Mon, 05 Sep 2022 17:53:36 +0200 |
Emmanuel Gil Peyrot |
Rust: Add a Glide renderer (2D only for now)
default tip
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Tue, 30 Aug 2022 18:41:50 +0200 |
Emmanuel Gil Peyrot |
Python: Replace the PBG3 loader with Rust’s
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Tue, 30 Aug 2022 18:23:55 +0200 |
Emmanuel Gil Peyrot |
Rust: Add a libtouhou Python wrapper using pyo3
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Tue, 30 Aug 2022 18:22:53 +0200 |
Emmanuel Gil Peyrot |
formats: Fix possible panic in PBG3 checksum check
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Tue, 30 Aug 2022 17:09:04 +0200 |
Emmanuel Gil Peyrot |
Rust: Bump nom and image to their latest version
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Tue, 30 Aug 2022 17:07:21 +0200 |
Emmanuel Gil Peyrot |
formats: Use Read::read_exact() and Write::write_all()
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Tue, 30 Aug 2022 17:06:38 +0200 |
Emmanuel Gil Peyrot |
formats: Expose color_key on Anm0
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Tue, 30 Aug 2022 17:03:02 +0200 |
Emmanuel Gil Peyrot |
formats: Use a BTreeMap instead of a HashMap for scripts
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Fri, 26 Aug 2022 18:55:39 +0200 |
Emmanuel Gil Peyrot |
Python: Use logger.warning() as logger.warn() is deprecated
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Tue, 09 Feb 2021 22:50:18 +0100 |
Emmanuel Gil Peyrot |
Python: Fix video argument (thanks Doomfan!)
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Wed, 06 Jan 2021 01:47:24 +0100 |
Emmanuel Gil Peyrot |
interpreters, runners: Add missing mod/lib files.
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Wed, 06 Jan 2021 01:47:06 +0100 |
Emmanuel Gil Peyrot |
formats: Replace unwrap() with proper io::Error.
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Tue, 05 Jan 2021 04:28:45 +0100 |
Emmanuel Gil Peyrot |
formats: Fix the tests.
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Tue, 05 Jan 2021 04:28:30 +0100 |
Emmanuel Gil Peyrot |
formats: Add a dump_dat binary.
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Tue, 05 Jan 2021 04:11:18 +0100 |
Emmanuel Gil Peyrot |
utils: Replace custom SeekableSlice struct with std::io::Cursor.
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Tue, 05 Jan 2021 02:16:32 +0100 |
Emmanuel Gil Peyrot |
Split the Rust version into multiple crates.
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Tue, 05 Jan 2021 01:14:52 +0100 |
Emmanuel Gil Peyrot |
Fix dump_ecl example.
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Mon, 04 Jan 2021 21:14:02 +0100 |
Emmanuel Gil Peyrot |
Bump nom to version 6, and image to 0.23.
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Mon, 04 Jan 2021 20:39:30 +0100 |
Emmanuel Gil Peyrot |
Python: Only init SDL2 video if using SDL2 frontend.
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Tue, 25 Feb 2020 21:03:44 +0100 |
Emmanuel Gil Peyrot |
examples: Use array textures for enemy PNGs
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Wed, 29 Jan 2020 17:45:25 +0100 |
Emmanuel Gil Peyrot |
examples: Return a Result for load_file_into_vec()
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Tue, 25 Feb 2020 19:37:19 +0100 |
Emmanuel Gil Peyrot |
examples: Add music playback to the menu example
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Wed, 29 Jan 2020 18:18:24 +0100 |
Emmanuel Gil Peyrot |
examples: Add a third screen to the menu
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Wed, 29 Jan 2020 18:15:50 +0100 |
Emmanuel Gil Peyrot |
examples: Add missing reupload_texture_from_rgb_image() to common
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Tue, 25 Feb 2020 20:36:09 +0100 |
Emmanuel Gil Peyrot |
Cargo.toml: Remove useless panic=abort
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Sat, 18 Jan 2020 19:47:44 +0100 |
Emmanuel Gil Peyrot |
menu: Load the title image at frame 60.
