log

age author description
2014-10-08 Emmanuel Gil Peyrot Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
2014-10-08 Emmanuel Gil Peyrot Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
2014-10-08 Emmanuel Gil Peyrot Use primitive-restart to lower the size of our ibo, if supported.
2014-10-08 Emmanuel Gil Peyrot Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
2014-10-05 Emmanuel Gil Peyrot Use libepoxy to discover the actual GL version we are using, and available extensions.
2014-10-05 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
2014-09-07 Emmanuel Gil Peyrot Fix a compilation issue on Cython 0.20.
2014-09-04 Emmanuel Gil Peyrot Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
2014-08-17 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
2014-08-04 Emmanuel Gil Peyrot Make Runner.update callable from Python code.
2014-08-06 Emmanuel Gil Peyrot Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
2014-08-12 Emmanuel Gil Peyrot Allow setup.py to be called without arguments.
2014-07-26 Emmanuel Gil Peyrot Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
2014-07-26 Emmanuel Gil Peyrot Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
2014-07-25 Emmanuel Gil Peyrot Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
2014-07-09 Emmanuel Gil Peyrot Include the Glade file in the main package on install.
2014-07-10 Emmanuel Gil Peyrot Give point items a score even when collected bellow the Point of Collection.
2014-07-10 Emmanuel Gil Peyrot Don’t traceback when GTK+ isn’t available.
2014-07-09 Emmanuel Gil Peyrot Don’t render spellcard background when --no-background is passed.
2014-07-01 Emmanuel Gil Peyrot Add a GTK+ main menu, mimicking the original EoSD one.
2014-07-01 Emmanuel Gil Peyrot Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
2014-06-30 Emmanuel Gil Peyrot Move all logging logic to the root logger, we don’t need specific handlers anymore.
2014-06-18 Emmanuel Gil Peyrot Move CLI options to their own module.
2014-06-12 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
2014-06-12 Emmanuel Gil Peyrot Fix Windows build, the shaders package was skipped.
2014-06-05 Emmanuel Gil Peyrot Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
2014-06-05 Emmanuel Gil Peyrot Use logging for errors in the pytouhou script.
2014-05-30 Emmanuel Gil Peyrot Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
2014-05-30 Emmanuel Gil Peyrot Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
2013-12-12 Emmanuel Gil Peyrot Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
2014-05-30 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
2014-05-30 Emmanuel Gil Peyrot Make the OpenGL flavor and version options work.
2014-04-19 Emmanuel Gil Peyrot Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
2014-05-30 Emmanuel Gil Peyrot Make both double- and single-buffer available on the CLI, but default to SDL’s default.
2014-05-29 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.
2014-05-27 Emmanuel Gil Peyrot Don’t store framerate limit in the Window while it already is in the Clock.
2014-05-27 Emmanuel Gil Peyrot Don’t display spellcard backgrounds either with the SDL backend.
2014-05-25 Emmanuel Gil Peyrot Use the correct division factor for player bullets’ cancellation.
2013-11-08 Emmanuel Gil Peyrot Add a very simple sample interface.
2014-05-21 Emmanuel Gil Peyrot Make EoSDInterface separate from EoSD game.
2013-11-08 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
2014-05-21 Emmanuel Gil Peyrot Rename the eosd script into pytouhou, and remove the obsolete pcb one.
2014-05-15 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
2014-05-15 Emmanuel Gil Peyrot Implement text rendering for the SDL backend.
2014-05-10 Emmanuel Gil Peyrot Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
2014-05-11 Emmanuel Gil Peyrot Add a hack to prevent `setup.py clean` from compiling Cython files.
2014-05-06 Emmanuel Gil Peyrot Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
2014-05-10 Emmanuel Gil Peyrot Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
2014-05-06 Emmanuel Gil Peyrot Fix text sometimes being drawn with a wrong blend func.
2014-04-24 Emmanuel Gil Peyrot Don’t retrieve the keyboard_state pointer at each frame.
