log

age author description
Mon, 05 Sep 2022 17:53:36 +0200 Emmanuel Gil Peyrot Rust: Add a Glide renderer (2D only for now) default tip
Tue, 30 Aug 2022 18:41:50 +0200 Emmanuel Gil Peyrot Python: Replace the PBG3 loader with Rust’s
Tue, 30 Aug 2022 18:23:55 +0200 Emmanuel Gil Peyrot Rust: Add a libtouhou Python wrapper using pyo3
Tue, 30 Aug 2022 18:22:53 +0200 Emmanuel Gil Peyrot formats: Fix possible panic in PBG3 checksum check
Tue, 30 Aug 2022 17:09:04 +0200 Emmanuel Gil Peyrot Rust: Bump nom and image to their latest version
Tue, 30 Aug 2022 17:07:21 +0200 Emmanuel Gil Peyrot formats: Use Read::read_exact() and Write::write_all()
Tue, 30 Aug 2022 17:06:38 +0200 Emmanuel Gil Peyrot formats: Expose color_key on Anm0
Tue, 30 Aug 2022 17:03:02 +0200 Emmanuel Gil Peyrot formats: Use a BTreeMap instead of a HashMap for scripts
Fri, 26 Aug 2022 18:55:39 +0200 Emmanuel Gil Peyrot Python: Use logger.warning() as logger.warn() is deprecated
Tue, 09 Feb 2021 22:50:18 +0100 Emmanuel Gil Peyrot Python: Fix video argument (thanks Doomfan!)
Wed, 06 Jan 2021 01:47:24 +0100 Emmanuel Gil Peyrot interpreters, runners: Add missing mod/lib files.
Wed, 06 Jan 2021 01:47:06 +0100 Emmanuel Gil Peyrot formats: Replace unwrap() with proper io::Error.
Tue, 05 Jan 2021 04:28:45 +0100 Emmanuel Gil Peyrot formats: Fix the tests.
Tue, 05 Jan 2021 04:28:30 +0100 Emmanuel Gil Peyrot formats: Add a dump_dat binary.
Tue, 05 Jan 2021 04:11:18 +0100 Emmanuel Gil Peyrot utils: Replace custom SeekableSlice struct with std::io::Cursor.
Tue, 05 Jan 2021 02:16:32 +0100 Emmanuel Gil Peyrot Split the Rust version into multiple crates.
Tue, 05 Jan 2021 01:14:52 +0100 Emmanuel Gil Peyrot Fix dump_ecl example.
Mon, 04 Jan 2021 21:14:02 +0100 Emmanuel Gil Peyrot Bump nom to version 6, and image to 0.23.
Mon, 04 Jan 2021 20:39:30 +0100 Emmanuel Gil Peyrot Python: Only init SDL2 video if using SDL2 frontend.
Tue, 25 Feb 2020 21:03:44 +0100 Emmanuel Gil Peyrot examples: Use array textures for enemy PNGs
Wed, 29 Jan 2020 17:45:25 +0100 Emmanuel Gil Peyrot examples: Return a Result for load_file_into_vec()
Tue, 25 Feb 2020 19:37:19 +0100 Emmanuel Gil Peyrot examples: Add music playback to the menu example
Wed, 29 Jan 2020 18:18:24 +0100 Emmanuel Gil Peyrot examples: Add a third screen to the menu
Wed, 29 Jan 2020 18:15:50 +0100 Emmanuel Gil Peyrot examples: Add missing reupload_texture_from_rgb_image() to common
Tue, 25 Feb 2020 20:36:09 +0100 Emmanuel Gil Peyrot Cargo.toml: Remove useless panic=abort
Sat, 18 Jan 2020 19:47:44 +0100 Emmanuel Gil Peyrot menu: Load the title image at frame 60.
Sat, 18 Jan 2020 19:19:51 +0100 Emmanuel Gil Peyrot examples: Add a menu example.
Sat, 18 Jan 2020 16:27:57 +0100 Emmanuel Gil Peyrot examples: Simplify PNG load functions.
Sat, 18 Jan 2020 16:25:45 +0100 Emmanuel Gil Peyrot anm0_vm: Use the unused u16 to store the anm layer to use.
Tue, 07 Jan 2020 12:34:11 +0100 Emmanuel Gil Peyrot examples: Remove deprecated std::mem::uninitialized().