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Sat, 18 Jan 2020 19:19:51 +0100 |
Emmanuel Gil Peyrot |
examples: Add a menu example.
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Sat, 18 Jan 2020 16:27:57 +0100 |
Emmanuel Gil Peyrot |
examples: Simplify PNG load functions.
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Sat, 18 Jan 2020 16:25:45 +0100 |
Emmanuel Gil Peyrot |
anm0_vm: Use the unused u16 to store the anm layer to use.
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Tue, 07 Jan 2020 12:34:11 +0100 |
Emmanuel Gil Peyrot |
examples: Remove deprecated std::mem::uninitialized().
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Tue, 07 Jan 2020 00:23:15 +0100 |
Emmanuel Gil Peyrot |
examples: Update luminance.
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Tue, 07 Jan 2020 00:06:18 +0100 |
Emmanuel Gil Peyrot |
Make it so we can use more than a single anm0 in an EclRunner.
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Mon, 06 Jan 2020 22:48:09 +0100 |
Emmanuel Gil Peyrot |
examples: Make the common functions take AsRef<Path>.
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Mon, 06 Jan 2020 22:43:31 +0100 |
Emmanuel Gil Peyrot |
ecl_vm: Let enemies spawn other enemies.
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Sat, 28 Dec 2019 23:53:09 +0100 |
Emmanuel Gil Peyrot |
stagerunner: Add a binary able to run multiple enemies.
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Sat, 28 Dec 2019 22:56:32 +0100 |
Emmanuel Gil Peyrot |
ecl_vm: Uncomment instruction 121 function 8.
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Sat, 28 Dec 2019 22:18:23 +0100 |
Emmanuel Gil Peyrot |
ecl_vm: Remove trailing whitespace.
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Sat, 28 Dec 2019 19:20:20 +0100 |
Emmanuel Gil Peyrot |
ecl: Enable instruction 99.
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Sun, 03 Nov 2019 04:42:58 +0100 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: instruction 122 beginnings, sf 12 done
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Sun, 03 Nov 2019 03:04:41 +0100 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: time stop/random sakuya bullets impl
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Sun, 03 Nov 2019 02:07:18 +0100 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: remilia lasers done
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Sat, 02 Nov 2019 19:37:06 +0100 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: spellcard 9
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Sun, 08 Dec 2019 20:14:28 +0100 |
Emmanuel Gil Peyrot |
PyTouhou: Fix text comparison to be done after encoding to bytes
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Sun, 08 Dec 2019 20:13:01 +0100 |
Emmanuel Gil Peyrot |
PyTouhou: Fix GLFW callbacks to be nogil
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Wed, 30 Oct 2019 16:27:43 +0100 |
Emmanuel Gil Peyrot |
ecl: Add support for bullet sounds, instruction 84.
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Wed, 30 Oct 2019 16:27:20 +0100 |
Emmanuel Gil Peyrot |
dump_ecl: Add newlines between blocks.
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Wed, 30 Oct 2019 14:48:03 +0100 |
Emmanuel Gil Peyrot |
Update dependencies.
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Tue, 29 Oct 2019 15:41:23 +0100 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: some work on spellcard 11
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Tue, 29 Oct 2019 14:39:03 +0100 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: added spellcard 13
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Tue, 29 Oct 2019 04:06:28 +0100 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: patchouli spellcard selector
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Mon, 28 Oct 2019 21:19:50 +0100 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: some work on vampire fantasy
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Mon, 28 Oct 2019 19:52:06 +0100 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: work on laevateinn
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Wed, 25 Sep 2019 16:59:21 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: implemented spellcard QED: Ripple of 495 years
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Wed, 30 Oct 2019 10:28:52 +0100 |
Emmanuel Gil Peyrot |
Add a dump_ecl example.
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Tue, 24 Sep 2019 17:49:23 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: Implement 121 functions 0 and 1.
