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2011-12-18
Emmanuel Gil Peyrot
Don’t try to render effect if there is no game.
2011-12-18
Emmanuel Gil Peyrot
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
2011-12-15
Thibaut Girka
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
2011-12-05
Thibaut Girka
Minor changes to the setup script
2011-12-17
Emmanuel Gil Peyrot
Change background during spellcards.
2011-12-07
Emmanuel Gil Peyrot
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
2011-12-07
Emmanuel Gil Peyrot
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
2011-11-29
Emmanuel Gil Peyrot
Add support for PCB’s SHT format.
2011-11-27
Emmanuel Gil Peyrot
Add a distutils setup and don’t hardcode DAT list.
2011-11-26
Thibaut Girka
Hopefully fix enemy-player collision
2011-11-25
Thibaut Girka
Make death animation closer to the original
2011-11-22
Emmanuel Gil Peyrot
Implement collidable boolean of enemy.
2011-11-09
Emmanuel Gil Peyrot
Create enemy with negative life as it should be.
2011-11-09
Emmanuel Gil Peyrot
Implement autocollection of items.
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