2014-06-18 |
Emmanuel Gil Peyrot |
Move CLI options to their own module.
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2014-06-12 |
Emmanuel Gil Peyrot |
Make Enemy.get_angle able to target any Element, not only Player.
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2014-06-12 |
Emmanuel Gil Peyrot |
Fix Windows build, the shaders package was skipped.
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2014-06-05 |
Emmanuel Gil Peyrot |
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
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2014-06-05 |
Emmanuel Gil Peyrot |
Use logging for errors in the pytouhou script.
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2014-05-30 |
Emmanuel Gil Peyrot |
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
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2014-05-30 |
Emmanuel Gil Peyrot |
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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2013-12-12 |
Emmanuel Gil Peyrot |
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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2014-05-30 |
Emmanuel Gil Peyrot |
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
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2014-05-30 |
Emmanuel Gil Peyrot |
Make the OpenGL flavor and version options work.
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2014-04-19 |
Emmanuel Gil Peyrot |
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
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2014-05-30 |
Emmanuel Gil Peyrot |
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
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2014-05-29 |
Emmanuel Gil Peyrot |
Refactor graphics backend selection, to make them fallbackable and optional.
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2014-05-27 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
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2014-05-27 |
Emmanuel Gil Peyrot |
Don’t display spellcard backgrounds either with the SDL backend.
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2014-05-25 |
Emmanuel Gil Peyrot |
Use the correct division factor for player bullets’ cancellation.
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2013-11-08 |
Emmanuel Gil Peyrot |
Add a very simple sample interface.
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2014-05-21 |
Emmanuel Gil Peyrot |
Make EoSDInterface separate from EoSD game.
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2013-11-08 |
Emmanuel Gil Peyrot |
Always import runners from pytouhou.vm, to allow their replacement.
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2014-05-21 |
Emmanuel Gil Peyrot |
Rename the eosd script into pytouhou, and remove the obsolete pcb one.
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2014-05-15 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
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2014-05-15 |
Emmanuel Gil Peyrot |
Implement text rendering for the SDL backend.
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2014-05-10 |
Emmanuel Gil Peyrot |
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
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2014-05-11 |
Emmanuel Gil Peyrot |
Add a hack to prevent `setup.py clean` from compiling Cython files.
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2014-05-06 |
Emmanuel Gil Peyrot |
Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
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2014-05-10 |
Emmanuel Gil Peyrot |
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
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2014-05-06 |
Emmanuel Gil Peyrot |
Fix text sometimes being drawn with a wrong blend func.
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2014-04-24 |
Emmanuel Gil Peyrot |
Don’t retrieve the keyboard_state pointer at each frame.
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2014-04-19 |
Emmanuel Gil Peyrot |
Fix a segfault happening at exit time on Windows.
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2014-04-05 |
Emmanuel Gil Peyrot |
Make archives return files by default, instead of bytes.
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