2012-01-22 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
|
2012-01-22 |
Thibaut Girka |
Switch Bullet to Cython to improve performances.
|
2012-01-22 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
|
2012-01-22 |
Thibaut Girka |
Fix bullet removal condition.
|
2012-01-22 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
|
2012-01-22 |
Thibaut Girka |
Fix initial bullet speed
|
2012-01-22 |
Thibaut Girka |
Improve data reading perfs
|
2012-01-22 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
|
2012-01-22 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
|
2012-01-21 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
|
2012-01-21 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Fix instruction 70 to always fire to the right.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Use the correct behaviour for flag 1 in bullet.
|
2012-01-02 |
Thibaut Girka |
Implement ANM0 instruction 29 and fix 24
|
2011-12-31 |
Emmanuel Gil Peyrot |
Drop the correct amount of power with 119.
|
2012-01-02 |
Thibaut Girka |
Update sprite's property even while waiting
|
2012-01-02 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
|
2012-01-01 |
Thibaut Girka |
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
|
2012-01-01 |
Thibaut Girka |
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
|
2012-01-01 |
Thibaut Girka |
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
|
2012-01-01 |
Thibaut Girka |
Fix ANM interrupts
|
2012-01-01 |
Emmanuel Gil Peyrot |
Add an anmviewer script.
|
2012-01-01 |
Thibaut Girka |
Implement ANM0 interrupts
|
2011-12-31 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
|
2011-12-31 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
|
2011-12-31 |
Thibaut Girka |
Fix replay handling a bit
|
2011-12-31 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
|
2011-12-30 |
Thibaut Girka |
Search for 102h.exe in the game directory instead of the current directory.
|
2011-12-30 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
|
2011-12-30 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
|