log

age author description
2013-01-07 Emmanuel Gil Peyrot When merging RGB and alpha data, get the C arrays only at the start of the loop.
2013-01-07 Emmanuel Gil Peyrot Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
2012-11-12 Emmanuel Gil Peyrot Use only half-size hitboxes for player.
2012-10-21 Emmanuel Gil Peyrot Add "explosion", instruction 118.
2012-10-21 Emmanuel Gil Peyrot Make particles behave as in the original game.
2012-10-20 Emmanuel Gil Peyrot Display something at the start of a stage.
2012-10-20 Emmanuel Gil Peyrot Cancel player lasers when she dies.
2012-10-20 Emmanuel Gil Peyrot Add missing imports, and remove side-effects in asserts.
2012-10-02 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
2012-09-07 Emmanuel Gil Peyrot Replace wildcard imports with normal ones.
2012-09-07 Emmanuel Gil Peyrot Fix the anmviewer, broken since changeset 370:74471afbac37.
2012-09-07 Emmanuel Gil Peyrot Don’t hardcode background script for Widget.
2012-09-07 Emmanuel Gil Peyrot Replace player position in game zone right after its move; fix shots offsets at boundaries.
2012-08-30 Emmanuel Gil Peyrot Make a sound when an enemy is hit.
2012-08-29 Emmanuel Gil Peyrot Add the debug feature to start a game at the end of a replay.
2012-08-29 Emmanuel Gil Peyrot Add meaningful exceptions in format parsing.
2012-08-06 Emmanuel Gil Peyrot Support more than one version of a vm.
2012-08-06 Emmanuel Gil Peyrot Add an option to disable background.
2012-08-05 Emmanuel Gil Peyrot Use an iterator to get the keystates from a replay.
2012-08-05 Emmanuel Gil Peyrot Add the ability to save a replay.
2012-08-06 Emmanuel Gil Peyrot Use a future-proof ECL parser.
2012-07-27 Emmanuel Gil Peyrot Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
2012-07-27 Emmanuel Gil Peyrot Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
2012-07-11 Thibaut Girka Fix crash with the demo version of Touhou 6
2012-07-11 Thibaut Girka Minor optimizations
2012-07-09 Thibaut Girka Various optimizations
2012-07-09 Thibaut Girka Fix Rumia on timeout
2012-07-09 Thibaut Girka Add more information to ECL debug messages
2012-07-09 Thibaut Girka Empty ECL stack when calling a callback.
2012-07-09 Thibaut Girka Enable debug messages when using --debug
2012-07-09 Thibaut Girka (partially?) implement ECL's instruction 133
2012-07-09 Thibaut Girka Rename set_visible to set_invisible, since it's what it does...
2012-07-09 Thibaut Girka Fix Flandre's QED: Ripples of 495 years
2012-07-09 Thibaut Girka Fix crash in ECL's kill_enemies
2012-07-07 Thibaut Girka Make bosses clean their mess when timeouting
2012-07-07 Thibaut Girka Fix Koakuma
2012-07-07 Thibaut Girka Fix crasher
2012-07-07 Thibaut Girka Fix bullet cancellation... again...
2012-07-07 Thibaut Girka Fix callbacks
2012-07-07 Thibaut Girka Allow Z as well as W to shoot.
2012-07-07 Thibaut Girka Clean up effects left behind by lasers in boss rush mode
2012-07-07 Thibaut Girka Fix timeout display issue (> 99 should be displayed as 99)
2012-07-07 Thibaut Girka Fix remaining lives display issue
2012-07-05 Thibaut Girka Quick and dirty fixes
2012-07-04 Thibaut Girka Fix issue when disabling low life trigger
2012-07-04 Emmanuel Gil Peyrot Show the size of the spellcard life.
2012-07-04 Emmanuel Gil Peyrot Add a gauge and use it for the enemy life bar.
2012-07-04 Emmanuel Gil Peyrot Display a boss remaining lives and timeout.
2012-07-04 Thibaut Girka Minor fix in boss rush mode
2012-07-04 Emmanuel Gil Peyrot Implement sfx for player and enemies.
2012-07-04 Thibaut Girka Fix crash when changing levels.
2012-07-04 Emmanuel Gil Peyrot Clean music playback API a little.
2012-07-04 Thibaut Girka Increase player's power stats during skipped frames in boss rush mode.
2012-07-04 Emmanuel Gil Peyrot Implement continues when the lives fall bellow 0.
2012-07-04 Emmanuel Gil Peyrot Print an error when all the needed files aren’t present.
2012-07-01 Thibaut Girka Skip dialogs in the boss rush mode, and make boss rush skipping faster