log

age author description
Wed, 18 Dec 2013 18:15:40 +0100 Emmanuel Gil Peyrot Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
Wed, 18 Dec 2013 17:53:29 +0100 Emmanuel Gil Peyrot Make matrix a struct.
Wed, 18 Dec 2013 17:53:16 +0100 Emmanuel Gil Peyrot Add a compilation option to disable anmviewer.
Wed, 18 Dec 2013 17:10:21 +0100 Emmanuel Gil Peyrot Add a debug option to enable HTML annotations, type inference display and profiling.
Thu, 12 Dec 2013 13:15:43 +0100 Emmanuel Gil Peyrot Store the indices of the framebuffer in a static ibo.
Sat, 07 Dec 2013 22:16:38 +0100 Emmanuel Gil Peyrot Optimise background rendering.
Sat, 07 Dec 2013 14:15:43 +0100 Emmanuel Gil Peyrot Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Sat, 07 Dec 2013 21:37:55 +0100 Emmanuel Gil Peyrot Don’t crash if SDL2_ttf couldn’t render a specific string.
Sun, 11 May 2014 20:25:07 +0200 Emmanuel Gil Peyrot Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
Fri, 06 Dec 2013 19:02:42 +0100 Emmanuel Gil Peyrot Add an indirection layer for textures, to cope with drivers assigning them random names.
Thu, 05 Dec 2013 20:40:11 +0100 Emmanuel Gil Peyrot Remove some useless optimisations now that cython does them for us.
Thu, 05 Dec 2013 02:16:31 +0100 Emmanuel Gil Peyrot Move the OpenGL backend to its own package.
Thu, 05 Dec 2013 01:55:39 +0100 Emmanuel Gil Peyrot Add a pure SDL backend.
Thu, 28 Nov 2013 18:55:43 +0100 Emmanuel Gil Peyrot Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Thu, 05 Dec 2013 01:40:31 +0100 Emmanuel Gil Peyrot Make Window able to not initialise OpenGL.
Mon, 25 Nov 2013 19:12:56 +0100 Emmanuel Gil Peyrot Some more type optimisations.
Tue, 19 Nov 2013 14:19:14 +0100 Emmanuel Gil Peyrot Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Sun, 17 Nov 2013 17:36:47 +0100 Emmanuel Gil Peyrot Divide the damages inflicted by the number of players.
Fri, 01 Nov 2013 14:45:53 +0100 Emmanuel Gil Peyrot Don’t compile useless packages.
Fri, 01 Nov 2013 14:45:53 +0100 Emmanuel Gil Peyrot Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Wed, 23 Oct 2013 18:24:17 +0200 Emmanuel Gil Peyrot Make ANM garbage collectable.
Fri, 04 Oct 2013 14:27:11 +0200 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Wed, 23 Oct 2013 18:24:08 +0200 Emmanuel Gil Peyrot Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
Wed, 23 Oct 2013 18:24:07 +0200 Emmanuel Gil Peyrot Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
Fri, 08 Nov 2013 13:40:53 +0100 Thibaut Girka [Boss rush] Mark removed lasers as such
Fri, 08 Nov 2013 13:24:37 +0100 Thibaut Girka Fix boss mode
Mon, 14 Oct 2013 12:45:21 +0200 Emmanuel Gil Peyrot Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Mon, 14 Oct 2013 12:20:55 +0200 Emmanuel Gil Peyrot Make enemy callbacks programmables.
Mon, 14 Oct 2013 12:20:39 +0200 Emmanuel Gil Peyrot Test target FPS for natural instead of non-zero.
Mon, 14 Oct 2013 12:12:52 +0200 Emmanuel Gil Peyrot Drop an useless dependency on Player from Orb, on Game from Laser.
Mon, 14 Oct 2013 12:11:01 +0200 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
Sat, 05 Oct 2013 22:00:53 +0200 Emmanuel Gil Peyrot Use a cached static float[16] instead of a list for default Matrix data.
Sat, 21 Sep 2013 20:26:39 +0200 Emmanuel Gil Peyrot Add friendly fire in netplay.
Fri, 04 Oct 2013 14:32:28 +0200 Emmanuel Gil Peyrot Fix gcc’s warnings with -Wall -Wextra.
Fri, 04 Oct 2013 14:28:49 +0200 Emmanuel Gil Peyrot Decrease PBG3 loading time by improving lzss and bitstream integration.
Fri, 04 Oct 2013 11:19:04 +0200 Emmanuel Gil Peyrot Remove identity lambda for interpolators, improves performances slightly.
Fri, 04 Oct 2013 11:11:02 +0200 Emmanuel Gil Peyrot Don’t compile files that don’t benefit from static typing.
Sat, 28 Sep 2013 20:11:41 +0200 Emmanuel Gil Peyrot Various netplay-related fixes.
Fri, 27 Sep 2013 19:01:47 +0200 Emmanuel Gil Peyrot Merge netplay branch.
Sun, 15 Jan 2012 15:36:23 +0100 Thibaut Girka Improve network latency by increasing game latency to 3 frames.
Thu, 29 Dec 2011 10:35:54 +0100 Thibaut Girka Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
Thu, 29 Dec 2011 01:10:34 +0100 Thibaut Girka Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
Wed, 28 Dec 2011 21:32:30 +0100 Thibaut Girka Fix a synchro issue... again...
Wed, 28 Dec 2011 21:09:55 +0100 Thibaut Girka Fix synchro bug
Wed, 28 Dec 2011 19:47:29 +0100 Thibaut Girka Hopefully improve performance
Wed, 28 Dec 2011 19:42:48 +0100 Thibaut Girka Fix several synchro issues
Wed, 28 Dec 2011 19:09:14 +0100 Thibaut Girka Fix synchro bug
Wed, 28 Dec 2011 19:07:37 +0100 Thibaut Girka Wait a bit for incoming messages...
Wed, 28 Dec 2011 18:47:37 +0100 Thibaut Girka Fix consistency
Wed, 28 Dec 2011 18:45:09 +0100 Thibaut Girka Experimental netplay! Yay!
Fri, 27 Sep 2013 18:02:04 +0200 Thibaut Girka Fix a crash when handling non-ascii paths
Mon, 16 Sep 2013 18:42:12 +0200 Emmanuel Gil Peyrot Cythonize pytouhou.game.text.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Type bullettype, itemtype and lasertype a bit.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
Mon, 16 Sep 2013 18:41:51 +0200 Emmanuel Gil Peyrot Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
Sat, 14 Sep 2013 01:05:42 +0200 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
Thu, 12 Sep 2013 15:47:08 +0200 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
Thu, 12 Sep 2013 14:43:38 +0200 Thibaut Girka Fix lasers sprite handling
Thu, 12 Sep 2013 11:59:24 +0200 Emmanuel Gil Peyrot Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
Wed, 11 Sep 2013 16:03:55 +0200 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Wed, 11 Sep 2013 15:55:19 +0200 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.
