log

age author description
Wed, 26 Oct 2011 03:03:39 -0700 Emmanuel Gil Peyrot Don’t reinitialize variables when another sub is called.
Wed, 26 Oct 2011 02:38:50 -0700 Emmanuel Gil Peyrot When touched, drop the items at the right place, and add precisions about particles.
Wed, 26 Oct 2011 02:27:00 -0700 Emmanuel Gil Peyrot Implement two new ECL instructions.
Tue, 25 Oct 2011 01:29:40 +0200 Thibaut Girka (Hopefully) use difficulty as it should.
Sun, 23 Oct 2011 14:50:44 -0700 Emmanuel Gil Peyrot Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Sun, 23 Oct 2011 23:28:22 +0200 Thibaut Girka Freeze time during spellcards
Sun, 23 Oct 2011 21:00:53 +0200 Thibaut Girka Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
Sun, 23 Oct 2011 05:11:48 -0700 Emmanuel Gil Peyrot Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Sun, 23 Oct 2011 01:53:44 -0700 Emmanuel Gil Peyrot Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Sat, 22 Oct 2011 06:21:38 -0700 Emmanuel Gil Peyrot Add grazing check.
Fri, 21 Oct 2011 10:45:07 -0700 Emmanuel Gil Peyrot Don’t collect the items you drop while dying…
Fri, 21 Oct 2011 19:20:03 +0200 Thibaut Girka Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
Fri, 21 Oct 2011 09:37:23 -0700 Emmanuel Gil Peyrot Move effects where they should be.
Fri, 21 Oct 2011 09:29:16 -0700 Emmanuel Gil Peyrot Implement player death.
Thu, 20 Oct 2011 06:34:35 -0700 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
Thu, 20 Oct 2011 03:15:55 -0700 Emmanuel Gil Peyrot Implement move anm instructions.
Tue, 18 Oct 2011 16:25:10 -0700 Emmanuel Gil Peyrot Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Tue, 18 Oct 2011 14:03:18 -0700 Emmanuel Gil Peyrot Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Tue, 18 Oct 2011 13:37:55 -0700 Emmanuel Gil Peyrot Fix default death animation.
Tue, 18 Oct 2011 13:17:23 -0700 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
Tue, 18 Oct 2011 07:35:02 -0700 Emmanuel Gil Peyrot Implement item dropping by enemies.
Sun, 16 Oct 2011 08:01:28 -0700 Emmanuel Gil Peyrot Implement player bullets rendering and updating.
Sun, 16 Oct 2011 07:41:26 -0700 Emmanuel Gil Peyrot Implement player bullets in Bullet.
Sun, 16 Oct 2011 07:42:11 -0700 Emmanuel Gil Peyrot Add character choosing in CLI.
Tue, 11 Oct 2011 11:29:33 +0200 Thibaut Girka Add bullet cancel anim support
Tue, 11 Oct 2011 11:17:39 +0200 Thibaut Girka Clean up bullets when starting a spellcard
Mon, 10 Oct 2011 19:01:23 +0200 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
Mon, 10 Oct 2011 18:56:13 +0200 Thibaut Girka Minor cleanup
Mon, 10 Oct 2011 18:42:02 +0200 Thibaut Girka Remove half of the new_enemy/pop_enemy mess.
Mon, 10 Oct 2011 18:34:36 +0200 Thibaut Girka Rename a few functions, move a few things around...
Sun, 09 Oct 2011 16:55:49 -0700 Emmanuel Gil Peyrot Implement two new instructions.
Sun, 09 Oct 2011 16:55:18 -0700 Emmanuel Gil Peyrot Implement enemy killing.
Sun, 09 Oct 2011 16:54:49 -0700 Emmanuel Gil Peyrot Add falling items.
Sun, 09 Oct 2011 15:32:43 -0700 Emmanuel Gil Peyrot Add collisions with enemies and items.
Tue, 04 Oct 2011 23:32:02 +0200 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
Tue, 04 Oct 2011 23:09:41 +0200 Thibaut Girka Introduce items, implement ECL instruction 83
Tue, 04 Oct 2011 18:13:26 +0200 Thibaut Girka Fix bullet flags 16 and 32 handling
Tue, 04 Oct 2011 17:52:37 +0200 Thibaut Girka Work around a bug in nouveau
Tue, 04 Oct 2011 17:52:12 +0200 Thibaut Girka Fix a crash with ECL instruction 25
Mon, 03 Oct 2011 22:42:26 +0200 Thibaut Girka Evil workaround to pyglet's X11 backend
Mon, 03 Oct 2011 22:20:03 +0200 Thibaut Girka Fix bullet orientation in some cases (Meiling's last spellcard)
Fri, 30 Sep 2011 11:19:33 -0700 Emmanuel Gil Peyrot Fix a stupid inversion of properties.