Tue, 07 Jan 2020 00:23:15 +0100 Emmanuel Gil Peyrot examples: Update luminance.
Tue, 07 Jan 2020 00:06:18 +0100 Emmanuel Gil Peyrot Make it so we can use more than a single anm0 in an EclRunner.
Mon, 06 Jan 2020 22:48:09 +0100 Emmanuel Gil Peyrot examples: Make the common functions take AsRef<Path>.
Mon, 06 Jan 2020 22:43:31 +0100 Emmanuel Gil Peyrot ecl_vm: Let enemies spawn other enemies.
Sat, 28 Dec 2019 23:53:09 +0100 Emmanuel Gil Peyrot stagerunner: Add a binary able to run multiple enemies.
Sat, 28 Dec 2019 22:56:32 +0100 Emmanuel Gil Peyrot ecl_vm: Uncomment instruction 121 function 8.
Sat, 28 Dec 2019 22:18:23 +0100 Emmanuel Gil Peyrot ecl_vm: Remove trailing whitespace.
Sat, 28 Dec 2019 19:20:20 +0100 Emmanuel Gil Peyrot ecl: Enable instruction 99.
Sun, 03 Nov 2019 04:42:58 +0100 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: instruction 122 beginnings, sf 12 done
Sun, 03 Nov 2019 03:04:41 +0100 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: time stop/random sakuya bullets impl
Sun, 03 Nov 2019 02:07:18 +0100 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: remilia lasers done
Sat, 02 Nov 2019 19:37:06 +0100 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: spellcard 9
Sun, 08 Dec 2019 20:14:28 +0100 Emmanuel Gil Peyrot PyTouhou: Fix text comparison to be done after encoding to bytes
Sun, 08 Dec 2019 20:13:01 +0100 Emmanuel Gil Peyrot PyTouhou: Fix GLFW callbacks to be nogil
Wed, 30 Oct 2019 16:27:43 +0100 Emmanuel Gil Peyrot ecl: Add support for bullet sounds, instruction 84.
Wed, 30 Oct 2019 16:27:20 +0100 Emmanuel Gil Peyrot dump_ecl: Add newlines between blocks.
Wed, 30 Oct 2019 14:48:03 +0100 Emmanuel Gil Peyrot Update dependencies.
Tue, 29 Oct 2019 15:41:23 +0100 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: some work on spellcard 11
Tue, 29 Oct 2019 14:39:03 +0100 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: added spellcard 13
Tue, 29 Oct 2019 04:06:28 +0100 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: patchouli spellcard selector
Mon, 28 Oct 2019 21:19:50 +0100 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: some work on vampire fantasy
Mon, 28 Oct 2019 19:52:06 +0100 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: work on laevateinn
Wed, 25 Sep 2019 16:59:21 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: implemented spellcard QED: Ripple of 495 years
Wed, 30 Oct 2019 10:28:52 +0100 Emmanuel Gil Peyrot Add a dump_ecl example.
Tue, 24 Sep 2019 17:49:23 +0200 Emmanuel Gil Peyrot ecl_vm: Implement 121 functions 0 and 1.
Mon, 23 Sep 2019 14:01:35 +0200 Emmanuel Gil Peyrot examples: Propagate image loading errors.
Mon, 23 Sep 2019 13:49:07 +0200 Emmanuel Gil Peyrot Fix some warnings.
Mon, 23 Sep 2019 00:22:08 +0200 Emmanuel Gil Peyrot examples: Update luminance.
Mon, 23 Sep 2019 00:06:02 +0200 Emmanuel Gil Peyrot ecl: Simplify parsing.
Tue, 17 Sep 2019 17:36:02 +0200 Emmanuel Gil Peyrot anm0: Parse only a single anm0 at once and use many0 for more, to simplify parsing.
Tue, 17 Sep 2019 16:46:10 +0200 Emmanuel Gil Peyrot std: Split parser to simplify parsing.
Sun, 08 Sep 2019 18:09:43 +0200 Emmanuel Gil Peyrot ecl_vm: Fix SetPosition.
Sun, 08 Sep 2019 18:09:05 +0200 Emmanuel Gil Peyrot std_vm: Implement SetViewpos, SetViewpos2 and StartInterpolatinvViewpos2.
