2019-08-23 |
Emmanuel Gil Peyrot |
ecl_vm: implement Call, Return, and the call stack thingy.
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2019-08-23 |
Emmanuel Gil Peyrot |
ecl_vm: add a test for Call and Return.
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2019-08-23 |
Emmanuel Gil Peyrot |
anm0: only use recoverable errors, no panics except for anm0 asserts.
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2019-08-17 |
Emmanuel Gil Peyrot |
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
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2019-08-17 |
Emmanuel Gil Peyrot |
ecl_vm: stub PlaySound.
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2019-08-17 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetExtendedBulletAttributes.
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2019-08-17 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletLaunchOffset.
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2019-08-17 |
Emmanuel Gil Peyrot |
ecl_vm: fix panic when bullet_interval is zero (disabled).
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2019-08-17 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
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2019-08-17 |
Emmanuel Gil Peyrot |
Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.
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2019-08-17 |
Emmanuel Gil Peyrot |
ecl_vm: implement the SetBulletAttributes opcodes.
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2019-08-16 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: nearing the complete list
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2019-08-16 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: fixes for previous instructions
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2019-08-16 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more work
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2019-08-16 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more instructions
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2019-08-12 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: added sibling function and a warning.
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