2012-01-24 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
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2012-01-24 |
Thibaut Girka |
Fix timeout handling
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2012-01-23 |
Thibaut Girka |
Fix visibility handling
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2012-01-23 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
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2012-01-23 |
Thibaut Girka |
Fix set_visible.
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2012-01-23 |
Thibaut Girka |
Fix callback handling and damage dealing.
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2012-01-23 |
Thibaut Girka |
Fix Sakuya's bouncing knives
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2012-01-23 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
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2012-01-23 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
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2012-01-15 |
Emmanuel Gil Peyrot |
Homogenise score increase in item collection, in prevision for text handling.
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2012-01-23 |
Thibaut Girka |
Add support for reading from a directory instead of a PBG3 (for debugging purposes).
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2012-01-22 |
Thibaut Girka |
Automatically search data files using different names.
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2012-01-22 |
Thibaut Girka |
Add heuristics to extract character data from the demo .exe.
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2012-01-22 |
Thibaut Girka |
Implement bullet flags 1024 and 2048 (bouncing bullet).
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2012-01-22 |
Thibaut Girka |
Minor performance improvement.
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2012-01-22 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
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2012-01-22 |
Thibaut Girka |
Switch Bullet to Cython to improve performances.
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2012-01-22 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
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2012-01-22 |
Thibaut Girka |
Fix bullet removal condition.
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2012-01-22 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
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2012-01-22 |
Thibaut Girka |
Fix initial bullet speed
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2012-01-22 |
Thibaut Girka |
Improve data reading perfs
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2012-01-22 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
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2012-01-22 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
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2012-01-21 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
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2012-01-21 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
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2012-01-15 |
Emmanuel Gil Peyrot |
Fix instruction 70 to always fire to the right.
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2012-01-15 |
Emmanuel Gil Peyrot |
Use the correct behaviour for flag 1 in bullet.
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2012-01-02 |
Thibaut Girka |
Implement ANM0 instruction 29 and fix 24
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2011-12-31 |
Emmanuel Gil Peyrot |
Drop the correct amount of power with 119.
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2012-01-02 |
Thibaut Girka |
Update sprite's property even while waiting
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2012-01-02 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
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2012-01-01 |
Thibaut Girka |
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
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2012-01-01 |
Thibaut Girka |
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
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2012-01-01 |
Thibaut Girka |
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
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2012-01-01 |
Thibaut Girka |
Fix ANM interrupts
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2012-01-01 |
Emmanuel Gil Peyrot |
Add an anmviewer script.
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2012-01-01 |
Thibaut Girka |
Implement ANM0 interrupts
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2011-12-31 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
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2011-12-31 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
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2011-12-31 |
Thibaut Girka |
Fix replay handling a bit
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2011-12-31 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
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2011-12-30 |
Thibaut Girka |
Search for 102h.exe in the game directory instead of the current directory.
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2011-12-30 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
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2011-12-30 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
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2011-12-20 |
Thibaut Girka |
Add basic cx_Freeze support in order to freeze to a windows executable.
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2011-12-20 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
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2011-12-19 |
Thibaut Girka |
Fix setup.py...
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2011-12-19 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
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2011-12-19 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
|
2011-12-18 |
Thibaut Girka |
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
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2011-12-18 |
Thibaut Girka |
Refactor rendering code a bit.
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2011-12-18 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
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2011-12-18 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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2011-12-15 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
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2011-12-05 |
Thibaut Girka |
Minor changes to the setup script
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2011-12-17 |
Emmanuel Gil Peyrot |
Change background during spellcards.
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2011-12-07 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
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2011-12-07 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
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2011-11-29 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
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2011-11-27 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
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2011-11-26 |
Thibaut Girka |
Hopefully fix enemy-player collision
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2011-11-25 |
Thibaut Girka |
Make death animation closer to the original
|
2011-11-22 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
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2011-11-09 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
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2011-11-09 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
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2011-11-05 |
Thibaut Girka |
Minor refactoring
|
2011-11-05 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
|
2011-11-01 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
|
2011-11-01 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
|
2011-10-31 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
|
2011-10-31 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
2011-10-31 |
Thibaut Girka |
Batch more sprites!
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2011-10-31 |
Thibaut Girka |
Fix orbs' original position
|
2011-10-31 |
Emmanuel Gil Peyrot |
Implement orbs.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
2011-10-29 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
|
2011-10-29 |
Thibaut Girka |
Fix ECL function calls... again
|
2011-10-28 |
Thibaut Girka |
Fix ECL function calls
|
2011-10-28 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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2011-10-27 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
2011-10-27 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
|
2011-10-27 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
|
2011-10-27 |
Emmanuel Gil Peyrot |
Implement replays.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Parse command line with argparse.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
|
2011-10-26 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
|
2011-10-24 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
|
2011-10-23 |
Thibaut Girka |
Freeze time during spellcards
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2011-10-23 |
Thibaut Girka |
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
|
2011-10-22 |
Emmanuel Gil Peyrot |
Add grazing check.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
|
2011-10-21 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
|
2011-10-21 |
Emmanuel Gil Peyrot |
Move effects where they should be.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Implement player death.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix default death animation.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
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2011-10-16 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
|
2011-10-11 |
Thibaut Girka |
Add bullet cancel anim support
|
2011-10-11 |
Thibaut Girka |
Clean up bullets when starting a spellcard
|
2011-10-10 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
|
2011-10-10 |
Thibaut Girka |
Minor cleanup
|
2011-10-10 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
|
2011-10-10 |
Thibaut Girka |
Rename a few functions, move a few things around...
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement two new instructions.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement enemy killing.
|