Sun, 08 Sep 2019 17:53:13 +0200 Emmanuel Gil Peyrot Make interpolators use u32 instead of u16.
Sun, 08 Sep 2019 17:47:23 +0200 Emmanuel Gil Peyrot examples: Update to luminance 0.32.
Sat, 24 Aug 2019 19:30:59 +0200 Emmanuel Gil Peyrot Switch to versioned luminance now that it got released, not hardcoded paths.
Fri, 23 Aug 2019 19:46:47 +0200 Emmanuel Gil Peyrot examples: use common module.
Fri, 23 Aug 2019 19:29:00 +0200 Emmanuel Gil Peyrot anmrenderer: split common loading functions in another module.
Fri, 23 Aug 2019 19:09:37 +0200 Emmanuel Gil Peyrot anmrenderer: also load the alpha PNG.
Fri, 23 Aug 2019 17:37:22 +0200 Emmanuel Gil Peyrot ecl: simplify parsing with more combinators.
Fri, 23 Aug 2019 17:22:38 +0200 Emmanuel Gil Peyrot anm0: simplify parsing with more combinators.
Fri, 23 Aug 2019 15:34:03 +0200 Emmanuel Gil Peyrot anm0: return the nom IResult and the list of Anm0s.
Fri, 23 Aug 2019 13:05:48 +0200 Emmanuel Gil Peyrot examples: factorise file reading into a buffer.
Fri, 23 Aug 2019 02:40:27 +0200 Emmanuel Gil Peyrot ecl_vm: stub SetBossMode.
Fri, 23 Aug 2019 02:37:21 +0200 Emmanuel Gil Peyrot ecl_vm: enable SetDeathCallback.
Fri, 23 Aug 2019 02:36:59 +0200 Emmanuel Gil Peyrot ecl_vm: fix RelativeJump* instructions to actually call RelativeJump.
Fri, 23 Aug 2019 02:31:08 +0200 Emmanuel Gil Peyrot ecl_vm: implement Call, Return, and the call stack thingy.
Fri, 23 Aug 2019 02:30:57 +0200 Emmanuel Gil Peyrot ecl_vm: add a test for Call and Return.
Fri, 23 Aug 2019 02:24:08 +0200 Emmanuel Gil Peyrot anm0: only use recoverable errors, no panics except for anm0 asserts.
Sat, 17 Aug 2019 15:33:45 +0200 Emmanuel Gil Peyrot ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Sat, 17 Aug 2019 14:09:39 +0200 Emmanuel Gil Peyrot ecl_vm: stub PlaySound.
Sat, 17 Aug 2019 14:07:57 +0200 Emmanuel Gil Peyrot ecl_vm: implement SetExtendedBulletAttributes.
Sat, 17 Aug 2019 14:04:59 +0200 Emmanuel Gil Peyrot ecl_vm: implement SetBulletLaunchOffset.
Sat, 17 Aug 2019 13:54:52 +0200 Emmanuel Gil Peyrot ecl_vm: fix panic when bullet_interval is zero (disabled).
Sat, 17 Aug 2019 13:50:54 +0200 Emmanuel Gil Peyrot ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Sat, 17 Aug 2019 13:49:31 +0200 Emmanuel Gil Peyrot Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.
Sat, 17 Aug 2019 04:28:24 +0200 Emmanuel Gil Peyrot ecl_vm: implement the SetBulletAttributes opcodes.
Fri, 16 Aug 2019 23:27:09 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: nearing the complete list
Fri, 16 Aug 2019 23:53:03 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: fixes for previous instructions
Fri, 16 Aug 2019 23:45:28 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: more work
Fri, 16 Aug 2019 21:31:00 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: more instructions
Mon, 12 Aug 2019 21:10:38 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: added sibling function and a warning.
Fri, 16 Aug 2019 13:44:43 +0200 Emmanuel Gil Peyrot Add missing quad size override to stdrenderer.
Fri, 16 Aug 2019 13:40:38 +0200 Emmanuel Gil Peyrot Implement a .std renderer, and its associated VM.
Thu, 15 Aug 2019 21:35:22 +0200 Emmanuel Gil Peyrot Implement ECL instructions DelayAttack and NoDelayAttack.