Wed, 11 Sep 2013 00:36:52 +0200 Emmanuel Gil Peyrot Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
Wed, 11 Sep 2013 00:36:50 +0200 Emmanuel Gil Peyrot Render to framebuffers first, and reposition some interface elements in the game area.
Wed, 11 Sep 2013 00:35:49 +0200 Emmanuel Gil Peyrot Make NativeText work with the fixed pipeline.
Fri, 06 Sep 2013 23:29:19 +0200 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
Fri, 06 Sep 2013 22:35:54 +0200 Emmanuel Gil Peyrot Move every rendering function from gamerunner to gamerenderer.
Thu, 05 Sep 2013 23:11:54 +0200 Emmanuel Gil Peyrot Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Sat, 10 Aug 2013 13:36:42 +0200 Emmanuel Gil Peyrot Display the name of a spellcard and the face of its invoker.
Tue, 16 Jul 2013 21:11:40 +0200 Emmanuel Gil Peyrot Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Mon, 02 Sep 2013 22:16:38 +0200 Emmanuel Gil Peyrot Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
Sat, 31 Aug 2013 07:39:04 +0200 Emmanuel Gil Peyrot Add an option to choose which game to play; currently only EoSD is supported.
Fri, 30 Aug 2013 23:32:36 +0200 Thibaut Girka Raise an exception if GL context creation fails instead of failing silently.
Fri, 30 Aug 2013 20:38:02 +0200 Thibaut Girka By default, only enable fps limiting if vsync doesn't do the job.
Fri, 30 Aug 2013 20:04:39 +0200 Emmanuel Gil Peyrot Give a friendlier error message if pkg-config isn’t found.
Fri, 30 Aug 2013 18:21:07 +0200 Emmanuel Gil Peyrot Add back Windows support, using GLEW for OpenGL.
Sat, 03 Aug 2013 15:49:11 +0200 Emmanuel Gil Peyrot Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Sat, 17 Aug 2013 17:44:11 +0200 Emmanuel Gil Peyrot Make Bullet.state an enum.
Sat, 17 Aug 2013 06:29:53 +0200 Emmanuel Gil Peyrot Make pytouhou.game.game an extension type.
Sat, 17 Aug 2013 06:01:45 +0200 Emmanuel Gil Peyrot Make pytouhou.game.item an extension type.
Sat, 17 Aug 2013 04:44:28 +0200 Emmanuel Gil Peyrot Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Fri, 30 Aug 2013 14:16:08 +0200 Emmanuel Gil Peyrot Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
Sat, 17 Aug 2013 02:36:05 +0200 Emmanuel Gil Peyrot Make pytouhou.game.effect an extension type.
Sat, 10 Aug 2013 15:21:39 +0200 Emmanuel Gil Peyrot Type Bullet more, to improve performances.
Sat, 10 Aug 2013 19:59:17 +0200 Emmanuel Gil Peyrot Make pytouhou.game.enemy an extension type.
Fri, 30 Aug 2013 14:16:08 +0200 Emmanuel Gil Peyrot Add a base Element class for every object in pytouhou.game.
Sat, 10 Aug 2013 20:48:17 +0200 Emmanuel Gil Peyrot Make pytouhou.game.sprite an extension type.
Sun, 11 Aug 2013 14:30:52 +0200 Emmanuel Gil Peyrot Make only one call to render_elements during interface rendering.
Wed, 07 Aug 2013 11:34:44 +0200 Emmanuel Gil Peyrot Make Interpolator an extension type.
Wed, 07 Aug 2013 11:34:42 +0200 Emmanuel Gil Peyrot Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
Wed, 07 Aug 2013 11:34:40 +0200 Emmanuel Gil Peyrot Improve Matrix representation, using float[16] instead of imbricated python lists.
Sun, 11 Aug 2013 14:30:52 +0200 Emmanuel Gil Peyrot Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Sun, 11 Aug 2013 14:23:50 +0200 Emmanuel Gil Peyrot Always run the first frame of an ANMRunner.
Sat, 10 Aug 2013 15:18:44 +0200 Emmanuel Gil Peyrot Split ANMRunner.run_frame into Sprite.update.
Fri, 30 Aug 2013 14:01:09 +0200 Emmanuel Gil Peyrot Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
Sat, 03 Aug 2013 15:49:04 +0200 Emmanuel Gil Peyrot Remove AnmWrapper, since ANMs are lists of entries now.
Sat, 03 Aug 2013 15:48:57 +0200 Emmanuel Gil Peyrot Implement PCB’s ANM2 format and vm.
Tue, 16 Jul 2013 21:17:22 +0200 Emmanuel Gil Peyrot Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Sat, 03 Aug 2013 15:48:51 +0200 Emmanuel Gil Peyrot Move the depth buffer clear outside of scissor, as per apitrace’s advice.
Tue, 16 Jul 2013 21:11:35 +0200 Emmanuel Gil Peyrot Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Make the anmviewer use the new architecture.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Make the Shader class use cython too.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Refactor window management in its own class.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet’s image loader with our SDL2_image-based one.
Wed, 06 Feb 2013 18:45:12 +0100 Thibaut Girka Re-implement frame control
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Thu, 22 Aug 2013 12:21:12 +0200 Emmanuel Gil Peyrot Remove the type of the self argument in extension types, as it clutters the code with useless information.
Tue, 16 Jul 2013 21:13:56 +0200 Emmanuel Gil Peyrot Importing everything makes the --help slow, call parse_args before the imports.
Tue, 16 Jul 2013 21:13:56 +0200 Emmanuel Gil Peyrot Add a --verbosity option, to disable logging for machines with a very slow terminal.
Sat, 22 Jun 2013 23:16:03 +0200 Emmanuel Gil Peyrot Follow the PEP-0394 guidelines, migrating from python to python2.
Wed, 12 Jun 2013 18:32:35 +0200 Emmanuel Gil Peyrot Let the gc do its work, don’t keep useless references.
Wed, 12 Jun 2013 18:30:08 +0200 Emmanuel Gil Peyrot Refactor the maths functions out of Renderer.
Wed, 12 Jun 2013 16:07:22 +0200 Emmanuel Gil Peyrot Remove indirect access to Matrix values.
Wed, 12 Jun 2013 16:03:30 +0200 Emmanuel Gil Peyrot Don’t render null-sized arrays of elements.
