2012-08-29 |
Emmanuel Gil Peyrot |
Add meaningful exceptions in format parsing.
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2012-08-06 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
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2012-08-06 |
Emmanuel Gil Peyrot |
Add an option to disable background.
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2012-08-05 |
Emmanuel Gil Peyrot |
Use an iterator to get the keystates from a replay.
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2012-08-05 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
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2012-08-06 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
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2012-07-27 |
Emmanuel Gil Peyrot |
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
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2012-07-27 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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2012-07-11 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
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2012-07-11 |
Thibaut Girka |
Minor optimizations
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2012-07-09 |
Thibaut Girka |
Various optimizations
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2012-07-09 |
Thibaut Girka |
Fix Rumia on timeout
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2012-07-09 |
Thibaut Girka |
Add more information to ECL debug messages
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2012-07-09 |
Thibaut Girka |
Empty ECL stack when calling a callback.
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2012-07-09 |
Thibaut Girka |
Enable debug messages when using --debug
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2012-07-09 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
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2012-07-09 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
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2012-07-09 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
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2012-07-09 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
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2012-07-07 |
Thibaut Girka |
Make bosses clean their mess when timeouting
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2012-07-07 |
Thibaut Girka |
Fix Koakuma
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2012-07-07 |
Thibaut Girka |
Fix crasher
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2012-07-07 |
Thibaut Girka |
Fix bullet cancellation... again...
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2012-07-07 |
Thibaut Girka |
Fix callbacks
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2012-07-07 |
Thibaut Girka |
Allow Z as well as W to shoot.
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2012-07-07 |
Thibaut Girka |
Clean up effects left behind by lasers in boss rush mode
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2012-07-07 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
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2012-07-07 |
Thibaut Girka |
Fix remaining lives display issue
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2012-07-05 |
Thibaut Girka |
Quick and dirty fixes
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2012-07-04 |
Thibaut Girka |
Fix issue when disabling low life trigger
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