2019-08-14 |
Emmanuel Gil Peyrot |
Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!
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2019-08-12 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more instructions.
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2019-08-12 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: instr 100 fix.
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2019-08-12 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Verified some more of ecl_vm.
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2019-08-12 |
Emmanuel Gil Peyrot |
Add a parser for the stage background format.
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2019-08-12 |
Emmanuel Gil Peyrot |
Use the requested rank in eclrenderer.
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2019-08-12 |
Emmanuel Gil Peyrot |
Don’t allocate a Vec while reading a String in ECL.
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2019-08-12 |
Emmanuel Gil Peyrot |
Use the correct half-size of the hitbox.
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2019-08-12 |
Emmanuel Gil Peyrot |
Implement update_mode 1 on enemy.
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2019-08-11 |
Emmanuel Gil Peyrot |
Implement ECL instruction 98, for directional sprites.
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2019-08-11 |
Emmanuel Gil Peyrot |
Make rank user-defined in eclrenderer.
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2019-08-11 |
Emmanuel Gil Peyrot |
Use bitflags for the rank, instead of an u16.
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2019-08-11 |
Emmanuel Gil Peyrot |
Implement EclRunner::set_i32 and EclRunner::set_f32.
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2019-08-11 |
Emmanuel Gil Peyrot |
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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2019-08-10 |
Emmanuel Gil Peyrot |
Implement enough instructions to execute sub 0 from stage 1.
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2019-08-10 |
Emmanuel Gil Peyrot |
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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