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Mon, 23 Sep 2019 14:01:35 +0200 |
Emmanuel Gil Peyrot |
examples: Propagate image loading errors.
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Mon, 23 Sep 2019 13:49:07 +0200 |
Emmanuel Gil Peyrot |
Fix some warnings.
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Mon, 23 Sep 2019 00:22:08 +0200 |
Emmanuel Gil Peyrot |
examples: Update luminance.
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Mon, 23 Sep 2019 00:06:02 +0200 |
Emmanuel Gil Peyrot |
ecl: Simplify parsing.
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Tue, 17 Sep 2019 17:36:02 +0200 |
Emmanuel Gil Peyrot |
anm0: Parse only a single anm0 at once and use many0 for more, to simplify parsing.
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Tue, 17 Sep 2019 16:46:10 +0200 |
Emmanuel Gil Peyrot |
std: Split parser to simplify parsing.
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Sun, 08 Sep 2019 18:09:43 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: Fix SetPosition.
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Sun, 08 Sep 2019 18:09:05 +0200 |
Emmanuel Gil Peyrot |
std_vm: Implement SetViewpos, SetViewpos2 and StartInterpolatinvViewpos2.
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Sun, 08 Sep 2019 17:53:13 +0200 |
Emmanuel Gil Peyrot |
Make interpolators use u32 instead of u16.
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Sun, 08 Sep 2019 17:47:23 +0200 |
Emmanuel Gil Peyrot |
examples: Update to luminance 0.32.
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Sat, 24 Aug 2019 19:30:59 +0200 |
Emmanuel Gil Peyrot |
Switch to versioned luminance now that it got released, not hardcoded paths.
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Fri, 23 Aug 2019 19:46:47 +0200 |
Emmanuel Gil Peyrot |
examples: use common module.
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Fri, 23 Aug 2019 19:29:00 +0200 |
Emmanuel Gil Peyrot |
anmrenderer: split common loading functions in another module.
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Fri, 23 Aug 2019 19:09:37 +0200 |
Emmanuel Gil Peyrot |
anmrenderer: also load the alpha PNG.
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Fri, 23 Aug 2019 17:37:22 +0200 |
Emmanuel Gil Peyrot |
ecl: simplify parsing with more combinators.
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Fri, 23 Aug 2019 17:22:38 +0200 |
Emmanuel Gil Peyrot |
anm0: simplify parsing with more combinators.
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Fri, 23 Aug 2019 15:34:03 +0200 |
Emmanuel Gil Peyrot |
anm0: return the nom IResult and the list of Anm0s.
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Fri, 23 Aug 2019 13:05:48 +0200 |
Emmanuel Gil Peyrot |
examples: factorise file reading into a buffer.
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Fri, 23 Aug 2019 02:40:27 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: stub SetBossMode.
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Fri, 23 Aug 2019 02:37:21 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: enable SetDeathCallback.
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Fri, 23 Aug 2019 02:36:59 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: fix RelativeJump* instructions to actually call RelativeJump.
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Fri, 23 Aug 2019 02:31:08 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement Call, Return, and the call stack thingy.
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Fri, 23 Aug 2019 02:30:57 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: add a test for Call and Return.
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Fri, 23 Aug 2019 02:24:08 +0200 |
Emmanuel Gil Peyrot |
anm0: only use recoverable errors, no panics except for anm0 asserts.
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Sat, 17 Aug 2019 15:33:45 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
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Sat, 17 Aug 2019 14:09:39 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: stub PlaySound.
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Sat, 17 Aug 2019 14:07:57 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetExtendedBulletAttributes.
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Sat, 17 Aug 2019 14:04:59 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletLaunchOffset.
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Sat, 17 Aug 2019 13:54:52 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: fix panic when bullet_interval is zero (disabled).
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Sat, 17 Aug 2019 13:50:54 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
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Sat, 17 Aug 2019 13:49:31 +0200 |
Emmanuel Gil Peyrot |
Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.
