Sun, 05 Aug 2012 18:19:42 +0200 |
Emmanuel Gil Peyrot |
Use an iterator to get the keystates from a replay.
|
Sun, 05 Aug 2012 16:37:26 +0200 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
|
Mon, 06 Aug 2012 22:52:22 +0200 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
|
Fri, 27 Jul 2012 18:57:40 +0200 |
Emmanuel Gil Peyrot |
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
|
Fri, 27 Jul 2012 18:43:48 +0200 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
|
Wed, 11 Jul 2012 15:38:15 +0200 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
|
Wed, 11 Jul 2012 15:19:44 +0200 |
Thibaut Girka |
Minor optimizations
|
Tue, 10 Jul 2012 00:25:08 +0200 |
Thibaut Girka |
Various optimizations
|
Mon, 09 Jul 2012 22:15:07 +0200 |
Thibaut Girka |
Fix Rumia on timeout
|
Mon, 09 Jul 2012 22:14:55 +0200 |
Thibaut Girka |
Add more information to ECL debug messages
|
Mon, 09 Jul 2012 22:13:52 +0200 |
Thibaut Girka |
Empty ECL stack when calling a callback.
|
Mon, 09 Jul 2012 22:12:04 +0200 |
Thibaut Girka |
Enable debug messages when using --debug
|
Mon, 09 Jul 2012 21:12:10 +0200 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
|
Mon, 09 Jul 2012 21:11:46 +0200 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
|
Mon, 09 Jul 2012 21:10:38 +0200 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
|
Mon, 09 Jul 2012 21:09:56 +0200 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
|
Sun, 08 Jul 2012 01:23:47 +0200 |
Thibaut Girka |
Make bosses clean their mess when timeouting
|
Sun, 08 Jul 2012 01:20:47 +0200 |
Thibaut Girka |
Fix Koakuma
|
Sun, 08 Jul 2012 00:42:17 +0200 |
Thibaut Girka |
Fix crasher
|
Sat, 07 Jul 2012 23:16:03 +0200 |
Thibaut Girka |
Fix bullet cancellation... again...
|
Sat, 07 Jul 2012 23:06:15 +0200 |
Thibaut Girka |
Fix callbacks
|
Sat, 07 Jul 2012 21:48:58 +0200 |
Thibaut Girka |
Allow Z as well as W to shoot.
|
Sat, 07 Jul 2012 21:47:51 +0200 |
Thibaut Girka |
Clean up effects left behind by lasers in boss rush mode
|
Sat, 07 Jul 2012 21:33:17 +0200 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
|
Sat, 07 Jul 2012 21:32:49 +0200 |
Thibaut Girka |
Fix remaining lives display issue
|
Thu, 05 Jul 2012 07:33:47 +0200 |
Thibaut Girka |
Quick and dirty fixes
|
Thu, 05 Jul 2012 01:06:02 +0200 |
Thibaut Girka |
Fix issue when disabling low life trigger
|
Thu, 05 Jul 2012 00:53:16 +0200 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
|
Thu, 05 Jul 2012 00:38:47 +0200 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
|
Thu, 05 Jul 2012 00:11:19 +0200 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
|
Wed, 04 Jul 2012 23:53:18 +0200 |
Thibaut Girka |
Minor fix in boss rush mode
|
Wed, 04 Jul 2012 23:41:28 +0200 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
|