Thu, 29 Dec 2011 10:35:54 +0100 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
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Thu, 29 Dec 2011 01:10:34 +0100 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
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Wed, 28 Dec 2011 21:32:30 +0100 |
Thibaut Girka |
Fix a synchro issue... again...
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Wed, 28 Dec 2011 21:09:55 +0100 |
Thibaut Girka |
Fix synchro bug
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Wed, 28 Dec 2011 19:47:29 +0100 |
Thibaut Girka |
Hopefully improve performance
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Wed, 28 Dec 2011 19:42:48 +0100 |
Thibaut Girka |
Fix several synchro issues
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Wed, 28 Dec 2011 19:09:14 +0100 |
Thibaut Girka |
Fix synchro bug
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Wed, 28 Dec 2011 19:07:37 +0100 |
Thibaut Girka |
Wait a bit for incoming messages...
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Wed, 28 Dec 2011 18:47:37 +0100 |
Thibaut Girka |
Fix consistency
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Wed, 28 Dec 2011 18:45:09 +0100 |
Thibaut Girka |
Experimental netplay! Yay!
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Fri, 27 Sep 2013 18:02:04 +0200 |
Thibaut Girka |
Fix a crash when handling non-ascii paths
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Mon, 16 Sep 2013 18:42:12 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
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Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
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Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
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Mon, 16 Sep 2013 18:41:51 +0200 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
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