log

age author description
2012-01-24 Thibaut Girka Partially implement hardcoded function 16, used for QED: ripples of 495 years
2012-01-24 Thibaut Girka Fix timeout handling
2012-01-23 Thibaut Girka Fix visibility handling
2012-01-23 Thibaut Girka Partially fix some of Flandre's spellcards.
2012-01-23 Thibaut Girka Fix set_visible.
2012-01-23 Thibaut Girka Fix callback handling and damage dealing.
2012-01-23 Thibaut Girka Fix Sakuya's bouncing knives
2012-01-23 Emmanuel Gil Peyrot Implement ECL’s 3rd hardcoded function.
2012-01-23 Emmanuel Gil Peyrot Use better defaults for player, and start the stage as if in practice mode.
2012-01-15 Emmanuel Gil Peyrot Homogenise score increase in item collection, in prevision for text handling.
2012-01-23 Thibaut Girka Add support for reading from a directory instead of a PBG3 (for debugging purposes).
2012-01-22 Thibaut Girka Automatically search data files using different names.
2012-01-22 Thibaut Girka Add heuristics to extract character data from the demo .exe.
2012-01-22 Thibaut Girka Implement bullet flags 1024 and 2048 (bouncing bullet).
2012-01-22 Thibaut Girka Minor performance improvement.
2012-01-22 Thibaut Girka Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
2012-01-22 Thibaut Girka Switch Bullet to Cython to improve performances.
2012-01-22 Thibaut Girka Refactor pytouhou.game.bullet.
2012-01-22 Thibaut Girka Fix bullet removal condition.
2012-01-22 Thibaut Girka Preload textures to avoid slowdowns during gameplay
2012-01-22 Thibaut Girka Fix initial bullet speed
2012-01-22 Thibaut Girka Improve data reading perfs
2012-01-22 Thibaut Girka Change position/speed interpoletor handling to match the original game more closely.
2012-01-22 Thibaut Girka Change ECL special function 0 in order to match the game more closely (again)
2012-01-21 Thibaut Girka Change ECL special function 0 in order to match the game more closely.
2012-01-21 Emmanuel Gil Peyrot Use the correct animation for player death.
2012-01-15 Emmanuel Gil Peyrot Fix instruction 70 to always fire to the right.
2012-01-15 Emmanuel Gil Peyrot Use the correct behaviour for flag 1 in bullet.
2012-01-02 Thibaut Girka Implement ANM0 instruction 29 and fix 24
2011-12-31 Emmanuel Gil Peyrot Drop the correct amount of power with 119.
2012-01-02 Thibaut Girka Update sprite's property even while waiting
2012-01-02 Emmanuel Gil Peyrot Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
2012-01-01 Thibaut Girka Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
2012-01-01 Thibaut Girka Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
2012-01-01 Thibaut Girka Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
2012-01-01 Thibaut Girka Fix ANM interrupts
2012-01-01 Emmanuel Gil Peyrot Add an anmviewer script.
2012-01-01 Thibaut Girka Implement ANM0 interrupts
2011-12-31 Emmanuel Gil Peyrot Do a little cleanup, and fix PCB SHT usage.
2011-12-31 Emmanuel Gil Peyrot Fix instructions 69 and 71.
2011-12-31 Thibaut Girka Fix replay handling a bit
2011-12-31 Thibaut Girka Hopefully implement “accelerating” bullets
2011-12-30 Thibaut Girka Search for 102h.exe in the game directory instead of the current directory.
2011-12-30 Thibaut Girka Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
2011-12-30 Emmanuel Gil Peyrot Add “SHT” support to EoSD, and do a little cleanup.
2011-12-20 Thibaut Girka Add basic cx_Freeze support in order to freeze to a windows executable.
2011-12-20 Emmanuel Gil Peyrot Actually use offset of Sprite in spellcard’s effect, and place it correctly.
2011-12-19 Thibaut Girka Fix setup.py...
2011-12-19 Thibaut Girka Move game size in the game's definition, and don't keep changing the window's size.
2011-12-19 Thibaut Girka Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
2011-12-18 Thibaut Girka Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
2011-12-18 Thibaut Girka Refactor rendering code a bit.
2011-12-18 Emmanuel Gil Peyrot Don’t try to render effect if there is no game.
2011-12-18 Emmanuel Gil Peyrot Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
2011-12-15 Thibaut Girka Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
2011-12-05 Thibaut Girka Minor changes to the setup script
2011-12-17 Emmanuel Gil Peyrot Change background during spellcards.
2011-12-07 Emmanuel Gil Peyrot Pass the real speed to Player. Thanks to elghinn for discovering the bug.