Sun, 25 Sep 2011 21:00:43 +0200 Thibaut Girka Add max bullets limit
Sun, 25 Sep 2011 20:56:14 +0200 Thibaut Girka Simple collision detection
Sun, 25 Sep 2011 20:18:30 +0200 Thibaut Girka Fix draw order to match EoSD's
Sun, 25 Sep 2011 20:16:13 +0200 Thibaut Girka Fix move_to (handle variables) and spawn_enemy
Sun, 25 Sep 2011 19:59:41 +0200 Thibaut Girka Add EoSD's hitboxes
Sun, 25 Sep 2011 19:55:58 +0200 Thibaut Girka Fix player hitboxes
Fri, 23 Sep 2011 10:08:33 -0700 Emmanuel Gil Peyrot Add CLI rank choosing.
Fri, 23 Sep 2011 10:05:20 -0700 Emmanuel Gil Peyrot Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
Fri, 23 Sep 2011 02:52:09 -0700 Emmanuel Gil Peyrot Implement instruction 74.
Fri, 16 Sep 2011 11:21:33 -0700 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
Sun, 11 Sep 2011 07:34:34 -0700 Emmanuel Gil Peyrot Add reading support for the MSG format.
Sun, 11 Sep 2011 05:13:43 -0700 Emmanuel Gil Peyrot Fix initial angle of bullets with bullet_launch_offset enabled.
Sun, 11 Sep 2011 02:02:59 +0200 Thibaut Girka Use Cython, improve performances!
Sat, 10 Sep 2011 22:48:56 +0200 Thibaut Girka Introduce characters!
Sat, 10 Sep 2011 18:33:45 +0200 Thibaut Girka Fix potential crash
Sat, 10 Sep 2011 16:21:59 +0200 Thibaut Girka Fix Cirno's freezing bullets
Sat, 10 Sep 2011 16:13:54 +0200 Thibaut Girka Fix bullets
Sat, 10 Sep 2011 15:35:18 +0200 Thibaut Girka Fix a rendering bug
Sat, 10 Sep 2011 15:04:47 +0200 Thibaut Girka Small refactoring and massive performance improvements
Sat, 10 Sep 2011 12:16:36 +0200 Thibaut Girka Fix a few things with special bullet flags
Sat, 10 Sep 2011 11:58:24 +0200 Thibaut Girka Various optimizations
Sat, 10 Sep 2011 01:26:30 +0200 Thibaut Girka Add support for launch animations! (Warning: slow :()
Fri, 09 Sep 2011 21:36:53 +0200 Thibaut Girka More impressive data, use a wider range of things, and document things!
Thu, 08 Sep 2011 12:46:05 +0200 Thibaut Girka Small refactoring and massive performance improvement
Wed, 07 Sep 2011 18:12:24 +0200 Thibaut Girka Switch from pygame + PyOpenGL to pyglet
Wed, 07 Sep 2011 15:43:46 +0200 Thibaut Girka Fix std parsing
Wed, 07 Sep 2011 12:10:28 +0200 Thibaut Girka [Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
Wed, 07 Sep 2011 10:51:08 +0200 Thibaut Girka Welcome self-sufficient data!
Wed, 07 Sep 2011 00:40:14 +0200 Thibaut Girka Add sample data
Wed, 07 Sep 2011 00:29:12 +0200 Thibaut Girka Fix special bullet function/flags handling
Wed, 07 Sep 2011 00:17:11 +0200 Thibaut Girka Minor changes
Tue, 06 Sep 2011 22:40:45 +0200 Thibaut Girka Add writing support to pytouhou.formats.ecl!
Tue, 06 Sep 2011 21:28:44 +0200 Thibaut Girka Fix a few, minor things
Tue, 06 Sep 2011 16:40:32 +0200 Thibaut Girka Add writing support to pytouhou.formats.std!
Tue, 06 Sep 2011 13:54:40 +0200 Thibaut Girka Implement bullet_launch_offset thing
Tue, 06 Sep 2011 00:26:13 +0200 Thibaut Girka Move everything graphical to pytouhou.opengl!
Mon, 05 Sep 2011 23:04:43 +0200 Thibaut Girka (almost) implement Cirno's freezing spellcard
Mon, 05 Sep 2011 22:40:46 +0200 Thibaut Girka Minor refactoring
Mon, 05 Sep 2011 17:18:47 +0200 Thibaut Girka A few changes in the execution order to match 102h.exe
Mon, 05 Sep 2011 17:18:23 +0200 Thibaut Girka Implement ECL instruction 75 in the same exact way as 102h.exe
Mon, 05 Sep 2011 01:07:43 +0200 Thibaut Girka Fix boss callback, handle a few more callbacks
Mon, 05 Sep 2011 00:41:23 +0200 Thibaut Girka Handle variables in ECL instruction 82
Mon, 05 Sep 2011 00:30:09 +0200 Thibaut Girka Disable debug-level logging
Mon, 05 Sep 2011 00:29:31 +0200 Thibaut Girka Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Sun, 04 Sep 2011 23:55:35 +0200 Thibaut Girka Change a debug string to avoid confusion
Sun, 04 Sep 2011 23:51:14 +0200 Thibaut Girka Rename pytouhou.game.enemymanager to pytouhou.game.enemy
Sun, 04 Sep 2011 23:50:00 +0200 Thibaut Girka Refactor \o/
Sun, 04 Sep 2011 21:50:50 +0200 Thibaut Girka Handle ECL instruction 18
Sun, 04 Sep 2011 12:52:47 -0700 Emmanuel Gil Peyrot Handle ECL opcodes with string.
