log

age author description
Sat, 03 Aug 2019 22:44:36 +0200 Emmanuel Gil Peyrot Don’t hardcode my home directory in tests.
Sat, 03 Aug 2019 22:44:01 +0200 Emmanuel Gil Peyrot Remove unused variables.
Fri, 02 Aug 2019 20:24:45 +0200 Emmanuel Gil Peyrot Add an anmrenderer binary.
Sun, 07 Jul 2019 12:19:50 +0200 Emmanuel Gil Peyrot Move interpolators in another module.
Sun, 07 Jul 2019 12:17:42 +0200 Emmanuel Gil Peyrot Implement and use interpolators.
Thu, 04 Jul 2019 21:47:53 +0200 Emmanuel Gil Peyrot Implement better defaults for Sprite, and a beginning of
Thu, 04 Jul 2019 15:21:46 +0200 Emmanuel Gil Peyrot Implement AnmRunner.
Wed, 03 Jul 2019 22:17:04 +0200 Emmanuel Gil Peyrot Add anm0 support.
Wed, 03 Jul 2019 16:27:12 +0200 Emmanuel Gil Peyrot Hello Rust!
Sun, 14 May 2017 20:14:03 +0100 Emmanuel Gil Peyrot Add a GLFW implementation of gui.Window.
Thu, 14 Apr 2016 21:18:03 +0100 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
Thu, 09 Jul 2015 22:18:30 +0100 Emmanuel Gil Peyrot Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
Sat, 23 May 2015 11:54:20 +0200 Emmanuel Gil Peyrot package_data doesn’t work with no package specified, add the pytouhou package back.
Wed, 20 May 2015 20:38:33 +0200 Emmanuel Gil Peyrot Remove the music.py script, which was broken since the move to SDL2… long ago.
Tue, 05 May 2015 14:49:22 +0200 Emmanuel Gil Peyrot Move Particle to its own module, to not pollute pytouhou.game.effect.
Tue, 05 May 2015 13:34:57 +0200 Emmanuel Gil Peyrot Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
Tue, 05 May 2015 13:32:56 +0200 Emmanuel Gil Peyrot Use the current revision as the version number.
Sun, 19 Apr 2015 19:08:39 +0200 Emmanuel Gil Peyrot Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
Thu, 05 Mar 2015 20:36:41 +0100 Emmanuel Gil Peyrot Use a specific vbo/vao pair for text rendering.
Thu, 09 Apr 2015 12:06:44 +0200 Emmanuel Gil Peyrot Fix (again…) the OSX and Win32 build.
Wed, 08 Apr 2015 20:13:12 +0200 Emmanuel Gil Peyrot Cast things closer to their usage, in Item.
Wed, 08 Apr 2015 20:11:13 +0200 Emmanuel Gil Peyrot Simplify the invert code in Animation.
Wed, 08 Apr 2015 18:53:13 +0200 Emmanuel Gil Peyrot Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
Wed, 08 Apr 2015 15:05:34 +0200 Emmanuel Gil Peyrot Reduce the precision of Sprite’s variables.