2013-09-28 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
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2013-09-27 |
Emmanuel Gil Peyrot |
Merge netplay branch.
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2012-01-15 |
Thibaut Girka |
Improve network latency by increasing game latency to 3 frames.
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2011-12-29 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
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2011-12-29 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
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2011-12-28 |
Thibaut Girka |
Fix a synchro issue... again...
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2011-12-28 |
Thibaut Girka |
Fix synchro bug
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2011-12-28 |
Thibaut Girka |
Hopefully improve performance
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2011-12-28 |
Thibaut Girka |
Fix several synchro issues
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2011-12-28 |
Thibaut Girka |
Fix synchro bug
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2011-12-28 |
Thibaut Girka |
Wait a bit for incoming messages...
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2011-12-28 |
Thibaut Girka |
Fix consistency
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2011-12-28 |
Thibaut Girka |
Experimental netplay! Yay!
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2013-09-27 |
Thibaut Girka |
Fix a crash when handling non-ascii paths
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2013-09-16 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
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2013-09-16 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
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2013-09-16 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
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2013-09-16 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
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2013-09-13 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
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2013-09-12 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
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2013-09-12 |
Thibaut Girka |
Fix lasers sprite handling
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2013-09-12 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
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2013-09-11 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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2013-09-11 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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