Wed, 12 Jun 2013 16:03:26 +0200 Emmanuel Gil Peyrot Move ascii_wrapper to the interface, as it is game-dependent.
Sun, 09 Jun 2013 22:54:33 +0200 Emmanuel Gil Peyrot Do the correct score calculation even when the enemy isn’t damageable.
Sun, 09 Jun 2013 22:53:25 +0200 Emmanuel Gil Peyrot Add a --no-particles option to remove particles.
Tue, 30 Apr 2013 01:48:25 +0200 Emmanuel Gil Peyrot Fix the --no-background option.
Sun, 24 Mar 2013 10:31:23 +0100 Emmanuel Gil Peyrot Make the anmviewer use the programmable pipeline too.
Sun, 24 Mar 2013 10:29:37 +0100 Emmanuel Gil Peyrot Add MoF’s hints support, and fix the Text timeout interface.
Sun, 17 Feb 2013 15:20:30 +0100 Emmanuel Gil Peyrot Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Sat, 16 Feb 2013 19:31:29 +0100 Emmanuel Gil Peyrot Add a version attribute to ANM0 and latest discovered instruction.
Thu, 14 Feb 2013 20:07:23 +0100 Emmanuel Gil Peyrot Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Tue, 12 Feb 2013 19:27:10 +0100 Emmanuel Gil Peyrot Add support for MoF’s hint format.
Tue, 12 Feb 2013 19:19:31 +0100 Emmanuel Gil Peyrot Make the background use a single vbo and offsets, just like the 2D code.
Tue, 12 Feb 2013 18:20:49 +0100 Emmanuel Gil Peyrot Move the background rendering code to pytouhou.ui.renderer.
Wed, 06 Feb 2013 21:41:05 +0100 Emmanuel Gil Peyrot Don’t duplicate values in sprite rendering data.
Wed, 06 Feb 2013 21:19:20 +0100 Emmanuel Gil Peyrot Use Buffer Objects instead of host pointers.
Wed, 06 Feb 2013 21:01:45 +0100 Emmanuel Gil Peyrot Don’t change the vertex attributes for each texture.
Wed, 06 Feb 2013 20:57:16 +0100 Emmanuel Gil Peyrot Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
Wed, 06 Feb 2013 19:55:54 +0100 Emmanuel Gil Peyrot Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Mon, 07 Jan 2013 22:06:02 +0100 Emmanuel Gil Peyrot When merging RGB and alpha data, get the C arrays only at the start of the loop.
Mon, 07 Jan 2013 21:13:32 +0100 Emmanuel Gil Peyrot Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
Mon, 12 Nov 2012 18:34:24 +0100 Emmanuel Gil Peyrot Use only half-size hitboxes for player.
Sun, 21 Oct 2012 23:02:41 +0200 Emmanuel Gil Peyrot Add "explosion", instruction 118.
Sun, 21 Oct 2012 23:02:40 +0200 Emmanuel Gil Peyrot Make particles behave as in the original game.
Sat, 20 Oct 2012 20:48:40 +0200 Emmanuel Gil Peyrot Display something at the start of a stage.
Sat, 20 Oct 2012 20:44:12 +0200 Emmanuel Gil Peyrot Cancel player lasers when she dies.
Sat, 20 Oct 2012 20:44:11 +0200 Emmanuel Gil Peyrot Add missing imports, and remove side-effects in asserts.
Tue, 02 Oct 2012 13:27:05 +0200 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
Fri, 07 Sep 2012 13:05:19 +0200 Emmanuel Gil Peyrot Replace wildcard imports with normal ones.
Fri, 07 Sep 2012 13:04:30 +0200 Emmanuel Gil Peyrot Fix the anmviewer, broken since changeset 370:74471afbac37.
Fri, 07 Sep 2012 12:54:40 +0200 Emmanuel Gil Peyrot Don’t hardcode background script for Widget.
Fri, 07 Sep 2012 12:54:38 +0200 Emmanuel Gil Peyrot Replace player position in game zone right after its move; fix shots offsets at boundaries.
Thu, 30 Aug 2012 11:34:56 +0200 Emmanuel Gil Peyrot Make a sound when an enemy is hit.
Wed, 29 Aug 2012 18:38:29 +0200 Emmanuel Gil Peyrot Add the debug feature to start a game at the end of a replay.
Wed, 29 Aug 2012 18:34:28 +0200 Emmanuel Gil Peyrot Add meaningful exceptions in format parsing.
Mon, 06 Aug 2012 23:10:09 +0200 Emmanuel Gil Peyrot Support more than one version of a vm.
Mon, 06 Aug 2012 23:01:33 +0200 Emmanuel Gil Peyrot Add an option to disable background.
Sun, 05 Aug 2012 18:19:42 +0200 Emmanuel Gil Peyrot Use an iterator to get the keystates from a replay.
Sun, 05 Aug 2012 16:37:26 +0200 Emmanuel Gil Peyrot Add the ability to save a replay.
Mon, 06 Aug 2012 22:52:22 +0200 Emmanuel Gil Peyrot Use a future-proof ECL parser.
Fri, 27 Jul 2012 18:57:40 +0200 Emmanuel Gil Peyrot Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
Fri, 27 Jul 2012 18:43:48 +0200 Emmanuel Gil Peyrot Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Wed, 11 Jul 2012 15:38:15 +0200 Thibaut Girka Fix crash with the demo version of Touhou 6
Wed, 11 Jul 2012 15:19:44 +0200 Thibaut Girka Minor optimizations
Tue, 10 Jul 2012 00:25:08 +0200 Thibaut Girka Various optimizations
Mon, 09 Jul 2012 22:15:07 +0200 Thibaut Girka Fix Rumia on timeout
Mon, 09 Jul 2012 22:14:55 +0200 Thibaut Girka Add more information to ECL debug messages
Mon, 09 Jul 2012 22:13:52 +0200 Thibaut Girka Empty ECL stack when calling a callback.
Mon, 09 Jul 2012 22:12:04 +0200 Thibaut Girka Enable debug messages when using --debug
Mon, 09 Jul 2012 21:12:10 +0200 Thibaut Girka (partially?) implement ECL's instruction 133
Mon, 09 Jul 2012 21:11:46 +0200 Thibaut Girka Rename set_visible to set_invisible, since it's what it does...
Mon, 09 Jul 2012 21:10:38 +0200 Thibaut Girka Fix Flandre's QED: Ripples of 495 years
Mon, 09 Jul 2012 21:09:56 +0200 Thibaut Girka Fix crash in ECL's kill_enemies
Sun, 08 Jul 2012 01:23:47 +0200 Thibaut Girka Make bosses clean their mess when timeouting
Sun, 08 Jul 2012 01:20:47 +0200 Thibaut Girka Fix Koakuma
Sun, 08 Jul 2012 00:42:17 +0200 Thibaut Girka Fix crasher
Sat, 07 Jul 2012 23:16:03 +0200 Thibaut Girka Fix bullet cancellation... again...