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Sat, 17 Aug 2019 04:28:24 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement the SetBulletAttributes opcodes.
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Fri, 16 Aug 2019 23:27:09 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: nearing the complete list
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Fri, 16 Aug 2019 23:53:03 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: fixes for previous instructions
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Fri, 16 Aug 2019 23:45:28 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more work
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Fri, 16 Aug 2019 21:31:00 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more instructions
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Mon, 12 Aug 2019 21:10:38 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: added sibling function and a warning.
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Fri, 16 Aug 2019 13:44:43 +0200 |
Emmanuel Gil Peyrot |
Add missing quad size override to stdrenderer.
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Fri, 16 Aug 2019 13:40:38 +0200 |
Emmanuel Gil Peyrot |
Implement a .std renderer, and its associated VM.
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Thu, 15 Aug 2019 21:35:22 +0200 |
Emmanuel Gil Peyrot |
Implement ECL instructions DelayAttack and NoDelayAttack.
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Thu, 15 Aug 2019 21:32:54 +0200 |
Emmanuel Gil Peyrot |
Use a struct for difficulty coeffs, so that we can impl Default on it.
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Thu, 15 Aug 2019 21:31:08 +0200 |
Emmanuel Gil Peyrot |
Rename unknown ECL instructions to better recognise them.
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Thu, 15 Aug 2019 00:26:01 +0200 |
Emmanuel Gil Peyrot |
Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!
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Mon, 12 Aug 2019 20:50:22 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more instructions.
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Mon, 12 Aug 2019 20:32:08 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: instr 100 fix.
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Mon, 12 Aug 2019 20:26:12 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Verified some more of ecl_vm.
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Mon, 12 Aug 2019 20:41:27 +0200 |
Emmanuel Gil Peyrot |
Add a parser for the stage background format.
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Mon, 12 Aug 2019 15:10:39 +0200 |
Emmanuel Gil Peyrot |
Use the requested rank in eclrenderer.
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Mon, 12 Aug 2019 15:10:19 +0200 |
Emmanuel Gil Peyrot |
Don’t allocate a Vec while reading a String in ECL.
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Mon, 12 Aug 2019 15:09:53 +0200 |
Emmanuel Gil Peyrot |
Use the correct half-size of the hitbox.
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Mon, 12 Aug 2019 15:09:34 +0200 |
Emmanuel Gil Peyrot |
Implement update_mode 1 on enemy.
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Mon, 12 Aug 2019 00:22:25 +0200 |
Emmanuel Gil Peyrot |
Implement ECL instruction 98, for directional sprites.
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Sun, 11 Aug 2019 20:14:20 +0200 |
Emmanuel Gil Peyrot |
Make rank user-defined in eclrenderer.
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Sun, 11 Aug 2019 19:55:45 +0200 |
Emmanuel Gil Peyrot |
Use bitflags for the rank, instead of an u16.
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Sun, 11 Aug 2019 18:19:19 +0200 |
Emmanuel Gil Peyrot |
Implement EclRunner::set_i32 and EclRunner::set_f32.
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Sun, 11 Aug 2019 18:14:01 +0200 |
Emmanuel Gil Peyrot |
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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Sat, 10 Aug 2019 21:04:54 +0200 |
Emmanuel Gil Peyrot |
Implement enough instructions to execute sub 0 from stage 1.
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Sat, 10 Aug 2019 14:41:30 +0200 |
Emmanuel Gil Peyrot |
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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Fri, 09 Aug 2019 04:25:43 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Yet more ecl.
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Sat, 10 Aug 2019 12:48:01 +0200 |
Emmanuel Gil Peyrot |
Add a contructor for enemy, and a new example.
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Fri, 09 Aug 2019 01:36:47 +0200 |
Emmanuel Gil Peyrot |
Port the Enemy struct from Python, for now without its methods.
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Fri, 09 Aug 2019 01:03:43 +0200 |
Emmanuel Gil Peyrot |
Add a simpler Sprite::new() which doesn’t override width/height.