Thu, 15 Aug 2019 21:32:54 +0200 Emmanuel Gil Peyrot Use a struct for difficulty coeffs, so that we can impl Default on it.
Thu, 15 Aug 2019 21:31:08 +0200 Emmanuel Gil Peyrot Rename unknown ECL instructions to better recognise them.
Thu, 15 Aug 2019 00:26:01 +0200 Emmanuel Gil Peyrot Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!
Mon, 12 Aug 2019 20:50:22 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: more instructions.
Mon, 12 Aug 2019 20:32:08 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: instr 100 fix.
Mon, 12 Aug 2019 20:26:12 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Verified some more of ecl_vm.
Mon, 12 Aug 2019 20:41:27 +0200 Emmanuel Gil Peyrot Add a parser for the stage background format.
Mon, 12 Aug 2019 15:10:39 +0200 Emmanuel Gil Peyrot Use the requested rank in eclrenderer.
Mon, 12 Aug 2019 15:10:19 +0200 Emmanuel Gil Peyrot Don’t allocate a Vec while reading a String in ECL.
Mon, 12 Aug 2019 15:09:53 +0200 Emmanuel Gil Peyrot Use the correct half-size of the hitbox.
Mon, 12 Aug 2019 15:09:34 +0200 Emmanuel Gil Peyrot Implement update_mode 1 on enemy.
Mon, 12 Aug 2019 00:22:25 +0200 Emmanuel Gil Peyrot Implement ECL instruction 98, for directional sprites.
Sun, 11 Aug 2019 20:14:20 +0200 Emmanuel Gil Peyrot Make rank user-defined in eclrenderer.
Sun, 11 Aug 2019 19:55:45 +0200 Emmanuel Gil Peyrot Use bitflags for the rank, instead of an u16.
Sun, 11 Aug 2019 18:19:19 +0200 Emmanuel Gil Peyrot Implement EclRunner::set_i32 and EclRunner::set_f32.
Sun, 11 Aug 2019 18:14:01 +0200 Emmanuel Gil Peyrot Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Sat, 10 Aug 2019 21:04:54 +0200 Emmanuel Gil Peyrot Implement enough instructions to execute sub 0 from stage 1.
Sat, 10 Aug 2019 14:41:30 +0200 Emmanuel Gil Peyrot Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Fri, 09 Aug 2019 04:25:43 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Yet more ecl.
Sat, 10 Aug 2019 12:48:01 +0200 Emmanuel Gil Peyrot Add a contructor for enemy, and a new example.
Fri, 09 Aug 2019 01:36:47 +0200 Emmanuel Gil Peyrot Port the Enemy struct from Python, for now without its methods.
Fri, 09 Aug 2019 01:03:43 +0200 Emmanuel Gil Peyrot Add a simpler Sprite::new() which doesn’t override width/height.
Thu, 08 Aug 2019 17:01:42 +0200 Gauvain "GovanifY" Roussel-Tarbouriech More ECL stuff.
Thu, 08 Aug 2019 16:42:25 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Up to instruction 34 validated.
Thu, 08 Aug 2019 16:03:38 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Some starting point for ecl_vm.
Thu, 08 Aug 2019 17:19:30 +0200 Emmanuel Gil Peyrot Add the two generated Rust artifacts to the .hgignore file.
Thu, 08 Aug 2019 17:13:20 +0200 Emmanuel Gil Peyrot Fix SHIFT_JIS parsing to not include nul bytes.
Thu, 08 Aug 2019 17:03:00 +0200 Emmanuel Gil Peyrot Add an ECL parser.
Thu, 08 Aug 2019 13:39:28 +0200 Emmanuel Gil Peyrot Use the merged name of RGB in AnmRenderer.
Thu, 08 Aug 2019 13:38:31 +0200 Emmanuel Gil Peyrot Fix AnmRunner instance in test (requires Prng).
Sun, 04 Aug 2019 00:07:46 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Double checked prng.
Sat, 03 Aug 2019 23:30:15 +0200 Emmanuel Gil Peyrot Add a PRNG and use it for anm0 instruction 16.
Sat, 03 Aug 2019 22:44:36 +0200 Emmanuel Gil Peyrot Don’t hardcode my home directory in tests.
Sat, 03 Aug 2019 22:44:01 +0200 Emmanuel Gil Peyrot Remove unused variables.