Sat, 07 Jul 2012 23:06:15 +0200 Thibaut Girka Fix callbacks
Sat, 07 Jul 2012 21:48:58 +0200 Thibaut Girka Allow Z as well as W to shoot.
Sat, 07 Jul 2012 21:47:51 +0200 Thibaut Girka Clean up effects left behind by lasers in boss rush mode
Sat, 07 Jul 2012 21:33:17 +0200 Thibaut Girka Fix timeout display issue (> 99 should be displayed as 99)
Sat, 07 Jul 2012 21:32:49 +0200 Thibaut Girka Fix remaining lives display issue
Thu, 05 Jul 2012 07:33:47 +0200 Thibaut Girka Quick and dirty fixes
Thu, 05 Jul 2012 01:06:02 +0200 Thibaut Girka Fix issue when disabling low life trigger
Thu, 05 Jul 2012 00:53:16 +0200 Emmanuel Gil Peyrot Show the size of the spellcard life.
Thu, 05 Jul 2012 00:38:47 +0200 Emmanuel Gil Peyrot Add a gauge and use it for the enemy life bar.
Thu, 05 Jul 2012 00:11:19 +0200 Emmanuel Gil Peyrot Display a boss remaining lives and timeout.
Wed, 04 Jul 2012 23:53:18 +0200 Thibaut Girka Minor fix in boss rush mode
Wed, 04 Jul 2012 23:41:28 +0200 Emmanuel Gil Peyrot Implement sfx for player and enemies.
Wed, 04 Jul 2012 23:10:23 +0200 Thibaut Girka Fix crash when changing levels.
Wed, 04 Jul 2012 23:05:21 +0200 Emmanuel Gil Peyrot Clean music playback API a little.
Wed, 04 Jul 2012 22:52:02 +0200 Thibaut Girka Increase player's power stats during skipped frames in boss rush mode.
Wed, 04 Jul 2012 21:38:00 +0200 Emmanuel Gil Peyrot Implement continues when the lives fall bellow 0.
Wed, 04 Jul 2012 18:08:57 +0200 Emmanuel Gil Peyrot Print an error when all the needed files aren’t present.
Sun, 01 Jul 2012 18:07:33 +0200 Thibaut Girka Skip dialogs in the boss rush mode, and make boss rush skipping faster
Sun, 01 Jul 2012 18:06:11 +0200 Thibaut Girka Fix MSG skipping.
Sun, 01 Jul 2012 11:43:38 +0200 Thibaut Girka Fix bullet cancellation and removal
Sun, 01 Jul 2012 01:07:41 +0200 Thibaut Girka Add options to set FPS limit and disable double buffering
Sat, 30 Jun 2012 20:50:37 +0200 Emmanuel Gil Peyrot Prevent story mode in easy to go beyond stage 5.
Sat, 30 Jun 2012 20:10:45 +0200 Thibaut Girka Add a boss rush mode
Sat, 30 Jun 2012 19:37:21 +0200 Emmanuel Gil Peyrot Add the story mode.
Sat, 30 Jun 2012 13:02:24 +0200 Thibaut Girka Add a GameRunner.load_game method to allow level changes.
Sun, 24 Jun 2012 17:00:07 +0200 Thibaut Girka Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thu, 21 Jun 2012 19:59:41 +0200 Emmanuel Gil Peyrot Fix some replay synchronization issues and update the TODO.
Thu, 21 Jun 2012 15:01:25 +0200 Emmanuel Gil Peyrot Display the text when collecting an item.
Thu, 21 Jun 2012 15:01:01 +0200 Emmanuel Gil Peyrot Add a very simple music player, for testing purpose.
Thu, 21 Jun 2012 15:01:01 +0200 Emmanuel Gil Peyrot Add music support for >PCB.
Mon, 18 Jun 2012 21:16:40 +0200 Thibaut Girka Fix music looping
Wed, 13 Jun 2012 22:53:57 +0200 Thibaut Girka Display lives and bombs.
Thu, 24 May 2012 20:23:57 +0200 Thibaut Girka Give a better interface for text handling.
Wed, 13 Jun 2012 15:29:43 +0200 Emmanuel Gil Peyrot Implement music playback.
Wed, 23 May 2012 19:33:17 +0200 Emmanuel Gil Peyrot Cancel the bullets when a boss is killed and transfer them to the score.
Thu, 17 May 2012 14:19:00 +0200 Emmanuel Gil Peyrot Use Enemy.die_score.
Thu, 17 May 2012 14:15:19 +0200 Emmanuel Gil Peyrot Move callbacks handling inside Enemy.
Tue, 15 May 2012 03:26:52 +0200 Emmanuel Gil Peyrot Add a TODO list.
Thu, 29 Mar 2012 21:18:35 +0200 Thibaut Girka Fix a bug with ECL instruction 96, and fix overall ECL handling.
Fri, 23 Mar 2012 16:27:07 +0100 Thibaut Girka Add out-of-screen item indicators.
Wed, 14 Mar 2012 19:27:39 +0100 Thibaut Girka Fix Sakuya's daggers in stage 6.
Wed, 14 Mar 2012 19:07:15 +0100 Thibaut Girka Implement hardcoded function 9.
Wed, 14 Mar 2012 19:05:23 +0100 Thibaut Girka Fix Remilia's “Red Magic”.
Wed, 14 Mar 2012 19:02:45 +0100 Thibaut Girka Fix angle between salves of circle-distributed bullets.
Wed, 14 Mar 2012 17:00:43 +0100 Thibaut Girka Implement hardcoded function 11.
Wed, 14 Mar 2012 11:28:15 +0100 Thibaut Girka Implement Remilia's laser webs.
Tue, 13 Mar 2012 20:02:01 +0100 Thibaut Girka Fix difficulty modifiers within spellcards.
Tue, 13 Mar 2012 19:52:42 +0100 Thibaut Girka Minor refactoring
Tue, 13 Mar 2012 19:18:14 +0100 Thibaut Girka Rename a few attributes/methods to make a little more sense.
Tue, 13 Mar 2012 18:45:43 +0100 Thibaut Girka Minor cleanup
Tue, 13 Mar 2012 18:38:14 +0100 Thibaut Girka Update attribute names to reflect the actual interface.
Sat, 10 Mar 2012 20:37:15 +0100 Thibaut Girka Add score/effective_score distinction and prepare for highscore handling.
