Thu, 15 Aug 2019 00:26:01 +0200 |
Emmanuel Gil Peyrot |
Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!
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Mon, 12 Aug 2019 20:50:22 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more instructions.
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Mon, 12 Aug 2019 20:32:08 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: instr 100 fix.
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Mon, 12 Aug 2019 20:26:12 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Verified some more of ecl_vm.
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Mon, 12 Aug 2019 20:41:27 +0200 |
Emmanuel Gil Peyrot |
Add a parser for the stage background format.
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Mon, 12 Aug 2019 15:10:39 +0200 |
Emmanuel Gil Peyrot |
Use the requested rank in eclrenderer.
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Mon, 12 Aug 2019 15:10:19 +0200 |
Emmanuel Gil Peyrot |
Don’t allocate a Vec while reading a String in ECL.
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Mon, 12 Aug 2019 15:09:53 +0200 |
Emmanuel Gil Peyrot |
Use the correct half-size of the hitbox.
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Mon, 12 Aug 2019 15:09:34 +0200 |
Emmanuel Gil Peyrot |
Implement update_mode 1 on enemy.
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Mon, 12 Aug 2019 00:22:25 +0200 |
Emmanuel Gil Peyrot |
Implement ECL instruction 98, for directional sprites.
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Sun, 11 Aug 2019 20:14:20 +0200 |
Emmanuel Gil Peyrot |
Make rank user-defined in eclrenderer.
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Sun, 11 Aug 2019 19:55:45 +0200 |
Emmanuel Gil Peyrot |
Use bitflags for the rank, instead of an u16.
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Sun, 11 Aug 2019 18:19:19 +0200 |
Emmanuel Gil Peyrot |
Implement EclRunner::set_i32 and EclRunner::set_f32.
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Sun, 11 Aug 2019 18:14:01 +0200 |
Emmanuel Gil Peyrot |
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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