2011-12-07 Emmanuel Gil Peyrot Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
2011-11-29 Emmanuel Gil Peyrot Add support for PCB’s SHT format.
2011-11-27 Emmanuel Gil Peyrot Add a distutils setup and don’t hardcode DAT list.
2011-11-26 Thibaut Girka Hopefully fix enemy-player collision
2011-11-25 Thibaut Girka Make death animation closer to the original
2011-11-22 Emmanuel Gil Peyrot Implement collidable boolean of enemy.
2011-11-09 Emmanuel Gil Peyrot Create enemy with negative life as it should be.
2011-11-09 Emmanuel Gil Peyrot Implement autocollection of items.
2011-11-05 Thibaut Girka Minor refactoring
2011-11-05 Thibaut Girka Fix ReimuA, and refactor Player a bit.
2011-11-01 Thibaut Girka Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
2011-11-01 Thibaut Girka Add some documentation (argh, so much left to document!)
2011-10-31 Thibaut Girka Make pylint slightly happier (and code analysis easier)
2011-10-31 Thibaut Girka Handle enemy collisions and damages in a way closer to the original game.
2011-10-31 Thibaut Girka Batch more sprites!
2011-10-31 Thibaut Girka Fix orbs' original position
2011-10-31 Emmanuel Gil Peyrot Implement orbs.
2011-10-30 Emmanuel Gil Peyrot Modify difficulty when it has to.
2011-10-30 Emmanuel Gil Peyrot Do the right action when collecting an item.
2011-10-29 Emmanuel Gil Peyrot Add a subclass for each character, and implement player attacks.
2011-10-29 Thibaut Girka Fix ECL function calls... again
2011-10-28 Thibaut Girka Fix ECL function calls
2011-10-28 Thibaut Girka Fix particles, fix "random" item popping, change update order to match the original game's more closely.
2011-10-27 Emmanuel Gil Peyrot Use the right “random” item drop function.
2011-10-27 Emmanuel Gil Peyrot Set the correct invulnerability time.
2011-10-27 Emmanuel Gil Peyrot Fix a few things about particles.
2011-10-27 Thibaut Girka Fix handling for replay files not beginning with stage 1
2011-10-27 Thibaut Girka Fix replay handling and add support for encrypted replays
2011-10-27 Emmanuel Gil Peyrot Implement replays.
2011-10-26 Emmanuel Gil Peyrot Parse command line with argparse.
2011-10-26 Emmanuel Gil Peyrot Don’t reinitialize variables when another sub is called.
2011-10-26 Emmanuel Gil Peyrot When touched, drop the items at the right place, and add precisions about particles.
2011-10-26 Emmanuel Gil Peyrot Implement two new ECL instructions.
2011-10-24 Thibaut Girka (Hopefully) use difficulty as it should.
2011-10-23 Emmanuel Gil Peyrot Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
2011-10-23 Thibaut Girka Freeze time during spellcards
2011-10-23 Thibaut Girka Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
2011-10-23 Emmanuel Gil Peyrot Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
2011-10-23 Emmanuel Gil Peyrot Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
2011-10-22 Emmanuel Gil Peyrot Add grazing check.
2011-10-21 Emmanuel Gil Peyrot Don’t collect the items you drop while dying…
2011-10-21 Thibaut Girka Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
2011-10-21 Emmanuel Gil Peyrot Move effects where they should be.
2011-10-21 Emmanuel Gil Peyrot Implement player death.
2011-10-20 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
2011-10-20 Emmanuel Gil Peyrot Implement move anm instructions.
2011-10-18 Emmanuel Gil Peyrot Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
2011-10-18 Emmanuel Gil Peyrot Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
2011-10-18 Emmanuel Gil Peyrot Fix default death animation.
2011-10-18 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
2011-10-18 Emmanuel Gil Peyrot Implement item dropping by enemies.
2011-10-16 Emmanuel Gil Peyrot Implement player bullets rendering and updating.
2011-10-16 Emmanuel Gil Peyrot Implement player bullets in Bullet.
2011-10-16 Emmanuel Gil Peyrot Add character choosing in CLI.
2011-10-11 Thibaut Girka Add bullet cancel anim support
2011-10-11 Thibaut Girka Clean up bullets when starting a spellcard
2011-10-10 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
2011-10-10 Thibaut Girka Minor cleanup
2011-10-10 Thibaut Girka Remove half of the new_enemy/pop_enemy mess.
2011-10-10 Thibaut Girka Rename a few functions, move a few things around...
2011-10-09 Emmanuel Gil Peyrot Implement two new instructions.
2011-10-09 Emmanuel Gil Peyrot Implement enemy killing.