Sat, 10 Mar 2012 20:31:49 +0100 Thibaut Girka Fix ECL instruction 119.
Sat, 10 Mar 2012 20:30:55 +0100 Thibaut Girka Avoid segfaults in the unlikely case a huge number of sprites is rendered.
Sat, 10 Mar 2012 17:47:03 +0100 Emmanuel Gil Peyrot Add the game interface.
Fri, 09 Mar 2012 21:43:33 +0100 Elias Boutaleb Implemented Sakuya's time stop.
Tue, 06 Mar 2012 18:58:41 +0100 Thibaut Girka Improve heuristic to filter out non-game exes (like custom.exe).
Tue, 06 Mar 2012 17:45:14 +0100 Thibaut Girka Fix relative path handling and os-specific path separators.
Fri, 02 Mar 2012 09:38:35 +0100 Emmanuel Gil Peyrot Implement hardcoded function 8 for Remilia.
Thu, 01 Mar 2012 19:44:35 +0100 Emmanuel Gil Peyrot Fix Remilia’s bat form.
Tue, 21 Feb 2012 14:28:38 +0100 Emmanuel Gil Peyrot Add player lasers for MarisaB.
Mon, 20 Feb 2012 18:58:07 +0100 Thibaut Girka Implement laser collision.
Fri, 17 Feb 2012 21:19:57 +0100 Thibaut Girka Add TH6 score.dat support.
Wed, 15 Feb 2012 19:20:06 +0100 Thibaut Girka Refactor a bit and fix Rumia's disparition.
Wed, 15 Feb 2012 18:37:52 +0100 Thibaut Girka Display lasers' “launch anim”.
Wed, 15 Feb 2012 15:57:15 +0100 Thibaut Girka Fix launch_anim_offsets.
Mon, 13 Feb 2012 12:00:57 +0100 Emmanuel Gil Peyrot Make anmviewer work with newest anmwrapper.
Sun, 12 Feb 2012 18:09:56 +0100 Thibaut Girka Fix Patchouly's Royal Flare.
Sun, 12 Feb 2012 16:06:03 +0100 Emmanuel Gil Peyrot Implement dialogs (MSG files).
Sun, 12 Feb 2012 15:51:00 +0100 Thibaut Girka Document some AnmWrapper related functions.
Sun, 12 Feb 2012 15:50:32 +0100 Thibaut Girka Fix time stop handling.
Sun, 12 Feb 2012 02:09:16 +0100 Thibaut Girka Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
Sat, 11 Feb 2012 16:43:54 +0100 Thibaut Girka Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
Fri, 10 Feb 2012 11:01:11 +0100 Thibaut Girka Fix bullet spawning along lasers.
Wed, 08 Feb 2012 19:56:56 +0100 Thibaut Girka Fix ANM interpolators.
Wed, 08 Feb 2012 18:43:39 +0100 Thibaut Girka Fix sprite rotation/translation.
Mon, 06 Feb 2012 19:38:54 +0100 Thibaut Girka Fix generation of bullets/items position from lasers.
Mon, 06 Feb 2012 19:17:46 +0100 Thibaut Girka Fix initial laser offset.
Sun, 05 Feb 2012 23:45:41 +0100 Thibaut Girka Fix spellcard number 0.
Sun, 05 Feb 2012 23:43:12 +0100 Thibaut Girka Implement hardcoded function 14 used by spellcard “Lævateinn”.
Sun, 05 Feb 2012 23:41:55 +0100 Thibaut Girka Partially implement lasers.
Tue, 24 Jan 2012 23:26:53 +0100 Thibaut Girka Partially implement hardcoded function 16, used for QED: ripples of 495 years
Tue, 24 Jan 2012 02:22:50 +0100 Thibaut Girka Fix timeout handling
Tue, 24 Jan 2012 00:56:31 +0100 Thibaut Girka Fix visibility handling
Tue, 24 Jan 2012 00:19:23 +0100 Thibaut Girka Partially fix some of Flandre's spellcards.
Mon, 23 Jan 2012 23:00:55 +0100 Thibaut Girka Fix set_visible.
Mon, 23 Jan 2012 23:00:42 +0100 Thibaut Girka Fix callback handling and damage dealing.
Mon, 23 Jan 2012 22:04:40 +0100 Thibaut Girka Fix Sakuya's bouncing knives
Mon, 23 Jan 2012 19:01:04 +0100 Emmanuel Gil Peyrot Implement ECL’s 3rd hardcoded function.
Mon, 23 Jan 2012 02:04:13 +0100 Emmanuel Gil Peyrot Use better defaults for player, and start the stage as if in practice mode.
Sun, 15 Jan 2012 19:39:01 +0100 Emmanuel Gil Peyrot Homogenise score increase in item collection, in prevision for text handling.
Mon, 23 Jan 2012 01:40:07 +0100 Thibaut Girka Add support for reading from a directory instead of a PBG3 (for debugging purposes).
Mon, 23 Jan 2012 00:58:03 +0100 Thibaut Girka Automatically search data files using different names.
Mon, 23 Jan 2012 00:03:06 +0100 Thibaut Girka Add heuristics to extract character data from the demo .exe.
Sun, 22 Jan 2012 22:38:58 +0100 Thibaut Girka Implement bullet flags 1024 and 2048 (bouncing bullet).
Sun, 22 Jan 2012 22:08:36 +0100 Thibaut Girka Minor performance improvement.
Sun, 22 Jan 2012 22:03:57 +0100 Thibaut Girka Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Sun, 22 Jan 2012 21:54:07 +0100 Thibaut Girka Switch Bullet to Cython to improve performances.
Sun, 22 Jan 2012 21:41:18 +0100 Thibaut Girka Refactor pytouhou.game.bullet.
Sun, 22 Jan 2012 19:47:40 +0100 Thibaut Girka Fix bullet removal condition.
Sun, 22 Jan 2012 18:03:47 +0100 Thibaut Girka Preload textures to avoid slowdowns during gameplay
Sun, 22 Jan 2012 17:42:44 +0100 Thibaut Girka Fix initial bullet speed
Sun, 22 Jan 2012 15:54:51 +0100 Thibaut Girka Improve data reading perfs
Sun, 22 Jan 2012 14:24:38 +0100 Thibaut Girka Change position/speed interpoletor handling to match the original game more closely.
Sun, 22 Jan 2012 11:39:29 +0100 Thibaut Girka Change ECL special function 0 in order to match the game more closely (again)
Sat, 21 Jan 2012 21:14:24 +0100 Thibaut Girka Change ECL special function 0 in order to match the game more closely.