Fri, 02 Aug 2019 20:24:45 +0200 Emmanuel Gil Peyrot Add an anmrenderer binary.
Sun, 07 Jul 2019 12:19:50 +0200 Emmanuel Gil Peyrot Move interpolators in another module.
Sun, 07 Jul 2019 12:17:42 +0200 Emmanuel Gil Peyrot Implement and use interpolators.
Thu, 04 Jul 2019 21:47:53 +0200 Emmanuel Gil Peyrot Implement better defaults for Sprite, and a beginning of
Thu, 04 Jul 2019 15:21:46 +0200 Emmanuel Gil Peyrot Implement AnmRunner.
Wed, 03 Jul 2019 22:17:04 +0200 Emmanuel Gil Peyrot Add anm0 support.
Wed, 03 Jul 2019 16:27:12 +0200 Emmanuel Gil Peyrot Hello Rust!
Sun, 14 May 2017 20:14:03 +0100 Emmanuel Gil Peyrot Add a GLFW implementation of gui.Window.
Thu, 14 Apr 2016 21:18:03 +0100 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
Thu, 09 Jul 2015 22:18:30 +0100 Emmanuel Gil Peyrot Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
Sat, 23 May 2015 11:54:20 +0200 Emmanuel Gil Peyrot package_data doesn’t work with no package specified, add the pytouhou package back.
Wed, 20 May 2015 20:38:33 +0200 Emmanuel Gil Peyrot Remove the music.py script, which was broken since the move to SDL2… long ago.
Tue, 05 May 2015 14:49:22 +0200 Emmanuel Gil Peyrot Move Particle to its own module, to not pollute pytouhou.game.effect.
Tue, 05 May 2015 13:34:57 +0200 Emmanuel Gil Peyrot Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
Tue, 05 May 2015 13:32:56 +0200 Emmanuel Gil Peyrot Use the current revision as the version number.
Sun, 19 Apr 2015 19:08:39 +0200 Emmanuel Gil Peyrot Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
Thu, 05 Mar 2015 20:36:41 +0100 Emmanuel Gil Peyrot Use a specific vbo/vao pair for text rendering.
Thu, 09 Apr 2015 12:06:44 +0200 Emmanuel Gil Peyrot Fix (again…) the OSX and Win32 build.
Wed, 08 Apr 2015 20:13:12 +0200 Emmanuel Gil Peyrot Cast things closer to their usage, in Item.
Wed, 08 Apr 2015 20:11:13 +0200 Emmanuel Gil Peyrot Simplify the invert code in Animation.
Wed, 08 Apr 2015 18:53:13 +0200 Emmanuel Gil Peyrot Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
Wed, 08 Apr 2015 15:05:34 +0200 Emmanuel Gil Peyrot Reduce the precision of Sprite’s variables.
Thu, 02 Apr 2015 17:41:17 +0200 Emmanuel Gil Peyrot Fix OSX and Windows build, by renaming a forgotten variable.
Wed, 01 Apr 2015 02:28:54 +0200 Emmanuel Gil Peyrot Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
Tue, 31 Mar 2015 21:26:00 +0200 Emmanuel Gil Peyrot Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
Mon, 30 Mar 2015 21:00:29 +0200 Emmanuel Gil Peyrot Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
Sun, 29 Mar 2015 00:08:20 +0100 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Sat, 28 Mar 2015 23:21:15 +0100 Emmanuel Gil Peyrot Remove every case where an exception could be silently eaten by a cdef function.
Sat, 28 Mar 2015 21:40:51 +0100 Emmanuel Gil Peyrot Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
Sat, 28 Mar 2015 21:02:05 +0100 Emmanuel Gil Peyrot Delay power assignment to players until the game is started.
Sat, 28 Mar 2015 19:58:50 +0100 Emmanuel Gil Peyrot Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
Thu, 26 Mar 2015 20:20:37 +0100 Emmanuel Gil Peyrot Request a RGB888 context, since SDL2’s default of RGB332 sucks.
Sun, 21 Dec 2014 19:15:59 +0100 Emmanuel Gil Peyrot Add back a GL_QUADS path for legacy applications.
