Wed, 23 Oct 2013 18:24:17 +0200 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
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Fri, 04 Oct 2013 14:27:11 +0200 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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Wed, 23 Oct 2013 18:24:08 +0200 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
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Wed, 23 Oct 2013 18:24:07 +0200 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
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Fri, 08 Nov 2013 13:40:53 +0100 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
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Fri, 08 Nov 2013 13:24:37 +0100 |
Thibaut Girka |
Fix boss mode
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Mon, 14 Oct 2013 12:45:21 +0200 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
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Mon, 14 Oct 2013 12:20:55 +0200 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
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Mon, 14 Oct 2013 12:20:39 +0200 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
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Mon, 14 Oct 2013 12:12:52 +0200 |
Emmanuel Gil Peyrot |
Drop an useless dependency on Player from Orb, on Game from Laser.
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Mon, 14 Oct 2013 12:11:01 +0200 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
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Sat, 05 Oct 2013 22:00:53 +0200 |
Emmanuel Gil Peyrot |
Use a cached static float[16] instead of a list for default Matrix data.
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Sat, 21 Sep 2013 20:26:39 +0200 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
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Fri, 04 Oct 2013 14:32:28 +0200 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
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Fri, 04 Oct 2013 14:28:49 +0200 |
Emmanuel Gil Peyrot |
Decrease PBG3 loading time by improving lzss and bitstream integration.
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Fri, 04 Oct 2013 11:19:04 +0200 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
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Fri, 04 Oct 2013 11:11:02 +0200 |
Emmanuel Gil Peyrot |
Don’t compile files that don’t benefit from static typing.
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Sat, 28 Sep 2013 20:11:41 +0200 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
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Fri, 27 Sep 2013 19:01:47 +0200 |
Emmanuel Gil Peyrot |
Merge netplay branch.
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Sun, 15 Jan 2012 15:36:23 +0100 |
Thibaut Girka |
Improve network latency by increasing game latency to 3 frames.
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Thu, 29 Dec 2011 10:35:54 +0100 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
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Thu, 29 Dec 2011 01:10:34 +0100 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
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Wed, 28 Dec 2011 21:32:30 +0100 |
Thibaut Girka |
Fix a synchro issue... again...
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Wed, 28 Dec 2011 21:09:55 +0100 |
Thibaut Girka |
Fix synchro bug
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Wed, 28 Dec 2011 19:47:29 +0100 |
Thibaut Girka |
Hopefully improve performance
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Wed, 28 Dec 2011 19:42:48 +0100 |
Thibaut Girka |
Fix several synchro issues
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Wed, 28 Dec 2011 19:09:14 +0100 |
Thibaut Girka |
Fix synchro bug
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Wed, 28 Dec 2011 19:07:37 +0100 |
Thibaut Girka |
Wait a bit for incoming messages...
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Wed, 28 Dec 2011 18:47:37 +0100 |
Thibaut Girka |
Fix consistency
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Wed, 28 Dec 2011 18:45:09 +0100 |
Thibaut Girka |
Experimental netplay! Yay!
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Fri, 27 Sep 2013 18:02:04 +0200 |
Thibaut Girka |
Fix a crash when handling non-ascii paths
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Mon, 16 Sep 2013 18:42:12 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
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Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
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Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
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Mon, 16 Sep 2013 18:41:51 +0200 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
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Sat, 14 Sep 2013 01:05:42 +0200 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
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Thu, 12 Sep 2013 15:47:08 +0200 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
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Thu, 12 Sep 2013 14:43:38 +0200 |
Thibaut Girka |
Fix lasers sprite handling
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Thu, 12 Sep 2013 11:59:24 +0200 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
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Wed, 11 Sep 2013 16:03:55 +0200 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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Wed, 11 Sep 2013 15:55:19 +0200 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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Wed, 11 Sep 2013 00:36:52 +0200 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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Wed, 11 Sep 2013 00:36:50 +0200 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
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Wed, 11 Sep 2013 00:35:49 +0200 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
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Fri, 06 Sep 2013 23:29:19 +0200 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
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Fri, 06 Sep 2013 22:35:54 +0200 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
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Thu, 05 Sep 2013 23:11:54 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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Sat, 10 Aug 2013 13:36:42 +0200 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
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Tue, 16 Jul 2013 21:11:40 +0200 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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Mon, 02 Sep 2013 22:16:38 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
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Sat, 31 Aug 2013 07:39:04 +0200 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
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Fri, 30 Aug 2013 23:32:36 +0200 |
Thibaut Girka |
Raise an exception if GL context creation fails instead of failing silently.
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Fri, 30 Aug 2013 20:38:02 +0200 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
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Fri, 30 Aug 2013 20:04:39 +0200 |
Emmanuel Gil Peyrot |
Give a friendlier error message if pkg-config isn’t found.