Sat, 21 Jan 2012 21:03:53 +0100 Emmanuel Gil Peyrot Use the correct animation for player death.
Sun, 15 Jan 2012 18:09:25 +0100 Emmanuel Gil Peyrot Fix instruction 70 to always fire to the right.
Sun, 15 Jan 2012 15:22:26 +0100 Emmanuel Gil Peyrot Use the correct behaviour for flag 1 in bullet.
Mon, 02 Jan 2012 18:46:55 +0100 Thibaut Girka Implement ANM0 instruction 29 and fix 24
Sat, 31 Dec 2011 02:25:06 +0100 Emmanuel Gil Peyrot Drop the correct amount of power with 119.
Mon, 02 Jan 2012 15:54:19 +0100 Thibaut Girka Update sprite's property even while waiting
Mon, 02 Jan 2012 15:46:29 +0100 Emmanuel Gil Peyrot Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Sun, 01 Jan 2012 23:52:53 +0100 Thibaut Girka Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
Sun, 01 Jan 2012 23:51:01 +0100 Thibaut Girka Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
Sun, 01 Jan 2012 21:12:50 +0100 Thibaut Girka Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
Sun, 01 Jan 2012 20:23:00 +0100 Thibaut Girka Fix ANM interrupts
Sun, 01 Jan 2012 19:51:34 +0100 Emmanuel Gil Peyrot Add an anmviewer script.
Sun, 01 Jan 2012 19:47:34 +0100 Thibaut Girka Implement ANM0 interrupts
Sat, 31 Dec 2011 16:31:10 +0100 Emmanuel Gil Peyrot Do a little cleanup, and fix PCB SHT usage.
Sat, 31 Dec 2011 03:08:01 +0100 Emmanuel Gil Peyrot Fix instructions 69 and 71.
Sat, 31 Dec 2011 02:50:04 +0100 Thibaut Girka Fix replay handling a bit
Sat, 31 Dec 2011 02:15:51 +0100 Thibaut Girka Hopefully implement “accelerating” bullets
Fri, 30 Dec 2011 19:17:55 +0100 Thibaut Girka Search for 102h.exe in the game directory instead of the current directory.
Fri, 30 Dec 2011 19:10:49 +0100 Thibaut Girka Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
Fri, 30 Dec 2011 18:37:06 +0100 Emmanuel Gil Peyrot Add “SHT” support to EoSD, and do a little cleanup.
Tue, 20 Dec 2011 21:17:34 +0100 Thibaut Girka Add basic cx_Freeze support in order to freeze to a windows executable.
Tue, 20 Dec 2011 21:36:14 +0100 Emmanuel Gil Peyrot Actually use offset of Sprite in spellcard’s effect, and place it correctly.
Mon, 19 Dec 2011 22:18:11 +0100 Thibaut Girka Fix setup.py...
Mon, 19 Dec 2011 21:35:40 +0100 Thibaut Girka Move game size in the game's definition, and don't keep changing the window's size.
Mon, 19 Dec 2011 20:29:30 +0100 Thibaut Girka Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
Sun, 18 Dec 2011 21:23:51 +0100 Thibaut Girka Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
Sun, 18 Dec 2011 20:47:48 +0100 Thibaut Girka Refactor rendering code a bit.
Sun, 18 Dec 2011 19:51:29 +0100 Emmanuel Gil Peyrot Don’t try to render effect if there is no game.
Sun, 18 Dec 2011 14:14:32 +0100 Emmanuel Gil Peyrot Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Thu, 15 Dec 2011 19:24:11 +0100 Thibaut Girka Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
Mon, 05 Dec 2011 23:57:58 +0100 Thibaut Girka Minor changes to the setup script
Sat, 17 Dec 2011 21:18:39 +0100 Emmanuel Gil Peyrot Change background during spellcards.
Wed, 07 Dec 2011 14:03:16 +0100 Emmanuel Gil Peyrot Pass the real speed to Player. Thanks to elghinn for discovering the bug.
Wed, 07 Dec 2011 13:23:02 +0100 Emmanuel Gil Peyrot Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
Tue, 29 Nov 2011 23:18:07 +0100 Emmanuel Gil Peyrot Add support for PCB’s SHT format.
Sun, 27 Nov 2011 15:13:31 +0100 Emmanuel Gil Peyrot Add a distutils setup and don’t hardcode DAT list.
Sat, 26 Nov 2011 20:39:04 +0100 Thibaut Girka Hopefully fix enemy-player collision
Fri, 25 Nov 2011 23:41:24 +0100 Thibaut Girka Make death animation closer to the original
Tue, 22 Nov 2011 20:51:35 +0100 Emmanuel Gil Peyrot Implement collidable boolean of enemy.
Tue, 08 Nov 2011 23:01:18 -0800 Emmanuel Gil Peyrot Create enemy with negative life as it should be.
Tue, 08 Nov 2011 22:10:44 -0800 Emmanuel Gil Peyrot Implement autocollection of items.
Sat, 05 Nov 2011 20:19:15 +0100 Thibaut Girka Minor refactoring
Sat, 05 Nov 2011 19:43:11 +0100 Thibaut Girka Fix ReimuA, and refactor Player a bit.
Tue, 01 Nov 2011 13:50:33 +0100 Thibaut Girka Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
Tue, 01 Nov 2011 13:46:03 +0100 Thibaut Girka Add some documentation (argh, so much left to document!)
Mon, 31 Oct 2011 19:29:47 +0100 Thibaut Girka Make pylint slightly happier (and code analysis easier)
Mon, 31 Oct 2011 19:01:09 +0100 Thibaut Girka Handle enemy collisions and damages in a way closer to the original game.
Mon, 31 Oct 2011 18:08:26 +0100 Thibaut Girka Batch more sprites!
Mon, 31 Oct 2011 17:54:06 +0100 Thibaut Girka Fix orbs' original position
Mon, 31 Oct 2011 09:38:57 -0700 Emmanuel Gil Peyrot Implement orbs.
Sun, 30 Oct 2011 11:31:19 -0700 Emmanuel Gil Peyrot Modify difficulty when it has to.
Sun, 30 Oct 2011 11:29:08 -0700 Emmanuel Gil Peyrot Do the right action when collecting an item.
Sat, 29 Oct 2011 14:21:42 -0700 Emmanuel Gil Peyrot Add a subclass for each character, and implement player attacks.
Sat, 29 Oct 2011 11:42:22 +0200 Thibaut Girka Fix ECL function calls... again
Fri, 28 Oct 2011 23:07:45 +0200 Thibaut Girka Fix ECL function calls
Fri, 28 Oct 2011 12:38:26 +0200 Thibaut Girka Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thu, 27 Oct 2011 15:17:21 -0700 Emmanuel Gil Peyrot Use the right “random” item drop function.