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Thu, 08 Aug 2019 17:01:42 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
More ECL stuff.
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Thu, 08 Aug 2019 16:42:25 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Up to instruction 34 validated.
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Thu, 08 Aug 2019 16:03:38 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Some starting point for ecl_vm.
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Thu, 08 Aug 2019 17:19:30 +0200 |
Emmanuel Gil Peyrot |
Add the two generated Rust artifacts to the .hgignore file.
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Thu, 08 Aug 2019 17:13:20 +0200 |
Emmanuel Gil Peyrot |
Fix SHIFT_JIS parsing to not include nul bytes.
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Thu, 08 Aug 2019 17:03:00 +0200 |
Emmanuel Gil Peyrot |
Add an ECL parser.
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Thu, 08 Aug 2019 13:39:28 +0200 |
Emmanuel Gil Peyrot |
Use the merged name of RGB in AnmRenderer.
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Thu, 08 Aug 2019 13:38:31 +0200 |
Emmanuel Gil Peyrot |
Fix AnmRunner instance in test (requires Prng).
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Sun, 04 Aug 2019 00:07:46 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Double checked prng.
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Sat, 03 Aug 2019 23:30:15 +0200 |
Emmanuel Gil Peyrot |
Add a PRNG and use it for anm0 instruction 16.
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Sat, 03 Aug 2019 22:44:36 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode my home directory in tests.
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Sat, 03 Aug 2019 22:44:01 +0200 |
Emmanuel Gil Peyrot |
Remove unused variables.
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Fri, 02 Aug 2019 20:24:45 +0200 |
Emmanuel Gil Peyrot |
Add an anmrenderer binary.
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Sun, 07 Jul 2019 12:19:50 +0200 |
Emmanuel Gil Peyrot |
Move interpolators in another module.
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Sun, 07 Jul 2019 12:17:42 +0200 |
Emmanuel Gil Peyrot |
Implement and use interpolators.
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Thu, 04 Jul 2019 21:47:53 +0200 |
Emmanuel Gil Peyrot |
Implement better defaults for Sprite, and a beginning of
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Thu, 04 Jul 2019 15:21:46 +0200 |
Emmanuel Gil Peyrot |
Implement AnmRunner.
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Wed, 03 Jul 2019 22:17:04 +0200 |
Emmanuel Gil Peyrot |
Add anm0 support.
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Wed, 03 Jul 2019 16:27:12 +0200 |
Emmanuel Gil Peyrot |
Hello Rust!
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Sun, 14 May 2017 20:14:03 +0100 |
Emmanuel Gil Peyrot |
Add a GLFW implementation of gui.Window.
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Thu, 14 Apr 2016 21:18:03 +0100 |
Emmanuel Gil Peyrot |
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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Thu, 09 Jul 2015 22:18:30 +0100 |
Emmanuel Gil Peyrot |
Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
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Sat, 23 May 2015 11:54:20 +0200 |
Emmanuel Gil Peyrot |
package_data doesn’t work with no package specified, add the pytouhou package back.
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Wed, 20 May 2015 20:38:33 +0200 |
Emmanuel Gil Peyrot |
Remove the music.py script, which was broken since the move to SDL2… long ago.
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Tue, 05 May 2015 14:49:22 +0200 |
Emmanuel Gil Peyrot |
Move Particle to its own module, to not pollute pytouhou.game.effect.
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Tue, 05 May 2015 13:34:57 +0200 |
Emmanuel Gil Peyrot |
Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
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Tue, 05 May 2015 13:32:56 +0200 |
Emmanuel Gil Peyrot |
Use the current revision as the version number.
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Sun, 19 Apr 2015 19:08:39 +0200 |
Emmanuel Gil Peyrot |
Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
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Thu, 05 Mar 2015 20:36:41 +0100 |
Emmanuel Gil Peyrot |
Use a specific vbo/vao pair for text rendering.
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Thu, 09 Apr 2015 12:06:44 +0200 |
Emmanuel Gil Peyrot |
Fix (again…) the OSX and Win32 build.
