhou package back.
Wed, 20 May 2015 20:38:33 +0200 Emmanuel Gil Peyrot Remove the music.py script, which was broken since the move to SDL2… long ago.
Tue, 05 May 2015 14:49:22 +0200 Emmanuel Gil Peyrot Move Particle to its own module, to not pollute pytouhou.game.effect.
Tue, 05 May 2015 13:34:57 +0200 Emmanuel Gil Peyrot Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
Tue, 05 May 2015 13:32:56 +0200 Emmanuel Gil Peyrot Use the current revision as the version number.
Sun, 19 Apr 2015 19:08:39 +0200 Emmanuel Gil Peyrot Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
Thu, 05 Mar 2015 20:36:41 +0100 Emmanuel Gil Peyrot Use a specific vbo/vao pair for text rendering.
Thu, 09 Apr 2015 12:06:44 +0200 Emmanuel Gil Peyrot Fix (again…) the OSX and Win32 build.
Wed, 08 Apr 2015 20:13:12 +0200 Emmanuel Gil Peyrot Cast things closer to their usage, in Item.
Wed, 08 Apr 2015 20:11:13 +0200 Emmanuel Gil Peyrot Simplify the invert code in Animation.
Wed, 08 Apr 2015 18:53:13 +0200 Emmanuel Gil Peyrot Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
Wed, 08 Apr 2015 15:05:34 +0200 Emmanuel Gil Peyrot Reduce the precision of Sprite’s variables.
Thu, 02 Apr 2015 17:41:17 +0200 Emmanuel Gil Peyrot Fix OSX and Windows build, by renaming a forgotten variable.
Wed, 01 Apr 2015 02:28:54 +0200 Emmanuel Gil Peyrot Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
Tue, 31 Mar 2015 21:26:00 +0200 Emmanuel Gil Peyrot Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
Mon, 30 Mar 2015 21:00:29 +0200 Emmanuel Gil Peyrot Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
Sun, 29 Mar 2015 00:08:20 +0100 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Sat, 28 Mar 2015 23:21:15 +0100 Emmanuel Gil Peyrot Remove every case where an exception could be silently eaten by a cdef function.
Sat, 28 Mar 2015 21:40:51 +0100 Emmanuel Gil Peyrot Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
Sat, 28 Mar 2015 21:02:05 +0100 Emmanuel Gil Peyrot Delay power assignment to players until the game is started.
Sat, 28 Mar 2015 19:58:50 +0100 Emmanuel Gil Peyrot Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
Thu, 26 Mar 2015 20:20:37 +0100 Emmanuel Gil Peyrot Request a RGB888 context, since SDL2’s default of RGB332 sucks.
Sun, 21 Dec 2014 19:15:59 +0100 Emmanuel Gil Peyrot Add back a GL_QUADS path for legacy applications.
Sun, 21 Dec 2014 18:52:18 +0100 Emmanuel Gil Peyrot Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Sun, 21 Dec 2014 18:10:23 +0100 Emmanuel Gil Peyrot Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
Wed, 26 Nov 2014 14:00:17 +0100 Emmanuel Gil Peyrot Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
Wed, 26 Nov 2014 13:37:07 +0100 Emmanuel Gil Peyrot Actually compile under 3.x feature level.
Wed, 26 Nov 2014 13:36:38 +0100 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Tue, 11 Nov 2014 17:06:50 +0100 Thibaut Girka Mention Python 3 in the README…
Tue, 11 Nov 2014 15:46:31 +0100 Thibaut Girka Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
Tue, 04 Nov 2014 16:44:59 +0100 Emmanuel Gil Peyrot Display the traceback on module load error.
Sat, 25 Oct 2014 20:02:56 +0200 Emmanuel Gil Peyrot Don’t crash when a sound file isn’t present in the resources.
Sat, 25 Oct 2014 18:57:10 +0200 Emmanuel Gil Peyrot Make sample data build again.
Sat, 25 Oct 2014 18:52:56 +0200 Emmanuel Gil Peyrot Add a sample character.
Sat, 25 Oct 2014 18:52:21 +0200 Emmanuel Gil Peyrot Add a sample Python ECL.