Sun, 21 Dec 2014 18:52:18 +0100 Emmanuel Gil Peyrot Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Sun, 21 Dec 2014 18:10:23 +0100 Emmanuel Gil Peyrot Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
Wed, 26 Nov 2014 14:00:17 +0100 Emmanuel Gil Peyrot Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
Wed, 26 Nov 2014 13:37:07 +0100 Emmanuel Gil Peyrot Actually compile under 3.x feature level.
Wed, 26 Nov 2014 13:36:38 +0100 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Tue, 11 Nov 2014 17:06:50 +0100 Thibaut Girka Mention Python 3 in the README…
Tue, 11 Nov 2014 15:46:31 +0100 Thibaut Girka Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
Tue, 04 Nov 2014 16:44:59 +0100 Emmanuel Gil Peyrot Display the traceback on module load error.
Sat, 25 Oct 2014 20:02:56 +0200 Emmanuel Gil Peyrot Don’t crash when a sound file isn’t present in the resources.
Sat, 25 Oct 2014 18:57:10 +0200 Emmanuel Gil Peyrot Make sample data build again.
Sat, 25 Oct 2014 18:52:56 +0200 Emmanuel Gil Peyrot Add a sample character.
Sat, 25 Oct 2014 18:52:21 +0200 Emmanuel Gil Peyrot Add a sample Python ECL.
Sat, 25 Oct 2014 18:52:17 +0200 Emmanuel Gil Peyrot Add a sample game.
Sat, 25 Oct 2014 18:52:16 +0200 Emmanuel Gil Peyrot Don’t hardcode the available games and interfaces, and relocation them.
Sat, 25 Oct 2014 18:49:41 +0200 Emmanuel Gil Peyrot Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
Sun, 19 Oct 2014 17:22:26 +0200 Emmanuel Gil Peyrot Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
Sat, 18 Oct 2014 18:04:43 +0200 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
Thu, 16 Oct 2014 21:40:54 +0200 Emmanuel Gil Peyrot Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Wed, 23 Apr 2014 19:19:32 +0200 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
Wed, 15 Oct 2014 13:17:07 +0200 Emmanuel Gil Peyrot Make the SDLError exception class automatically call SDL_GetError().
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Fri, 10 Oct 2014 15:59:11 +0200 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.
Wed, 08 Oct 2014 19:20:15 +0200 Emmanuel Gil Peyrot Prevent a traceback when we call Window.run without a runner set.
Wed, 08 Oct 2014 18:34:27 +0200 Emmanuel Gil Peyrot Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Wed, 08 Oct 2014 16:34:24 +0200 Emmanuel Gil Peyrot Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Wed, 08 Oct 2014 14:28:37 +0200 Emmanuel Gil Peyrot Use primitive-restart to lower the size of our ibo, if supported.
Wed, 08 Oct 2014 13:21:03 +0200 Emmanuel Gil Peyrot Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
Sun, 05 Oct 2014 20:38:06 +0200 Emmanuel Gil Peyrot Use libepoxy to discover the actual GL version we are using, and available extensions.
Sun, 05 Oct 2014 17:46:51 +0200 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Sun, 07 Sep 2014 13:26:41 +0200 Emmanuel Gil Peyrot Fix a compilation issue on Cython 0.20.
Thu, 04 Sep 2014 21:07:45 +0200 Emmanuel Gil Peyrot Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
Sun, 17 Aug 2014 16:16:58 +0200 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
Mon, 04 Aug 2014 18:18:55 +0200 Emmanuel Gil Peyrot Make Runner.update callable from Python code.
Wed, 06 Aug 2014 10:50:19 +0200 Emmanuel Gil Peyrot Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
Tue, 12 Aug 2014 15:07:54 +0200 Emmanuel Gil Peyrot Allow setup.py to be called without arguments.
Sat, 26 Jul 2014 14:46:03 +0200 Emmanuel Gil Peyrot Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
Sat, 26 Jul 2014 13:07:26 +0200 Emmanuel Gil Peyrot Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Sat, 26 Jul 2014 01:04:24 +0200 Emmanuel Gil Peyrot Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
Wed, 09 Jul 2014 23:44:53 +0200 Emmanuel Gil Peyrot Include the Glade file in the main package on install.
Thu, 10 Jul 2014 14:35:02 +0200 Emmanuel Gil Peyrot Give point items a score even when collected bellow the Point of Collection.