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Wed, 08 Apr 2015 20:13:12 +0200 |
Emmanuel Gil Peyrot |
Cast things closer to their usage, in Item.
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Wed, 08 Apr 2015 20:11:13 +0200 |
Emmanuel Gil Peyrot |
Simplify the invert code in Animation.
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Wed, 08 Apr 2015 18:53:13 +0200 |
Emmanuel Gil Peyrot |
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
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Wed, 08 Apr 2015 15:05:34 +0200 |
Emmanuel Gil Peyrot |
Reduce the precision of Sprite’s variables.
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Thu, 02 Apr 2015 17:41:17 +0200 |
Emmanuel Gil Peyrot |
Fix OSX and Windows build, by renaming a forgotten variable.
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Wed, 01 Apr 2015 02:28:54 +0200 |
Emmanuel Gil Peyrot |
Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
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Tue, 31 Mar 2015 21:26:00 +0200 |
Emmanuel Gil Peyrot |
Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
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Mon, 30 Mar 2015 21:00:29 +0200 |
Emmanuel Gil Peyrot |
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
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Sun, 29 Mar 2015 00:08:20 +0100 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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Sat, 28 Mar 2015 23:21:15 +0100 |
Emmanuel Gil Peyrot |
Remove every case where an exception could be silently eaten by a cdef function.
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Sat, 28 Mar 2015 21:40:51 +0100 |
Emmanuel Gil Peyrot |
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
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Sat, 28 Mar 2015 21:02:05 +0100 |
Emmanuel Gil Peyrot |
Delay power assignment to players until the game is started.
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Sat, 28 Mar 2015 19:58:50 +0100 |
Emmanuel Gil Peyrot |
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
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Thu, 26 Mar 2015 20:20:37 +0100 |
Emmanuel Gil Peyrot |
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
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Sun, 21 Dec 2014 19:15:59 +0100 |
Emmanuel Gil Peyrot |
Add back a GL_QUADS path for legacy applications.
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Sun, 21 Dec 2014 18:52:18 +0100 |
Emmanuel Gil Peyrot |
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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Sun, 21 Dec 2014 18:10:23 +0100 |
Emmanuel Gil Peyrot |
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
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Wed, 26 Nov 2014 14:00:17 +0100 |
Emmanuel Gil Peyrot |
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
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Wed, 26 Nov 2014 13:37:07 +0100 |
Emmanuel Gil Peyrot |
Actually compile under 3.x feature level.
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Wed, 26 Nov 2014 13:36:38 +0100 |
Emmanuel Gil Peyrot |
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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Tue, 11 Nov 2014 17:06:50 +0100 |
Thibaut Girka |
Mention Python 3 in the README…
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Tue, 11 Nov 2014 15:46:31 +0100 |
Thibaut Girka |
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
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Tue, 04 Nov 2014 16:44:59 +0100 |
Emmanuel Gil Peyrot |
Display the traceback on module load error.
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Sat, 25 Oct 2014 20:02:56 +0200 |
Emmanuel Gil Peyrot |
Don’t crash when a sound file isn’t present in the resources.
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Sat, 25 Oct 2014 18:57:10 +0200 |
Emmanuel Gil Peyrot |
Make sample data build again.
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Sat, 25 Oct 2014 18:52:56 +0200 |
Emmanuel Gil Peyrot |
Add a sample character.
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Sat, 25 Oct 2014 18:52:21 +0200 |
Emmanuel Gil Peyrot |
Add a sample Python ECL.
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Sat, 25 Oct 2014 18:52:17 +0200 |
Emmanuel Gil Peyrot |
Add a sample game.
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Sat, 25 Oct 2014 18:52:16 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode the available games and interfaces, and relocation them.