Sat, 25 Oct 2014 18:52:17 +0200 Emmanuel Gil Peyrot Add a sample game.
Sat, 25 Oct 2014 18:52:16 +0200 Emmanuel Gil Peyrot Don’t hardcode the available games and interfaces, and relocation them.
Sat, 25 Oct 2014 18:49:41 +0200 Emmanuel Gil Peyrot Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
Sun, 19 Oct 2014 17:22:26 +0200 Emmanuel Gil Peyrot Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
Sat, 18 Oct 2014 18:04:43 +0200 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
Thu, 16 Oct 2014 21:40:54 +0200 Emmanuel Gil Peyrot Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Wed, 23 Apr 2014 19:19:32 +0200 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
Wed, 15 Oct 2014 13:17:07 +0200 Emmanuel Gil Peyrot Make the SDLError exception class automatically call SDL_GetError().
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Fri, 10 Oct 2014 15:59:11 +0200 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.
Wed, 08 Oct 2014 19:20:15 +0200 Emmanuel Gil Peyrot Prevent a traceback when we call Window.run without a runner set.
Wed, 08 Oct 2014 18:34:27 +0200 Emmanuel Gil Peyrot Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Wed, 08 Oct 2014 16:34:24 +0200 Emmanuel Gil Peyrot Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Wed, 08 Oct 2014 14:28:37 +0200 Emmanuel Gil Peyrot Use primitive-restart to lower the size of our ibo, if supported.
Wed, 08 Oct 2014 13:21:03 +0200 Emmanuel Gil Peyrot Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
Sun, 05 Oct 2014 20:38:06 +0200 Emmanuel Gil Peyrot Use libepoxy to discover the actual GL version we are using, and available extensions.
Sun, 05 Oct 2014 17:46:51 +0200 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Sun, 07 Sep 2014 13:26:41 +0200 Emmanuel Gil Peyrot Fix a compilation issue on Cython 0.20.
Thu, 04 Sep 2014 21:07:45 +0200 Emmanuel Gil Peyrot Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
Sun, 17 Aug 2014 16:16:58 +0200 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
Mon, 04 Aug 2014 18:18:55 +0200 Emmanuel Gil Peyrot Make Runner.update callable from Python code.
Wed, 06 Aug 2014 10:50:19 +0200 Emmanuel Gil Peyrot Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
Tue, 12 Aug 2014 15:07:54 +0200 Emmanuel Gil Peyrot Allow setup.py to be called without arguments.
Sat, 26 Jul 2014 14:46:03 +0200 Emmanuel Gil Peyrot Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
Sat, 26 Jul 2014 13:07:26 +0200 Emmanuel Gil Peyrot Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Sat, 26 Jul 2014 01:04:24 +0200 Emmanuel Gil Peyrot Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
Wed, 09 Jul 2014 23:44:53 +0200 Emmanuel Gil Peyrot Include the Glade file in the main package on install.
Thu, 10 Jul 2014 14:35:02 +0200 Emmanuel Gil Peyrot Give point items a score even when collected bellow the Point of Collection.
Thu, 10 Jul 2014 13:53:46 +0200 Emmanuel Gil Peyrot Don’t traceback when GTK+ isn’t available.
Wed, 09 Jul 2014 16:46:55 +0200 Emmanuel Gil Peyrot Don’t render spellcard background when --no-background is passed.
Tue, 01 Jul 2014 23:18:15 +0200 Emmanuel Gil Peyrot Add a GTK+ main menu, mimicking the original EoSD one.
Tue, 01 Jul 2014 23:17:40 +0200 Emmanuel Gil Peyrot Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
Mon, 30 Jun 2014 20:37:52 +0200 Emmanuel Gil Peyrot Move all logging logic to the root logger, we don’t need specific handlers anymore.
Wed, 18 Jun 2014 22:39:11 +0200 Emmanuel Gil Peyrot Move CLI options to their own module.
Thu, 12 Jun 2014 18:41:01 +0200 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
Thu, 12 Jun 2014 18:40:21 +0200 Emmanuel Gil Peyrot Fix Windows build, the shaders package was skipped.