Thu, 10 Jul 2014 13:53:46 +0200 Emmanuel Gil Peyrot Don’t traceback when GTK+ isn’t available.
Wed, 09 Jul 2014 16:46:55 +0200 Emmanuel Gil Peyrot Don’t render spellcard background when --no-background is passed.
Tue, 01 Jul 2014 23:18:15 +0200 Emmanuel Gil Peyrot Add a GTK+ main menu, mimicking the original EoSD one.
Tue, 01 Jul 2014 23:17:40 +0200 Emmanuel Gil Peyrot Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
Mon, 30 Jun 2014 20:37:52 +0200 Emmanuel Gil Peyrot Move all logging logic to the root logger, we don’t need specific handlers anymore.
Wed, 18 Jun 2014 22:39:11 +0200 Emmanuel Gil Peyrot Move CLI options to their own module.
Thu, 12 Jun 2014 18:41:01 +0200 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
Thu, 12 Jun 2014 18:40:21 +0200 Emmanuel Gil Peyrot Fix Windows build, the shaders package was skipped.
Thu, 05 Jun 2014 18:48:24 +0200 Emmanuel Gil Peyrot Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
Thu, 05 Jun 2014 18:47:31 +0200 Emmanuel Gil Peyrot Use logging for errors in the pytouhou script.
Fri, 30 May 2014 16:51:38 +0200 Emmanuel Gil Peyrot Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Thu, 12 Dec 2013 13:47:17 +0100 Emmanuel Gil Peyrot Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Make the OpenGL flavor and version options work.
Sat, 19 Apr 2014 19:05:06 +0200 Emmanuel Gil Peyrot Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
Fri, 30 May 2014 04:06:09 +0200 Emmanuel Gil Peyrot Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Thu, 29 May 2014 12:31:55 +0200 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.
Tue, 27 May 2014 19:25:33 +0200 Emmanuel Gil Peyrot Don’t store framerate limit in the Window while it already is in the Clock.
Tue, 27 May 2014 17:41:52 +0200 Emmanuel Gil Peyrot Don’t display spellcard backgrounds either with the SDL backend.
Mon, 26 May 2014 00:20:26 +0200 Emmanuel Gil Peyrot Use the correct division factor for player bullets’ cancellation.
Fri, 08 Nov 2013 18:48:30 +0100 Emmanuel Gil Peyrot Add a very simple sample interface.
Wed, 21 May 2014 20:56:53 +0200 Emmanuel Gil Peyrot Make EoSDInterface separate from EoSD game.
Fri, 08 Nov 2013 18:47:00 +0100 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
Wed, 21 May 2014 20:52:42 +0200 Emmanuel Gil Peyrot Rename the eosd script into pytouhou, and remove the obsolete pcb one.
Thu, 15 May 2014 20:14:54 +0200 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
Thu, 15 May 2014 02:56:08 +0200 Emmanuel Gil Peyrot Implement text rendering for the SDL backend.
Sat, 10 May 2014 23:40:13 +0200 Emmanuel Gil Peyrot Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
Sun, 11 May 2014 13:16:19 +0200 Emmanuel Gil Peyrot Add a hack to prevent `setup.py clean` from compiling Cython files.
Tue, 06 May 2014 20:04:10 +0200 Emmanuel Gil Peyrot Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
Sat, 10 May 2014 22:20:22 +0200 Emmanuel Gil Peyrot Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Tue, 06 May 2014 20:12:08 +0200 Emmanuel Gil Peyrot Fix text sometimes being drawn with a wrong blend func.
Thu, 24 Apr 2014 20:01:42 +0200 Emmanuel Gil Peyrot Don’t retrieve the keyboard_state pointer at each frame.
Sat, 19 Apr 2014 19:03:38 +0200 Emmanuel Gil Peyrot Fix a segfault happening at exit time on Windows.
Sat, 05 Apr 2014 18:53:48 +0200 Emmanuel Gil Peyrot Make archives return files by default, instead of bytes.
Sat, 05 Apr 2014 13:51:31 +0200 Emmanuel Gil Peyrot Don’t stop music loading if the pos file isn’t found.
Sat, 05 Apr 2014 13:40:45 +0200 Emmanuel Gil Peyrot Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
Mon, 10 Feb 2014 18:03:50 +0100 Emmanuel Gil Peyrot Optimise Clock a bit more.