Sun, 22 Jan 2012 21:41:18 +0100 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
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Sun, 22 Jan 2012 19:47:40 +0100 |
Thibaut Girka |
Fix bullet removal condition.
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Sun, 22 Jan 2012 18:03:47 +0100 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
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Sun, 22 Jan 2012 17:42:44 +0100 |
Thibaut Girka |
Fix initial bullet speed
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Sun, 22 Jan 2012 15:54:51 +0100 |
Thibaut Girka |
Improve data reading perfs
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Sun, 22 Jan 2012 14:24:38 +0100 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
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Sun, 22 Jan 2012 11:39:29 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
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Sat, 21 Jan 2012 21:14:24 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
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Sat, 21 Jan 2012 21:03:53 +0100 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
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Sun, 15 Jan 2012 18:09:25 +0100 |
Emmanuel Gil Peyrot |
Fix instruction 70 to always fire to the right.
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Sun, 15 Jan 2012 15:22:26 +0100 |
Emmanuel Gil Peyrot |
Use the correct behaviour for flag 1 in bullet.
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Mon, 02 Jan 2012 18:46:55 +0100 |
Thibaut Girka |
Implement ANM0 instruction 29 and fix 24
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Sat, 31 Dec 2011 02:25:06 +0100 |
Emmanuel Gil Peyrot |
Drop the correct amount of power with 119.
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Mon, 02 Jan 2012 15:54:19 +0100 |
Thibaut Girka |
Update sprite's property even while waiting
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Mon, 02 Jan 2012 15:46:29 +0100 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
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Sun, 01 Jan 2012 23:52:53 +0100 |
Thibaut Girka |
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
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Sun, 01 Jan 2012 23:51:01 +0100 |
Thibaut Girka |
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
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Sun, 01 Jan 2012 21:12:50 +0100 |
Thibaut Girka |
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
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Sun, 01 Jan 2012 20:23:00 +0100 |
Thibaut Girka |
Fix ANM interrupts
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Sun, 01 Jan 2012 19:51:34 +0100 |
Emmanuel Gil Peyrot |
Add an anmviewer script.
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Sun, 01 Jan 2012 19:47:34 +0100 |
Thibaut Girka |
Implement ANM0 interrupts
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Sat, 31 Dec 2011 16:31:10 +0100 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
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Sat, 31 Dec 2011 03:08:01 +0100 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
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Sat, 31 Dec 2011 02:50:04 +0100 |
Thibaut Girka |
Fix replay handling a bit
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Sat, 31 Dec 2011 02:15:51 +0100 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
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Fri, 30 Dec 2011 19:17:55 +0100 |
Thibaut Girka |
Search for 102h.exe in the game directory instead of the current directory.
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Fri, 30 Dec 2011 19:10:49 +0100 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
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Fri, 30 Dec 2011 18:37:06 +0100 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
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Tue, 20 Dec 2011 21:17:34 +0100 |
Thibaut Girka |
Add basic cx_Freeze support in order to freeze to a windows executable.
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Tue, 20 Dec 2011 21:36:14 +0100 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
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