Thu, 27 Oct 2011 15:09:42 -0700 Emmanuel Gil Peyrot Set the correct invulnerability time.
Thu, 27 Oct 2011 15:09:42 -0700 Emmanuel Gil Peyrot Fix a few things about particles.
Thu, 27 Oct 2011 21:53:26 +0200 Thibaut Girka Fix handling for replay files not beginning with stage 1
Thu, 27 Oct 2011 14:24:07 +0200 Thibaut Girka Fix replay handling and add support for encrypted replays
Wed, 26 Oct 2011 17:54:03 -0700 Emmanuel Gil Peyrot Implement replays.
Wed, 26 Oct 2011 15:03:50 -0700 Emmanuel Gil Peyrot Parse command line with argparse.
Wed, 26 Oct 2011 03:03:39 -0700 Emmanuel Gil Peyrot Don’t reinitialize variables when another sub is called.
Wed, 26 Oct 2011 02:38:50 -0700 Emmanuel Gil Peyrot When touched, drop the items at the right place, and add precisions about particles.
Wed, 26 Oct 2011 02:27:00 -0700 Emmanuel Gil Peyrot Implement two new ECL instructions.
Tue, 25 Oct 2011 01:29:40 +0200 Thibaut Girka (Hopefully) use difficulty as it should.
Sun, 23 Oct 2011 14:50:44 -0700 Emmanuel Gil Peyrot Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Sun, 23 Oct 2011 23:28:22 +0200 Thibaut Girka Freeze time during spellcards
Sun, 23 Oct 2011 21:00:53 +0200 Thibaut Girka Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
Sun, 23 Oct 2011 05:11:48 -0700 Emmanuel Gil Peyrot Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Sun, 23 Oct 2011 01:53:44 -0700 Emmanuel Gil Peyrot Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Sat, 22 Oct 2011 06:21:38 -0700 Emmanuel Gil Peyrot Add grazing check.
Fri, 21 Oct 2011 10:45:07 -0700 Emmanuel Gil Peyrot Don’t collect the items you drop while dying…
Fri, 21 Oct 2011 19:20:03 +0200 Thibaut Girka Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
Fri, 21 Oct 2011 09:37:23 -0700 Emmanuel Gil Peyrot Move effects where they should be.
Fri, 21 Oct 2011 09:29:16 -0700 Emmanuel Gil Peyrot Implement player death.
Thu, 20 Oct 2011 06:34:35 -0700 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
Thu, 20 Oct 2011 03:15:55 -0700 Emmanuel Gil Peyrot Implement move anm instructions.
Tue, 18 Oct 2011 16:25:10 -0700 Emmanuel Gil Peyrot Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Tue, 18 Oct 2011 14:03:18 -0700 Emmanuel Gil Peyrot Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Tue, 18 Oct 2011 13:37:55 -0700 Emmanuel Gil Peyrot Fix default death animation.
Tue, 18 Oct 2011 13:17:23 -0700 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
Tue, 18 Oct 2011 07:35:02 -0700 Emmanuel Gil Peyrot Implement item dropping by enemies.
Sun, 16 Oct 2011 08:01:28 -0700 Emmanuel Gil Peyrot Implement player bullets rendering and updating.
Sun, 16 Oct 2011 07:41:26 -0700 Emmanuel Gil Peyrot Implement player bullets in Bullet.
Sun, 16 Oct 2011 07:42:11 -0700 Emmanuel Gil Peyrot Add character choosing in CLI.
Tue, 11 Oct 2011 11:29:33 +0200 Thibaut Girka Add bullet cancel anim support
Tue, 11 Oct 2011 11:17:39 +0200 Thibaut Girka Clean up bullets when starting a spellcard
Mon, 10 Oct 2011 19:01:23 +0200 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
Mon, 10 Oct 2011 18:56:13 +0200 Thibaut Girka Minor cleanup
Mon, 10 Oct 2011 18:42:02 +0200 Thibaut Girka Remove half of the new_enemy/pop_enemy mess.
Mon, 10 Oct 2011 18:34:36 +0200 Thibaut Girka Rename a few functions, move a few things around...
Sun, 09 Oct 2011 16:55:49 -0700 Emmanuel Gil Peyrot Implement two new instructions.
Sun, 09 Oct 2011 16:55:18 -0700 Emmanuel Gil Peyrot Implement enemy killing.
Sun, 09 Oct 2011 16:54:49 -0700 Emmanuel Gil Peyrot Add falling items.
Sun, 09 Oct 2011 15:32:43 -0700 Emmanuel Gil Peyrot Add collisions with enemies and items.
Tue, 04 Oct 2011 23:32:02 +0200 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
Tue, 04 Oct 2011 23:09:41 +0200 Thibaut Girka Introduce items, implement ECL instruction 83
Tue, 04 Oct 2011 18:13:26 +0200 Thibaut Girka Fix bullet flags 16 and 32 handling
Tue, 04 Oct 2011 17:52:37 +0200 Thibaut Girka Work around a bug in nouveau
Tue, 04 Oct 2011 17:52:12 +0200 Thibaut Girka Fix a crash with ECL instruction 25
Mon, 03 Oct 2011 22:42:26 +0200 Thibaut Girka Evil workaround to pyglet's X11 backend
Mon, 03 Oct 2011 22:20:03 +0200 Thibaut Girka Fix bullet orientation in some cases (Meiling's last spellcard)
Fri, 30 Sep 2011 11:19:33 -0700 Emmanuel Gil Peyrot Fix a stupid inversion of properties.
Sun, 25 Sep 2011 21:00:43 +0200 Thibaut Girka Add max bullets limit
Sun, 25 Sep 2011 20:56:14 +0200 Thibaut Girka Simple collision detection
Sun, 25 Sep 2011 20:18:30 +0200 Thibaut Girka Fix draw order to match EoSD's
Sun, 25 Sep 2011 20:16:13 +0200 Thibaut Girka Fix move_to (handle variables) and spawn_enemy
Sun, 25 Sep 2011 19:59:41 +0200 Thibaut Girka Add EoSD's hitboxes
Sun, 25 Sep 2011 19:55:58 +0200 Thibaut Girka Fix player hitboxes
Fri, 23 Sep 2011 10:08:33 -0700 Emmanuel Gil Peyrot Add CLI rank choosing.
Fri, 23 Sep 2011 10:05:20 -0700 Emmanuel Gil Peyrot Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
Fri, 23 Sep 2011 02:52:09 -0700 Emmanuel Gil Peyrot Implement instruction 74.
