Sun, 23 Oct 2011 01:53:44 -0700 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
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Sat, 22 Oct 2011 06:21:38 -0700 |
Emmanuel Gil Peyrot |
Add grazing check.
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Fri, 21 Oct 2011 10:45:07 -0700 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
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Fri, 21 Oct 2011 19:20:03 +0200 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
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Fri, 21 Oct 2011 09:37:23 -0700 |
Emmanuel Gil Peyrot |
Move effects where they should be.
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Fri, 21 Oct 2011 09:29:16 -0700 |
Emmanuel Gil Peyrot |
Implement player death.
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Thu, 20 Oct 2011 06:34:35 -0700 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
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Thu, 20 Oct 2011 03:15:55 -0700 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
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Tue, 18 Oct 2011 16:25:10 -0700 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
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Tue, 18 Oct 2011 14:03:18 -0700 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
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Tue, 18 Oct 2011 13:37:55 -0700 |
Emmanuel Gil Peyrot |
Fix default death animation.
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Tue, 18 Oct 2011 13:17:23 -0700 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
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Tue, 18 Oct 2011 07:35:02 -0700 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
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Sun, 16 Oct 2011 08:01:28 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
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Sun, 16 Oct 2011 07:41:26 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
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Sun, 16 Oct 2011 07:42:11 -0700 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
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Tue, 11 Oct 2011 11:29:33 +0200 |
Thibaut Girka |
Add bullet cancel anim support
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Tue, 11 Oct 2011 11:17:39 +0200 |
Thibaut Girka |
Clean up bullets when starting a spellcard
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Mon, 10 Oct 2011 19:01:23 +0200 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
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Mon, 10 Oct 2011 18:56:13 +0200 |
Thibaut Girka |
Minor cleanup
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Mon, 10 Oct 2011 18:42:02 +0200 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
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Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
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Sun, 09 Oct 2011 16:55:49 -0700 |
Emmanuel Gil Peyrot |
Implement two new instructions.
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Sun, 09 Oct 2011 16:55:18 -0700 |
Emmanuel Gil Peyrot |
Implement enemy killing.
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Sun, 09 Oct 2011 16:54:49 -0700 |
Emmanuel Gil Peyrot |
Add falling items.
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Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
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Tue, 04 Oct 2011 23:09:41 +0200 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
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Tue, 04 Oct 2011 18:13:26 +0200 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
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Tue, 04 Oct 2011 17:52:37 +0200 |
Thibaut Girka |
Work around a bug in nouveau
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Tue, 04 Oct 2011 17:52:12 +0200 |
Thibaut Girka |
Fix a crash with ECL instruction 25
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Mon, 03 Oct 2011 22:42:26 +0200 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
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Mon, 03 Oct 2011 22:20:03 +0200 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
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Fri, 30 Sep 2011 11:19:33 -0700 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
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Sun, 25 Sep 2011 21:00:43 +0200 |
Thibaut Girka |
Add max bullets limit
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Sun, 25 Sep 2011 20:56:14 +0200 |
Thibaut Girka |
Simple collision detection
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Sun, 25 Sep 2011 20:18:30 +0200 |
Thibaut Girka |
Fix draw order to match EoSD's
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Sun, 25 Sep 2011 20:16:13 +0200 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
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Sun, 25 Sep 2011 19:59:41 +0200 |
Thibaut Girka |
Add EoSD's hitboxes
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Sun, 25 Sep 2011 19:55:58 +0200 |
Thibaut Girka |
Fix player hitboxes
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Fri, 23 Sep 2011 10:08:33 -0700 |
Emmanuel Gil Peyrot |
Add CLI rank choosing.
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Fri, 23 Sep 2011 10:05:20 -0700 |
Emmanuel Gil Peyrot |
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
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Fri, 23 Sep 2011 02:52:09 -0700 |
Emmanuel Gil Peyrot |
Implement instruction 74.
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Fri, 16 Sep 2011 11:21:33 -0700 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
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Sun, 11 Sep 2011 07:34:34 -0700 |
Emmanuel Gil Peyrot |
Add reading support for the MSG format.