2014-04-19 Emmanuel Gil Peyrot Fix a segfault happening at exit time on Windows.
2014-04-05 Emmanuel Gil Peyrot Make archives return files by default, instead of bytes.
2014-04-05 Emmanuel Gil Peyrot Don’t stop music loading if the pos file isn’t found.
2014-04-05 Emmanuel Gil Peyrot Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
2014-02-10 Emmanuel Gil Peyrot Optimise Clock a bit more.
2013-12-19 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
2013-12-18 Emmanuel Gil Peyrot Display important messages in popups, instead of the terminal.
2014-03-27 Emmanuel Gil Peyrot Replace the --no-music option with --no-sound, disabling sound rendering altogether.
2014-03-23 Emmanuel Gil Peyrot Always verify chunks are not None before using them, fix crash when audio is disabled.
2013-12-18 Emmanuel Gil Peyrot Inherit music players from a base class.
2013-12-18 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
2013-12-18 Emmanuel Gil Peyrot Store data in C arrays in Sprite, and add an interface to access them as tuples.
2013-12-18 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
2013-12-18 Emmanuel Gil Peyrot Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
2013-12-18 Emmanuel Gil Peyrot Make matrix a struct.
2013-12-18 Emmanuel Gil Peyrot Add a compilation option to disable anmviewer.
2013-12-18 Emmanuel Gil Peyrot Add a debug option to enable HTML annotations, type inference display and profiling.
2013-12-12 Emmanuel Gil Peyrot Store the indices of the framebuffer in a static ibo.
2013-12-07 Emmanuel Gil Peyrot Optimise background rendering.
2013-12-07 Emmanuel Gil Peyrot Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
2013-12-07 Emmanuel Gil Peyrot Don’t crash if SDL2_ttf couldn’t render a specific string.
2014-05-11 Emmanuel Gil Peyrot Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
2013-12-06 Emmanuel Gil Peyrot Add an indirection layer for textures, to cope with drivers assigning them random names.
2013-12-05 Emmanuel Gil Peyrot Remove some useless optimisations now that cython does them for us.
2013-12-05 Emmanuel Gil Peyrot Move the OpenGL backend to its own package.
2013-12-05 Emmanuel Gil Peyrot Add a pure SDL backend.
2013-11-28 Emmanuel Gil Peyrot Don’t type the renderer in GameRunner, so that we can switch it without type issues.
2013-12-05 Emmanuel Gil Peyrot Make Window able to not initialise OpenGL.
2013-11-25 Emmanuel Gil Peyrot Some more type optimisations.
2013-11-19 Emmanuel Gil Peyrot Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
2013-11-17 Emmanuel Gil Peyrot Divide the damages inflicted by the number of players.
2013-11-01 Emmanuel Gil Peyrot Don’t compile useless packages.
2013-11-01 Emmanuel Gil Peyrot Manage the texture-specific indices in the Texture, and some more renderer optimisations.
2013-10-23 Emmanuel Gil Peyrot Make ANM garbage collectable.
2013-10-04 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
2013-10-23 Emmanuel Gil Peyrot Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
2013-10-23 Emmanuel Gil Peyrot Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
2013-11-08 Thibaut Girka [Boss rush] Mark removed lasers as such
2013-11-08 Thibaut Girka Fix boss mode
2013-10-14 Emmanuel Gil Peyrot Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
2013-10-14 Emmanuel Gil Peyrot Make enemy callbacks programmables.
2013-10-14 Emmanuel Gil Peyrot Test target FPS for natural instead of non-zero.
2013-10-14 Emmanuel Gil Peyrot Drop an useless dependency on Player from Orb, on Game from Laser.
2013-10-14 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
2013-10-05 Emmanuel Gil Peyrot Use a cached static float[16] instead of a list for default Matrix data.
2013-09-21 Emmanuel Gil Peyrot Add friendly fire in netplay.