log

age author description
2013-09-28 Emmanuel Gil Peyrot Various netplay-related fixes.
2013-09-27 Emmanuel Gil Peyrot Merge netplay branch.
2012-01-15 Thibaut Girka Improve network latency by increasing game latency to 3 frames.
2011-12-29 Thibaut Girka Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
2011-12-29 Thibaut Girka Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
2011-12-28 Thibaut Girka Fix a synchro issue... again...
2011-12-28 Thibaut Girka Fix synchro bug
2011-12-28 Thibaut Girka Hopefully improve performance
2011-12-28 Thibaut Girka Fix several synchro issues
2011-12-28 Thibaut Girka Fix synchro bug
2011-12-28 Thibaut Girka Wait a bit for incoming messages...
2011-12-28 Thibaut Girka Fix consistency
2011-12-28 Thibaut Girka Experimental netplay! Yay!
2013-09-27 Thibaut Girka Fix a crash when handling non-ascii paths
2013-09-16 Emmanuel Gil Peyrot Cythonize pytouhou.game.text.
2013-09-16 Emmanuel Gil Peyrot Type bullettype, itemtype and lasertype a bit.
2013-09-16 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
2013-09-16 Emmanuel Gil Peyrot Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
2013-09-13 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
2013-09-12 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
2013-09-12 Thibaut Girka Fix lasers sprite handling
2013-09-12 Emmanuel Gil Peyrot Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
2013-09-11 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
2013-09-11 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.