2012-07-27 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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2012-07-11 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
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2012-07-11 |
Thibaut Girka |
Minor optimizations
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2012-07-09 |
Thibaut Girka |
Various optimizations
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2012-07-09 |
Thibaut Girka |
Fix Rumia on timeout
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2012-07-09 |
Thibaut Girka |
Add more information to ECL debug messages
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2012-07-09 |
Thibaut Girka |
Empty ECL stack when calling a callback.
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2012-07-09 |
Thibaut Girka |
Enable debug messages when using --debug
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2012-07-09 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
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2012-07-09 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
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2012-07-09 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
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2012-07-09 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
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2012-07-07 |
Thibaut Girka |
Make bosses clean their mess when timeouting
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2012-07-07 |
Thibaut Girka |
Fix Koakuma
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2012-07-07 |
Thibaut Girka |
Fix crasher
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2012-07-07 |
Thibaut Girka |
Fix bullet cancellation... again...
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2012-07-07 |
Thibaut Girka |
Fix callbacks
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2012-07-07 |
Thibaut Girka |
Allow Z as well as W to shoot.
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2012-07-07 |
Thibaut Girka |
Clean up effects left behind by lasers in boss rush mode
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2012-07-07 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
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2012-07-07 |
Thibaut Girka |
Fix remaining lives display issue
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2012-07-05 |
Thibaut Girka |
Quick and dirty fixes
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2012-07-04 |
Thibaut Girka |
Fix issue when disabling low life trigger
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2012-07-04 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
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2012-07-04 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
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2012-07-04 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
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2012-07-04 |
Thibaut Girka |
Minor fix in boss rush mode
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2012-07-04 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
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2012-07-04 |
Thibaut Girka |
Fix crash when changing levels.
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2012-07-04 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
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2012-07-04 |
Thibaut Girka |
Increase player's power stats during skipped frames in boss rush mode.
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2012-07-04 |
Emmanuel Gil Peyrot |
Implement continues when the lives fall bellow 0.
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2012-07-04 |
Emmanuel Gil Peyrot |
Print an error when all the needed files aren’t present.
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2012-07-01 |
Thibaut Girka |
Skip dialogs in the boss rush mode, and make boss rush skipping faster
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2012-07-01 |
Thibaut Girka |
Fix MSG skipping.
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2012-07-01 |
Thibaut Girka |
Fix bullet cancellation and removal
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2012-06-30 |
Thibaut Girka |
Add options to set FPS limit and disable double buffering
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2012-06-30 |
Emmanuel Gil Peyrot |
Prevent story mode in easy to go beyond stage 5.
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2012-06-30 |
Thibaut Girka |
Add a boss rush mode
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2012-06-30 |
Emmanuel Gil Peyrot |
Add the story mode.
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2012-06-30 |
Thibaut Girka |
Add a GameRunner.load_game method to allow level changes.
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2012-06-24 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
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2012-06-21 |
Emmanuel Gil Peyrot |
Fix some replay synchronization issues and update the TODO.
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2012-06-21 |
Emmanuel Gil Peyrot |
Display the text when collecting an item.
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2012-06-21 |
Emmanuel Gil Peyrot |
Add a very simple music player, for testing purpose.
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2012-06-21 |
Emmanuel Gil Peyrot |
Add music support for >PCB.
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2012-06-18 |
Thibaut Girka |
Fix music looping
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2012-06-13 |
Thibaut Girka |
Display lives and bombs.
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2012-05-24 |
Thibaut Girka |
Give a better interface for text handling.
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2012-06-13 |
Emmanuel Gil Peyrot |
Implement music playback.
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2012-05-23 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
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2012-05-17 |
Emmanuel Gil Peyrot |
Use Enemy.die_score.
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2012-05-17 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
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2012-05-15 |
Emmanuel Gil Peyrot |
Add a TODO list.
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2012-03-29 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
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2012-03-23 |
Thibaut Girka |
Add out-of-screen item indicators.
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2012-03-14 |
Thibaut Girka |
Fix Sakuya's daggers in stage 6.
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2012-03-14 |
Thibaut Girka |
Implement hardcoded function 9.
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2012-03-14 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
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2012-03-14 |
Thibaut Girka |
Fix angle between salves of circle-distributed bullets.
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2012-03-14 |
Thibaut Girka |
Implement hardcoded function 11.