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Sat, 25 Oct 2014 18:49:41 +0200 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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Sun, 19 Oct 2014 17:22:26 +0200 |
Emmanuel Gil Peyrot |
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
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Sat, 18 Oct 2014 18:04:43 +0200 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
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Thu, 16 Oct 2014 21:40:54 +0200 |
Emmanuel Gil Peyrot |
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
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Wed, 23 Apr 2014 19:19:32 +0200 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
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Wed, 15 Oct 2014 13:17:07 +0200 |
Emmanuel Gil Peyrot |
Make the SDLError exception class automatically call SDL_GetError().
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Tue, 30 Sep 2014 17:14:24 +0200 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
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Fri, 10 Oct 2014 15:59:11 +0200 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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Wed, 08 Oct 2014 19:20:15 +0200 |
Emmanuel Gil Peyrot |
Prevent a traceback when we call Window.run without a runner set.
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Wed, 08 Oct 2014 18:34:27 +0200 |
Emmanuel Gil Peyrot |
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
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Wed, 08 Oct 2014 16:34:24 +0200 |
Emmanuel Gil Peyrot |
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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Wed, 08 Oct 2014 14:28:37 +0200 |
Emmanuel Gil Peyrot |
Use primitive-restart to lower the size of our ibo, if supported.
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Wed, 08 Oct 2014 13:21:03 +0200 |
Emmanuel Gil Peyrot |
Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
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Sun, 05 Oct 2014 20:38:06 +0200 |
Emmanuel Gil Peyrot |
Use libepoxy to discover the actual GL version we are using, and available extensions.
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Sun, 05 Oct 2014 17:46:51 +0200 |
Emmanuel Gil Peyrot |
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
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Sun, 07 Sep 2014 13:26:41 +0200 |
Emmanuel Gil Peyrot |
Fix a compilation issue on Cython 0.20.
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Thu, 04 Sep 2014 21:07:45 +0200 |
Emmanuel Gil Peyrot |
Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
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Sun, 17 Aug 2014 16:16:58 +0200 |
Emmanuel Gil Peyrot |
Add grouping for OpenGL calls, making traces much more readable.
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Mon, 04 Aug 2014 18:18:55 +0200 |
Emmanuel Gil Peyrot |
Make Runner.update callable from Python code.
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Wed, 06 Aug 2014 10:50:19 +0200 |
Emmanuel Gil Peyrot |
Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
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Tue, 12 Aug 2014 15:07:54 +0200 |
Emmanuel Gil Peyrot |
Allow setup.py to be called without arguments.
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Sat, 26 Jul 2014 14:46:03 +0200 |
Emmanuel Gil Peyrot |
Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
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Sat, 26 Jul 2014 13:07:26 +0200 |
Emmanuel Gil Peyrot |
Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
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Sat, 26 Jul 2014 01:04:24 +0200 |
Emmanuel Gil Peyrot |
Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
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Wed, 09 Jul 2014 23:44:53 +0200 |
Emmanuel Gil Peyrot |
Include the Glade file in the main package on install.
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Thu, 10 Jul 2014 14:35:02 +0200 |
Emmanuel Gil Peyrot |
Give point items a score even when collected bellow the Point of Collection.
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Thu, 10 Jul 2014 13:53:46 +0200 |
Emmanuel Gil Peyrot |
Don’t traceback when GTK+ isn’t available.
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Wed, 09 Jul 2014 16:46:55 +0200 |
Emmanuel Gil Peyrot |
Don’t render spellcard background when --no-background is passed.
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Tue, 01 Jul 2014 23:18:15 +0200 |
Emmanuel Gil Peyrot |
Add a GTK+ main menu, mimicking the original EoSD one.
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Tue, 01 Jul 2014 23:17:40 +0200 |
Emmanuel Gil Peyrot |
Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
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Mon, 30 Jun 2014 20:37:52 +0200 |
Emmanuel Gil Peyrot |
Move all logging logic to the root logger, we don’t need specific handlers anymore.
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Wed, 18 Jun 2014 22:39:11 +0200 |
Emmanuel Gil Peyrot |
Move CLI options to their own module.
