2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
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2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
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2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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2013-08-30 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
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2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
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2013-08-10 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
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2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
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2013-08-30 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
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2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
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2013-08-11 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
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2013-08-07 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
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2013-08-07 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
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2013-08-07 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
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2013-08-11 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
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2013-08-11 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
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2013-08-10 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
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2013-08-30 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
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2013-08-03 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
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2013-08-03 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
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2013-07-16 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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2013-08-03 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
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2013-07-16 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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2013-07-16 |
Emmanuel Gil Peyrot |
Make the anmviewer use the new architecture.
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2013-07-16 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
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2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
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2013-07-16 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
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2013-07-16 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
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2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
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2013-02-06 |
Thibaut Girka |
Re-implement frame control
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2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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2013-08-22 |
Emmanuel Gil Peyrot |
Remove the type of the self argument in extension types, as it clutters the code with useless information.
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2013-07-16 |
Emmanuel Gil Peyrot |
Importing everything makes the --help slow, call parse_args before the imports.
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2013-07-16 |
Emmanuel Gil Peyrot |
Add a --verbosity option, to disable logging for machines with a very slow terminal.
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2013-06-22 |
Emmanuel Gil Peyrot |
Follow the PEP-0394 guidelines, migrating from python to python2.
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2013-06-12 |
Emmanuel Gil Peyrot |
Let the gc do its work, don’t keep useless references.
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2013-06-12 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
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2013-06-12 |
Emmanuel Gil Peyrot |
Remove indirect access to Matrix values.
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2013-06-12 |
Emmanuel Gil Peyrot |
Don’t render null-sized arrays of elements.
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2013-06-12 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
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2013-06-09 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
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2013-06-09 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
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2013-04-29 |
Emmanuel Gil Peyrot |
Fix the --no-background option.
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2013-03-24 |
Emmanuel Gil Peyrot |
Make the anmviewer use the programmable pipeline too.
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2013-03-24 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
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2013-02-17 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
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2013-02-16 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
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2013-02-14 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
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2013-02-12 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
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2013-02-12 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
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2013-02-12 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
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2013-02-06 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
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2013-02-06 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
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2013-02-06 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
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2013-02-06 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
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2013-02-06 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
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2013-01-07 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
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2013-01-07 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
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2012-11-12 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
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2012-10-21 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
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2012-10-21 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
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2012-10-20 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
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2012-10-20 |
Emmanuel Gil Peyrot |
Cancel player lasers when she dies.
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2012-10-20 |
Emmanuel Gil Peyrot |
Add missing imports, and remove side-effects in asserts.
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2012-10-02 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
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2012-09-07 |
Emmanuel Gil Peyrot |
Replace wildcard imports with normal ones.
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2012-09-07 |
Emmanuel Gil Peyrot |
Fix the anmviewer, broken since changeset 370:74471afbac37.
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2012-09-07 |
Emmanuel Gil Peyrot |
Don’t hardcode background script for Widget.
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2012-09-07 |
Emmanuel Gil Peyrot |
Replace player position in game zone right after its move; fix shots offsets at boundaries.
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2012-08-30 |
Emmanuel Gil Peyrot |
Make a sound when an enemy is hit.
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2012-08-29 |
Emmanuel Gil Peyrot |
Add the debug feature to start a game at the end of a replay.
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2012-08-29 |
Emmanuel Gil Peyrot |
Add meaningful exceptions in format parsing.
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2012-08-06 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
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2012-08-06 |
Emmanuel Gil Peyrot |
Add an option to disable background.
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2012-08-05 |
Emmanuel Gil Peyrot |
Use an iterator to get the keystates from a replay.
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2012-08-05 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
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2012-08-06 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
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2012-07-27 |
Emmanuel Gil Peyrot |
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
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2012-07-27 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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2012-07-11 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
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2012-07-11 |
Thibaut Girka |
Minor optimizations
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2012-07-09 |
Thibaut Girka |
Various optimizations
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2012-07-09 |
Thibaut Girka |
Fix Rumia on timeout
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2012-07-09 |
Thibaut Girka |
Add more information to ECL debug messages
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2012-07-09 |
Thibaut Girka |
Empty ECL stack when calling a callback.
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2012-07-09 |
Thibaut Girka |
Enable debug messages when using --debug
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2012-07-09 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
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2012-07-09 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
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2012-07-09 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
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2012-07-09 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
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2012-07-07 |
Thibaut Girka |
Make bosses clean their mess when timeouting
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2012-07-07 |
Thibaut Girka |
Fix Koakuma
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2012-07-07 |
Thibaut Girka |
Fix crasher
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2012-07-07 |
Thibaut Girka |
Fix bullet cancellation... again...
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2012-07-07 |
Thibaut Girka |
Fix callbacks
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2012-07-07 |
Thibaut Girka |
Allow Z as well as W to shoot.
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2012-07-07 |
Thibaut Girka |
Clean up effects left behind by lasers in boss rush mode
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2012-07-07 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
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2012-07-07 |
Thibaut Girka |
Fix remaining lives display issue
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2012-07-05 |
Thibaut Girka |
Quick and dirty fixes
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2012-07-04 |
Thibaut Girka |
Fix issue when disabling low life trigger
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2012-07-04 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
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2012-07-04 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
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2012-07-04 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
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2012-07-04 |
Thibaut Girka |
Minor fix in boss rush mode
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2012-07-04 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
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2012-07-04 |
Thibaut Girka |
Fix crash when changing levels.
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2012-07-04 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
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2012-07-04 |
Thibaut Girka |
Increase player's power stats during skipped frames in boss rush mode.
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2012-07-04 |
Emmanuel Gil Peyrot |
Implement continues when the lives fall bellow 0.
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2012-07-04 |
Emmanuel Gil Peyrot |
Print an error when all the needed files aren’t present.
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2012-07-01 |
Thibaut Girka |
Skip dialogs in the boss rush mode, and make boss rush skipping faster
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2012-07-01 |
Thibaut Girka |
Fix MSG skipping.
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2012-07-01 |
Thibaut Girka |
Fix bullet cancellation and removal
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2012-06-30 |
Thibaut Girka |
Add options to set FPS limit and disable double buffering
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2012-06-30 |
Emmanuel Gil Peyrot |
Prevent story mode in easy to go beyond stage 5.
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2012-06-30 |
Thibaut Girka |
Add a boss rush mode
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2012-06-30 |
Emmanuel Gil Peyrot |
Add the story mode.
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2012-06-30 |
Thibaut Girka |
Add a GameRunner.load_game method to allow level changes.
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2012-06-24 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
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2012-06-21 |
Emmanuel Gil Peyrot |
Fix some replay synchronization issues and update the TODO.
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