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Fri, 30 Aug 2013 18:21:07 +0200 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
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Sat, 03 Aug 2013 15:49:11 +0200 |
Emmanuel Gil Peyrot |
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
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Sat, 17 Aug 2013 17:44:11 +0200 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
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Sat, 17 Aug 2013 06:29:53 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
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Sat, 17 Aug 2013 06:01:45 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
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Sat, 17 Aug 2013 04:44:28 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
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Sat, 17 Aug 2013 02:36:05 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
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Sat, 10 Aug 2013 15:21:39 +0200 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
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Sat, 10 Aug 2013 19:59:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
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Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
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Sat, 10 Aug 2013 20:48:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
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Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
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Wed, 07 Aug 2013 11:34:44 +0200 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
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Wed, 07 Aug 2013 11:34:42 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
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Wed, 07 Aug 2013 11:34:40 +0200 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
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Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
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Sun, 11 Aug 2013 14:23:50 +0200 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
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Sat, 10 Aug 2013 15:18:44 +0200 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
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Fri, 30 Aug 2013 14:01:09 +0200 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
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Sat, 03 Aug 2013 15:49:04 +0200 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
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Sat, 03 Aug 2013 15:48:57 +0200 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
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Tue, 16 Jul 2013 21:17:22 +0200 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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Sat, 03 Aug 2013 15:48:51 +0200 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
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Tue, 16 Jul 2013 21:11:35 +0200 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the anmviewer use the new architecture.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
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Wed, 06 Feb 2013 18:45:12 +0100 |
Thibaut Girka |
Re-implement frame control
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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Thu, 22 Aug 2013 12:21:12 +0200 |
Emmanuel Gil Peyrot |
Remove the type of the self argument in extension types, as it clutters the code with useless information.
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Tue, 16 Jul 2013 21:13:56 +0200 |
Emmanuel Gil Peyrot |
Importing everything makes the --help slow, call parse_args before the imports.
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Tue, 16 Jul 2013 21:13:56 +0200 |
Emmanuel Gil Peyrot |
Add a --verbosity option, to disable logging for machines with a very slow terminal.
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Sat, 22 Jun 2013 23:16:03 +0200 |
Emmanuel Gil Peyrot |
Follow the PEP-0394 guidelines, migrating from python to python2.
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Wed, 12 Jun 2013 18:32:35 +0200 |
Emmanuel Gil Peyrot |
Let the gc do its work, don’t keep useless references.
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Wed, 12 Jun 2013 18:30:08 +0200 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
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Wed, 12 Jun 2013 16:07:22 +0200 |
Emmanuel Gil Peyrot |
Remove indirect access to Matrix values.
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Wed, 12 Jun 2013 16:03:30 +0200 |
Emmanuel Gil Peyrot |
Don’t render null-sized arrays of elements.
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Wed, 12 Jun 2013 16:03:26 +0200 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
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Sun, 09 Jun 2013 22:54:33 +0200 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
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Sun, 09 Jun 2013 22:53:25 +0200 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
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Tue, 30 Apr 2013 01:48:25 +0200 |
Emmanuel Gil Peyrot |
Fix the --no-background option.
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Sun, 24 Mar 2013 10:31:23 +0100 |
Emmanuel Gil Peyrot |
Make the anmviewer use the programmable pipeline too.
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Sun, 24 Mar 2013 10:29:37 +0100 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
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Sun, 17 Feb 2013 15:20:30 +0100 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
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Sat, 16 Feb 2013 19:31:29 +0100 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
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Thu, 14 Feb 2013 20:07:23 +0100 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
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Tue, 12 Feb 2013 19:27:10 +0100 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
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Tue, 12 Feb 2013 19:19:31 +0100 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
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Tue, 12 Feb 2013 18:20:49 +0100 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
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Wed, 06 Feb 2013 21:41:05 +0100 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
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Wed, 06 Feb 2013 21:19:20 +0100 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
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Wed, 06 Feb 2013 21:01:45 +0100 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
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Wed, 06 Feb 2013 20:57:16 +0100 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
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Wed, 06 Feb 2013 19:55:54 +0100 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
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Mon, 07 Jan 2013 22:06:02 +0100 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
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Mon, 07 Jan 2013 21:13:32 +0100 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
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Mon, 12 Nov 2012 18:34:24 +0100 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
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Sun, 21 Oct 2012 23:02:41 +0200 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
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Sun, 21 Oct 2012 23:02:40 +0200 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
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Sat, 20 Oct 2012 20:48:40 +0200 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
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Sat, 20 Oct 2012 20:44:12 +0200 |
Emmanuel Gil Peyrot |
Cancel player lasers when she dies.
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Sat, 20 Oct 2012 20:44:11 +0200 |
Emmanuel Gil Peyrot |
Add missing imports, and remove side-effects in asserts.
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