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Sun, 11 Sep 2011 05:13:43 -0700 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
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Sun, 11 Sep 2011 02:02:59 +0200 |
Thibaut Girka |
Use Cython, improve performances!
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Sat, 10 Sep 2011 22:48:56 +0200 |
Thibaut Girka |
Introduce characters!
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Sat, 10 Sep 2011 18:33:45 +0200 |
Thibaut Girka |
Fix potential crash
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Sat, 10 Sep 2011 16:21:59 +0200 |
Thibaut Girka |
Fix Cirno's freezing bullets
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Sat, 10 Sep 2011 16:13:54 +0200 |
Thibaut Girka |
Fix bullets
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Sat, 10 Sep 2011 15:35:18 +0200 |
Thibaut Girka |
Fix a rendering bug
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Sat, 10 Sep 2011 15:04:47 +0200 |
Thibaut Girka |
Small refactoring and massive performance improvements
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Sat, 10 Sep 2011 12:16:36 +0200 |
Thibaut Girka |
Fix a few things with special bullet flags
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Sat, 10 Sep 2011 11:58:24 +0200 |
Thibaut Girka |
Various optimizations
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Sat, 10 Sep 2011 01:26:30 +0200 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
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Fri, 09 Sep 2011 21:36:53 +0200 |
Thibaut Girka |
More impressive data, use a wider range of things, and document things!
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Thu, 08 Sep 2011 12:46:05 +0200 |
Thibaut Girka |
Small refactoring and massive performance improvement
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Wed, 07 Sep 2011 18:12:24 +0200 |
Thibaut Girka |
Switch from pygame + PyOpenGL to pyglet
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Wed, 07 Sep 2011 15:43:46 +0200 |
Thibaut Girka |
Fix std parsing
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Wed, 07 Sep 2011 12:10:28 +0200 |
Thibaut Girka |
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
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Wed, 07 Sep 2011 10:51:08 +0200 |
Thibaut Girka |
Welcome self-sufficient data!
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Wed, 07 Sep 2011 00:40:14 +0200 |
Thibaut Girka |
Add sample data
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Wed, 07 Sep 2011 00:29:12 +0200 |
Thibaut Girka |
Fix special bullet function/flags handling
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Wed, 07 Sep 2011 00:17:11 +0200 |
Thibaut Girka |
Minor changes
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Tue, 06 Sep 2011 22:40:45 +0200 |
Thibaut Girka |
Add writing support to pytouhou.formats.ecl!
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Tue, 06 Sep 2011 21:28:44 +0200 |
Thibaut Girka |
Fix a few, minor things
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Tue, 06 Sep 2011 16:40:32 +0200 |
Thibaut Girka |
Add writing support to pytouhou.formats.std!
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Tue, 06 Sep 2011 13:54:40 +0200 |
Thibaut Girka |
Implement bullet_launch_offset thing
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Tue, 06 Sep 2011 00:26:13 +0200 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
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Mon, 05 Sep 2011 23:04:43 +0200 |
Thibaut Girka |
(almost) implement Cirno's freezing spellcard
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Mon, 05 Sep 2011 22:40:46 +0200 |
Thibaut Girka |
Minor refactoring
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Mon, 05 Sep 2011 17:18:47 +0200 |
Thibaut Girka |
A few changes in the execution order to match 102h.exe
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Mon, 05 Sep 2011 17:18:23 +0200 |
Thibaut Girka |
Implement ECL instruction 75 in the same exact way as 102h.exe
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Mon, 05 Sep 2011 01:07:43 +0200 |
Thibaut Girka |
Fix boss callback, handle a few more callbacks
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Mon, 05 Sep 2011 00:41:23 +0200 |
Thibaut Girka |
Handle variables in ECL instruction 82
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Mon, 05 Sep 2011 00:30:09 +0200 |
Thibaut Girka |
Disable debug-level logging
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Mon, 05 Sep 2011 00:29:31 +0200 |
Thibaut Girka |
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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Sun, 04 Sep 2011 23:55:35 +0200 |
Thibaut Girka |
Change a debug string to avoid confusion
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Sun, 04 Sep 2011 23:51:14 +0200 |
Thibaut Girka |
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
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Sun, 04 Sep 2011 23:50:00 +0200 |
Thibaut Girka |
Refactor \o/
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Sun, 04 Sep 2011 21:50:50 +0200 |
Thibaut Girka |
Handle ECL instruction 18
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Sun, 04 Sep 2011 12:52:47 -0700 |
Emmanuel Gil Peyrot |
Handle ECL opcodes with string.