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Thu, 12 Jun 2014 18:41:01 +0200 |
Emmanuel Gil Peyrot |
Make Enemy.get_angle able to target any Element, not only Player.
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Thu, 12 Jun 2014 18:40:21 +0200 |
Emmanuel Gil Peyrot |
Fix Windows build, the shaders package was skipped.
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Thu, 05 Jun 2014 18:48:24 +0200 |
Emmanuel Gil Peyrot |
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
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Thu, 05 Jun 2014 18:47:31 +0200 |
Emmanuel Gil Peyrot |
Use logging for errors in the pytouhou script.
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Fri, 30 May 2014 16:51:38 +0200 |
Emmanuel Gil Peyrot |
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
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Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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Thu, 12 Dec 2013 13:47:17 +0100 |
Emmanuel Gil Peyrot |
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
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Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Make the OpenGL flavor and version options work.
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Sat, 19 Apr 2014 19:05:06 +0200 |
Emmanuel Gil Peyrot |
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
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Fri, 30 May 2014 04:06:09 +0200 |
Emmanuel Gil Peyrot |
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
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Thu, 29 May 2014 12:31:55 +0200 |
Emmanuel Gil Peyrot |
Refactor graphics backend selection, to make them fallbackable and optional.
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Tue, 27 May 2014 19:25:33 +0200 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
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Tue, 27 May 2014 17:41:52 +0200 |
Emmanuel Gil Peyrot |
Don’t display spellcard backgrounds either with the SDL backend.
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Mon, 26 May 2014 00:20:26 +0200 |
Emmanuel Gil Peyrot |
Use the correct division factor for player bullets’ cancellation.
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Fri, 08 Nov 2013 18:48:30 +0100 |
Emmanuel Gil Peyrot |
Add a very simple sample interface.
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Wed, 21 May 2014 20:56:53 +0200 |
Emmanuel Gil Peyrot |
Make EoSDInterface separate from EoSD game.
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Fri, 08 Nov 2013 18:47:00 +0100 |
Emmanuel Gil Peyrot |
Always import runners from pytouhou.vm, to allow their replacement.
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Wed, 21 May 2014 20:52:42 +0200 |
Emmanuel Gil Peyrot |
Rename the eosd script into pytouhou, and remove the obsolete pcb one.
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Thu, 15 May 2014 20:14:54 +0200 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
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Thu, 15 May 2014 02:56:08 +0200 |
Emmanuel Gil Peyrot |
Implement text rendering for the SDL backend.
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Sat, 10 May 2014 23:40:13 +0200 |
Emmanuel Gil Peyrot |
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
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Sun, 11 May 2014 13:16:19 +0200 |
Emmanuel Gil Peyrot |
Add a hack to prevent `setup.py clean` from compiling Cython files.
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Tue, 06 May 2014 20:04:10 +0200 |
Emmanuel Gil Peyrot |
Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
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Sat, 10 May 2014 22:20:22 +0200 |
Emmanuel Gil Peyrot |
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
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Tue, 06 May 2014 20:12:08 +0200 |
Emmanuel Gil Peyrot |
Fix text sometimes being drawn with a wrong blend func.
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Thu, 24 Apr 2014 20:01:42 +0200 |
Emmanuel Gil Peyrot |
Don’t retrieve the keyboard_state pointer at each frame.
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Sat, 19 Apr 2014 19:03:38 +0200 |
Emmanuel Gil Peyrot |
Fix a segfault happening at exit time on Windows.
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Sat, 05 Apr 2014 18:53:48 +0200 |
Emmanuel Gil Peyrot |
Make archives return files by default, instead of bytes.
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Sat, 05 Apr 2014 13:51:31 +0200 |
Emmanuel Gil Peyrot |
Don’t stop music loading if the pos file isn’t found.
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Sat, 05 Apr 2014 13:40:45 +0200 |
Emmanuel Gil Peyrot |
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
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Mon, 10 Feb 2014 18:03:50 +0100 |
Emmanuel Gil Peyrot |
Optimise Clock a bit more.
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