2015-03-28 |
Emmanuel Gil Peyrot |
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
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2015-03-26 |
Emmanuel Gil Peyrot |
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
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2014-12-21 |
Emmanuel Gil Peyrot |
Add back a GL_QUADS path for legacy applications.
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2014-12-21 |
Emmanuel Gil Peyrot |
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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2014-12-21 |
Emmanuel Gil Peyrot |
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
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2014-11-26 |
Emmanuel Gil Peyrot |
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
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2014-11-26 |
Emmanuel Gil Peyrot |
Actually compile under 3.x feature level.
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2014-11-26 |
Emmanuel Gil Peyrot |
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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2014-11-11 |
Thibaut Girka |
Mention Python 3 in the README…
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2014-11-11 |
Thibaut Girka |
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
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2014-11-04 |
Emmanuel Gil Peyrot |
Display the traceback on module load error.
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2014-10-25 |
Emmanuel Gil Peyrot |
Don’t crash when a sound file isn’t present in the resources.
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2014-10-25 |
Emmanuel Gil Peyrot |
Make sample data build again.
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2014-10-25 |
Emmanuel Gil Peyrot |
Add a sample character.
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2014-10-25 |
Emmanuel Gil Peyrot |
Add a sample Python ECL.
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2014-10-25 |
Emmanuel Gil Peyrot |
Add a sample game.
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2014-10-25 |
Emmanuel Gil Peyrot |
Don’t hardcode the available games and interfaces, and relocation them.
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2014-10-25 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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2014-10-19 |
Emmanuel Gil Peyrot |
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
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2014-10-18 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
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2014-10-16 |
Emmanuel Gil Peyrot |
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
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2014-04-23 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
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2014-10-15 |
Emmanuel Gil Peyrot |
Make the SDLError exception class automatically call SDL_GetError().
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2014-09-30 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
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2014-10-10 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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2014-10-08 |
Emmanuel Gil Peyrot |
Prevent a traceback when we call Window.run without a runner set.
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2014-10-08 |
Emmanuel Gil Peyrot |
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
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2014-10-08 |
Emmanuel Gil Peyrot |
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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2014-10-08 |
Emmanuel Gil Peyrot |
Use primitive-restart to lower the size of our ibo, if supported.
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2014-10-08 |
Emmanuel Gil Peyrot |
Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
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