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2012-03-14 |
Thibaut Girka |
Implement Remilia's laser webs.
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2012-03-13 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
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2012-03-13 |
Thibaut Girka |
Minor refactoring
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2012-03-13 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
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2012-03-13 |
Thibaut Girka |
Minor cleanup
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2012-03-13 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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2012-03-10 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
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2012-03-10 |
Thibaut Girka |
Fix ECL instruction 119.
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2012-03-10 |
Thibaut Girka |
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
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2012-03-10 |
Emmanuel Gil Peyrot |
Add the game interface.
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2012-03-09 |
Elias Boutaleb |
Implemented Sakuya's time stop.
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2012-03-06 |
Thibaut Girka |
Improve heuristic to filter out non-game exes (like custom.exe).
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2012-03-06 |
Thibaut Girka |
Fix relative path handling and os-specific path separators.
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2012-03-02 |
Emmanuel Gil Peyrot |
Implement hardcoded function 8 for Remilia.
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2012-03-01 |
Emmanuel Gil Peyrot |
Fix Remilia’s bat form.
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2012-02-21 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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2012-02-20 |
Thibaut Girka |
Implement laser collision.
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2012-02-17 |
Thibaut Girka |
Add TH6 score.dat support.
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2012-02-15 |
Thibaut Girka |
Refactor a bit and fix Rumia's disparition.
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2012-02-15 |
Thibaut Girka |
Display lasers' “launch anim”.
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2012-02-15 |
Thibaut Girka |
Fix launch_anim_offsets.
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2012-02-13 |
Emmanuel Gil Peyrot |
Make anmviewer work with newest anmwrapper.
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2012-02-12 |
Thibaut Girka |
Fix Patchouly's Royal Flare.
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2012-02-12 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
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2012-02-12 |
Thibaut Girka |
Document some AnmWrapper related functions.
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2012-02-12 |
Thibaut Girka |
Fix time stop handling.
|
2012-02-12 |
Thibaut Girka |
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
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2012-02-11 |
Thibaut Girka |
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
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2012-02-10 |
Thibaut Girka |
Fix bullet spawning along lasers.
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2012-02-08 |
Thibaut Girka |
Fix ANM interpolators.
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2012-02-08 |
Thibaut Girka |
Fix sprite rotation/translation.
|
2012-02-06 |
Thibaut Girka |
Fix generation of bullets/items position from lasers.
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2012-02-06 |
Thibaut Girka |
Fix initial laser offset.
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2012-02-05 |
Thibaut Girka |
Fix spellcard number 0.
|
2012-02-05 |
Thibaut Girka |
Implement hardcoded function 14 used by spellcard “Lævateinn”.
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2012-02-05 |
Thibaut Girka |
Partially implement lasers.
|
2012-01-24 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
|
2012-01-24 |
Thibaut Girka |
Fix timeout handling
|
2012-01-23 |
Thibaut Girka |
Fix visibility handling
|
2012-01-23 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
|
2012-01-23 |
Thibaut Girka |
Fix set_visible.
|
2012-01-23 |
Thibaut Girka |
Fix callback handling and damage dealing.
|
2012-01-23 |
Thibaut Girka |
Fix Sakuya's bouncing knives
|
2012-01-23 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
|
2012-01-23 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Homogenise score increase in item collection, in prevision for text handling.
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2012-01-23 |
Thibaut Girka |
Add support for reading from a directory instead of a PBG3 (for debugging purposes).
|
2012-01-22 |
Thibaut Girka |
Automatically search data files using different names.
|
2012-01-22 |
Thibaut Girka |
Add heuristics to extract character data from the demo .exe.
|
2012-01-22 |
Thibaut Girka |
Implement bullet flags 1024 and 2048 (bouncing bullet).
|
2012-01-22 |
Thibaut Girka |
Minor performance improvement.
|
2012-01-22 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
|
2012-01-22 |
Thibaut Girka |
Switch Bullet to Cython to improve performances.
|
2012-01-22 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
|
2012-01-22 |
Thibaut Girka |
Fix bullet removal condition.
|
2012-01-22 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
|
2012-01-22 |
Thibaut Girka |
Fix initial bullet speed
|
2012-01-22 |
Thibaut Girka |
Improve data reading perfs
|
2012-01-22 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
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