Mon, 10 Oct 2011 18:56:13 +0200 |
Thibaut Girka |
Minor cleanup
|
Mon, 10 Oct 2011 18:42:02 +0200 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
|
Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
|
Sun, 09 Oct 2011 16:55:49 -0700 |
Emmanuel Gil Peyrot |
Implement two new instructions.
|
Sun, 09 Oct 2011 16:55:18 -0700 |
Emmanuel Gil Peyrot |
Implement enemy killing.
|
Sun, 09 Oct 2011 16:54:49 -0700 |
Emmanuel Gil Peyrot |
Add falling items.
|
Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
|
Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
|
Tue, 04 Oct 2011 23:09:41 +0200 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
|
Tue, 04 Oct 2011 18:13:26 +0200 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
|
Tue, 04 Oct 2011 17:52:37 +0200 |
Thibaut Girka |
Work around a bug in nouveau
|
Tue, 04 Oct 2011 17:52:12 +0200 |
Thibaut Girka |
Fix a crash with ECL instruction 25
|
Mon, 03 Oct 2011 22:42:26 +0200 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
|
Mon, 03 Oct 2011 22:20:03 +0200 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
|