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Sun, 04 Sep 2011 20:04:00 +0200 |
Thibaut Girka |
Various minor optimisations and refactoring
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Sun, 04 Sep 2011 17:34:45 +0200 |
Thibaut Girka |
Handle timeout callbacks, and clean up unneeded things
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Sun, 04 Sep 2011 17:33:40 +0200 |
Thibaut Girka |
Minor refactoring and optimizations. Drop stageviewer.
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Sun, 04 Sep 2011 10:19:42 +0200 |
Thibaut Girka |
Fix ECL instruction 3
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Sun, 04 Sep 2011 10:12:15 +0200 |
Thibaut Girka |
Minor refactoring
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Sun, 04 Sep 2011 09:36:51 +0200 |
Thibaut Girka |
Fix attack flags implementation
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Sat, 03 Sep 2011 17:44:48 -0700 |
Emmanuel Gil Peyrot |
Ugly implementation of three new attack flags.
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Sun, 04 Sep 2011 01:09:28 +0200 |
Thibaut Girka |
Fix add_int
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Sun, 04 Sep 2011 00:49:22 +0200 |
Thibaut Girka |
Handle a few attack flags
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Sat, 03 Sep 2011 23:34:12 +0200 |
Thibaut Girka |
Various optimizations
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Sat, 03 Sep 2011 22:58:13 +0200 |
Thibaut Girka |
Oops O:)
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Sat, 03 Sep 2011 22:22:58 +0200 |
Thibaut Girka |
Basic bullet handling! Clean up as soon as possible :p
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Sat, 03 Sep 2011 22:16:47 +0200 |
Thibaut Girka |
Fix a few things
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Sat, 03 Sep 2011 22:08:40 +0200 |
Thibaut Girka |
Handle one more ANM instruction, and handle sprite indexes offsets
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Sat, 03 Sep 2011 20:15:13 +0200 |
Thibaut Girka |
Fix set_random_sprite's format
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Sat, 03 Sep 2011 18:17:39 +0200 |
Thibaut Girka |
Handle a few more ECL instructions. Prepare for bullet handling \o/
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Wed, 31 Aug 2011 13:51:42 +0200 |
Thibaut Girka |
Fix/rename/comment a few things
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Tue, 30 Aug 2011 18:44:58 -0700 |
Emmanuel Gil Peyrot |
Handle a new ECL instruction, and add some names.
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Tue, 30 Aug 2011 17:12:08 -0700 |
Emmanuel Gil Peyrot |
Handle all move_to_* ECL instructions.
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Tue, 30 Aug 2011 16:30:40 +0200 |
Thibaut Girka |
Handle a few more ECL instructions
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Sun, 28 Aug 2011 11:20:35 +0200 |
Thibaut Girka |
Handle variables in set_pos instruction (Daiyousei...)
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Sun, 28 Aug 2011 11:20:16 +0200 |
Thibaut Girka |
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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Sun, 28 Aug 2011 01:23:11 +0200 |
Thibaut Girka |
Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
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Sat, 27 Aug 2011 20:42:16 +0200 |
Thibaut Girka |
Add support for a few ANM instructions
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Sat, 27 Aug 2011 11:24:22 +0200 |
Thibaut Girka |
Add set_random_angle support
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Sat, 27 Aug 2011 10:58:54 +0200 |
Thibaut Girka |
Refactor. Move VMs to pytouhou.vm.
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Fri, 26 Aug 2011 22:53:15 +0200 |
Thibaut Girka |
Minor cleanup
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Fri, 26 Aug 2011 22:43:10 +0200 |
Thibaut Girka |
Add support for a few opcodes.
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Thu, 25 Aug 2011 11:33:47 -0700 |
Emmanuel Gil Peyrot |
Add offset translation for all relative jumps.
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