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| rev 412:
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2013-06-12
Emmanuel Gil Peyrot
Refactor the maths functions out of Renderer.
2013-06-12
Emmanuel Gil Peyrot
Remove indirect access to Matrix values.
2013-06-12
Emmanuel Gil Peyrot
Don’t render null-sized arrays of elements.
2013-06-12
Emmanuel Gil Peyrot
Move ascii_wrapper to the interface, as it is game-dependent.
2013-06-09
Emmanuel Gil Peyrot
Do the correct score calculation even when the enemy isn’t damageable.
2013-06-09
Emmanuel Gil Peyrot
Add a --no-particles option to remove particles.
2013-04-29
Emmanuel Gil Peyrot
Fix the --no-background option.
2013-03-24
Emmanuel Gil Peyrot
Make the anmviewer use the programmable pipeline too.
2013-03-24
Emmanuel Gil Peyrot
Add MoF’s hints support, and fix the Text timeout interface.
2013-02-17
Emmanuel Gil Peyrot
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
2013-02-16
Emmanuel Gil Peyrot
Add a version attribute to ANM0 and latest discovered instruction.
2013-02-14
Emmanuel Gil Peyrot
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
2013-02-12
Emmanuel Gil Peyrot
Add support for MoF’s hint format.
2013-02-12
Emmanuel Gil Peyrot
Make the background use a single vbo and offsets, just like the 2D code.
2013-02-12
Emmanuel Gil Peyrot
Move the background rendering code to pytouhou.ui.renderer.
2013-02-06
Emmanuel Gil Peyrot
Don’t duplicate values in sprite rendering data.
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| rev 412:
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-16
+16
+100
+300
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