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2013-12-18
Emmanuel Gil Peyrot
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
2013-12-18
Emmanuel Gil Peyrot
Make matrix a struct.
2013-12-18
Emmanuel Gil Peyrot
Add a compilation option to disable anmviewer.
2013-12-18
Emmanuel Gil Peyrot
Add a debug option to enable HTML annotations, type inference display and profiling.
2013-12-12
Emmanuel Gil Peyrot
Store the indices of the framebuffer in a static ibo.
2013-12-07
Emmanuel Gil Peyrot
Optimise background rendering.
2013-12-07
Emmanuel Gil Peyrot
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
2013-12-07
Emmanuel Gil Peyrot
Don’t crash if SDL2_ttf couldn’t render a specific string.
2014-05-11
Emmanuel Gil Peyrot
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
2013-12-06
Emmanuel Gil Peyrot
Add an indirection layer for textures, to cope with drivers assigning them random names.
2013-12-05
Emmanuel Gil Peyrot
Remove some useless optimisations now that cython does them for us.
2013-12-05
Emmanuel Gil Peyrot
Move the OpenGL backend to its own package.
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