Sun, 04 Sep 2011 20:04:00 +0200 Thibaut Girka Various minor optimisations and refactoring
Sun, 04 Sep 2011 17:34:45 +0200 Thibaut Girka Handle timeout callbacks, and clean up unneeded things
Sun, 04 Sep 2011 17:33:40 +0200 Thibaut Girka Minor refactoring and optimizations. Drop stageviewer.
Sun, 04 Sep 2011 10:19:42 +0200 Thibaut Girka Fix ECL instruction 3
Sun, 04 Sep 2011 10:12:15 +0200 Thibaut Girka Minor refactoring
Sun, 04 Sep 2011 09:36:51 +0200 Thibaut Girka Fix attack flags implementation
Sat, 03 Sep 2011 17:44:48 -0700 Emmanuel Gil Peyrot Ugly implementation of three new attack flags.
Sun, 04 Sep 2011 01:09:28 +0200 Thibaut Girka Fix add_int
Sun, 04 Sep 2011 00:49:22 +0200 Thibaut Girka Handle a few attack flags
Sat, 03 Sep 2011 23:34:12 +0200 Thibaut Girka Various optimizations
Sat, 03 Sep 2011 22:58:13 +0200 Thibaut Girka Oops O:)
Sat, 03 Sep 2011 22:22:58 +0200 Thibaut Girka Basic bullet handling! Clean up as soon as possible :p
Sat, 03 Sep 2011 22:16:47 +0200 Thibaut Girka Fix a few things
Sat, 03 Sep 2011 22:08:40 +0200 Thibaut Girka Handle one more ANM instruction, and handle sprite indexes offsets
Sat, 03 Sep 2011 20:15:13 +0200 Thibaut Girka Fix set_random_sprite's format
Sat, 03 Sep 2011 18:17:39 +0200 Thibaut Girka Handle a few more ECL instructions. Prepare for bullet handling \o/
Wed, 31 Aug 2011 13:51:42 +0200 Thibaut Girka Fix/rename/comment a few things
Tue, 30 Aug 2011 18:44:58 -0700 Emmanuel Gil Peyrot Handle a new ECL instruction, and add some names.
Tue, 30 Aug 2011 17:12:08 -0700 Emmanuel Gil Peyrot Handle all move_to_* ECL instructions.
Tue, 30 Aug 2011 16:30:40 +0200 Thibaut Girka Handle a few more ECL instructions
Sun, 28 Aug 2011 11:20:35 +0200 Thibaut Girka Handle variables in set_pos instruction (Daiyousei...)
Sun, 28 Aug 2011 11:20:16 +0200 Thibaut Girka Do not remove enemies as soon as they lose their animation (Daiyousei...)
Sun, 28 Aug 2011 01:23:11 +0200 Thibaut Girka Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
Sat, 27 Aug 2011 20:42:16 +0200 Thibaut Girka Add support for a few ANM instructions
Sat, 27 Aug 2011 11:24:22 +0200 Thibaut Girka Add set_random_angle support
Sat, 27 Aug 2011 10:58:54 +0200 Thibaut Girka Refactor. Move VMs to pytouhou.vm.
Fri, 26 Aug 2011 22:53:15 +0200 Thibaut Girka Minor cleanup
Fri, 26 Aug 2011 22:43:10 +0200 Thibaut Girka Add support for a few opcodes.
Thu, 25 Aug 2011 11:33:47 -0700 Emmanuel Gil Peyrot Add offset translation for all relative jumps.
Thu, 25 Aug 2011 20:19:25 +0200 Emmanuel Gil Peyrot Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
Wed, 24 Aug 2011 22:44:40 -0700 Emmanuel Gil Peyrot Implement conditional jumps.
Wed, 24 Aug 2011 17:14:05 -0700 Emmanuel Gil Peyrot Implement simple arithmetic instructions.
Wed, 24 Aug 2011 21:16:14 +0200 Thibaut Girka Fix animation determination (ins_98 stuff) and some interpolation functions
Wed, 24 Aug 2011 21:14:07 +0200 Thibaut Girka Fix toggle_mirror.
Wed, 24 Aug 2011 21:12:45 +0200 Thibaut Girka Enable interpolators to use different formulas
Wed, 24 Aug 2011 01:34:11 +0200 Thibaut Girka Handle set_random_angle properly! At last!
Tue, 23 Aug 2011 21:01:50 +0200 Thibaut Girka Use logging module