Fri, 16 Sep 2011 11:21:33 -0700 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
Sun, 11 Sep 2011 07:34:34 -0700 Emmanuel Gil Peyrot Add reading support for the MSG format.
Sun, 11 Sep 2011 05:13:43 -0700 Emmanuel Gil Peyrot Fix initial angle of bullets with bullet_launch_offset enabled.
Sun, 11 Sep 2011 02:02:59 +0200 Thibaut Girka Use Cython, improve performances!
Sat, 10 Sep 2011 22:48:56 +0200 Thibaut Girka Introduce characters!
Sat, 10 Sep 2011 18:33:45 +0200 Thibaut Girka Fix potential crash
Sat, 10 Sep 2011 16:21:59 +0200 Thibaut Girka Fix Cirno's freezing bullets
Sat, 10 Sep 2011 16:13:54 +0200 Thibaut Girka Fix bullets
Sat, 10 Sep 2011 15:35:18 +0200 Thibaut Girka Fix a rendering bug
Sat, 10 Sep 2011 15:04:47 +0200 Thibaut Girka Small refactoring and massive performance improvements
Sat, 10 Sep 2011 12:16:36 +0200 Thibaut Girka Fix a few things with special bullet flags
Sat, 10 Sep 2011 11:58:24 +0200 Thibaut Girka Various optimizations
Sat, 10 Sep 2011 01:26:30 +0200 Thibaut Girka Add support for launch animations! (Warning: slow :()
Fri, 09 Sep 2011 21:36:53 +0200 Thibaut Girka More impressive data, use a wider range of things, and document things!
Thu, 08 Sep 2011 12:46:05 +0200 Thibaut Girka Small refactoring and massive performance improvement
Wed, 07 Sep 2011 18:12:24 +0200 Thibaut Girka Switch from pygame + PyOpenGL to pyglet
Wed, 07 Sep 2011 15:43:46 +0200 Thibaut Girka Fix std parsing
Wed, 07 Sep 2011 12:10:28 +0200 Thibaut Girka [Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
Wed, 07 Sep 2011 10:51:08 +0200 Thibaut Girka Welcome self-sufficient data!
Wed, 07 Sep 2011 00:40:14 +0200 Thibaut Girka Add sample data
Wed, 07 Sep 2011 00:29:12 +0200 Thibaut Girka Fix special bullet function/flags handling
Wed, 07 Sep 2011 00:17:11 +0200 Thibaut Girka Minor changes
Tue, 06 Sep 2011 22:40:45 +0200 Thibaut Girka Add writing support to pytouhou.formats.ecl!
Tue, 06 Sep 2011 21:28:44 +0200 Thibaut Girka Fix a few, minor things
Tue, 06 Sep 2011 16:40:32 +0200 Thibaut Girka Add writing support to pytouhou.formats.std!
Tue, 06 Sep 2011 13:54:40 +0200 Thibaut Girka Implement bullet_launch_offset thing
Tue, 06 Sep 2011 00:26:13 +0200 Thibaut Girka Move everything graphical to pytouhou.opengl!
Mon, 05 Sep 2011 23:04:43 +0200 Thibaut Girka (almost) implement Cirno's freezing spellcard
Mon, 05 Sep 2011 22:40:46 +0200 Thibaut Girka Minor refactoring
Mon, 05 Sep 2011 17:18:47 +0200 Thibaut Girka A few changes in the execution order to match 102h.exe
Mon, 05 Sep 2011 17:18:23 +0200 Thibaut Girka Implement ECL instruction 75 in the same exact way as 102h.exe
Mon, 05 Sep 2011 01:07:43 +0200 Thibaut Girka Fix boss callback, handle a few more callbacks
Mon, 05 Sep 2011 00:41:23 +0200 Thibaut Girka Handle variables in ECL instruction 82
Mon, 05 Sep 2011 00:30:09 +0200 Thibaut Girka Disable debug-level logging
Mon, 05 Sep 2011 00:29:31 +0200 Thibaut Girka Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Sun, 04 Sep 2011 23:55:35 +0200 Thibaut Girka Change a debug string to avoid confusion
Sun, 04 Sep 2011 23:51:14 +0200 Thibaut Girka Rename pytouhou.game.enemymanager to pytouhou.game.enemy
Sun, 04 Sep 2011 23:50:00 +0200 Thibaut Girka Refactor \o/
Sun, 04 Sep 2011 21:50:50 +0200 Thibaut Girka Handle ECL instruction 18
Sun, 04 Sep 2011 12:52:47 -0700 Emmanuel Gil Peyrot Handle ECL opcodes with string.
Sun, 04 Sep 2011 20:04:00 +0200 Thibaut Girka Various minor optimisations and refactoring
Sun, 04 Sep 2011 17:34:45 +0200 Thibaut Girka Handle timeout callbacks, and clean up unneeded things
Sun, 04 Sep 2011 17:33:40 +0200 Thibaut Girka Minor refactoring and optimizations. Drop stageviewer.
Sun, 04 Sep 2011 10:19:42 +0200 Thibaut Girka Fix ECL instruction 3
Sun, 04 Sep 2011 10:12:15 +0200 Thibaut Girka Minor refactoring
Sun, 04 Sep 2011 09:36:51 +0200 Thibaut Girka Fix attack flags implementation
Sat, 03 Sep 2011 17:44:48 -0700 Emmanuel Gil Peyrot Ugly implementation of three new attack flags.
Sun, 04 Sep 2011 01:09:28 +0200 Thibaut Girka Fix add_int
Sun, 04 Sep 2011 00:49:22 +0200 Thibaut Girka Handle a few attack flags
Sat, 03 Sep 2011 23:34:12 +0200 Thibaut Girka Various optimizations
Sat, 03 Sep 2011 22:58:13 +0200 Thibaut Girka Oops O:)
Sat, 03 Sep 2011 22:22:58 +0200 Thibaut Girka Basic bullet handling! Clean up as soon as possible :p
Sat, 03 Sep 2011 22:16:47 +0200 Thibaut Girka Fix a few things
Sat, 03 Sep 2011 22:08:40 +0200 Thibaut Girka Handle one more ANM instruction, and handle sprite indexes offsets
Sat, 03 Sep 2011 20:15:13 +0200 Thibaut Girka Fix set_random_sprite's format
Sat, 03 Sep 2011 18:17:39 +0200 Thibaut Girka Handle a few more ECL instructions. Prepare for bullet handling \o/
Wed, 31 Aug 2011 13:51:42 +0200 Thibaut Girka Fix/rename/comment a few things
Tue, 30 Aug 2011 18:44:58 -0700 Emmanuel Gil Peyrot Handle a new ECL instruction, and add some names.