Tue, 24 Jan 2012 23:26:53 +0100 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
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Tue, 24 Jan 2012 02:22:50 +0100 |
Thibaut Girka |
Fix timeout handling
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Tue, 24 Jan 2012 00:56:31 +0100 |
Thibaut Girka |
Fix visibility handling
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Tue, 24 Jan 2012 00:19:23 +0100 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
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Mon, 23 Jan 2012 23:00:55 +0100 |
Thibaut Girka |
Fix set_visible.
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Mon, 23 Jan 2012 23:00:42 +0100 |
Thibaut Girka |
Fix callback handling and damage dealing.
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Mon, 23 Jan 2012 22:04:40 +0100 |
Thibaut Girka |
Fix Sakuya's bouncing knives
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Mon, 23 Jan 2012 19:01:04 +0100 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
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Mon, 23 Jan 2012 02:04:13 +0100 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
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Sun, 15 Jan 2012 19:39:01 +0100 |
Emmanuel Gil Peyrot |
Homogenise score increase in item collection, in prevision for text handling.
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Mon, 23 Jan 2012 01:40:07 +0100 |
Thibaut Girka |
Add support for reading from a directory instead of a PBG3 (for debugging purposes).
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Mon, 23 Jan 2012 00:58:03 +0100 |
Thibaut Girka |
Automatically search data files using different names.
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Mon, 23 Jan 2012 00:03:06 +0100 |
Thibaut Girka |
Add heuristics to extract character data from the demo .exe.
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Sun, 22 Jan 2012 22:38:58 +0100 |
Thibaut Girka |
Implement bullet flags 1024 and 2048 (bouncing bullet).
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Sun, 22 Jan 2012 22:08:36 +0100 |
Thibaut Girka |
Minor performance improvement.
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Sun, 22 Jan 2012 22:03:57 +0100 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
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