log

age author description
Sun, 09 Oct 2011 15:32:43 -0700 Emmanuel Gil Peyrot Add collisions with enemies and items.
Tue, 04 Oct 2011 23:32:02 +0200 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
Tue, 04 Oct 2011 23:09:41 +0200 Thibaut Girka Introduce items, implement ECL instruction 83
Tue, 04 Oct 2011 18:13:26 +0200 Thibaut Girka Fix bullet flags 16 and 32 handling
Tue, 04 Oct 2011 17:52:37 +0200 Thibaut Girka Work around a bug in nouveau
Tue, 04 Oct 2011 17:52:12 +0200 Thibaut Girka Fix a crash with ECL instruction 25
Mon, 03 Oct 2011 22:42:26 +0200 Thibaut Girka Evil workaround to pyglet's X11 backend
Mon, 03 Oct 2011 22:20:03 +0200 Thibaut Girka Fix bullet orientation in some cases (Meiling's last spellcard)
Fri, 30 Sep 2011 11:19:33 -0700 Emmanuel Gil Peyrot Fix a stupid inversion of properties.
Sun, 25 Sep 2011 21:00:43 +0200 Thibaut Girka Add max bullets limit
Sun, 25 Sep 2011 20:56:14 +0200 Thibaut Girka Simple collision detection
Sun, 25 Sep 2011 20:18:30 +0200 Thibaut Girka Fix draw order to match EoSD's
Sun, 25 Sep 2011 20:16:13 +0200 Thibaut Girka Fix move_to (handle variables) and spawn_enemy
Sun, 25 Sep 2011 19:59:41 +0200 Thibaut Girka Add EoSD's hitboxes
Sun, 25 Sep 2011 19:55:58 +0200 Thibaut Girka Fix player hitboxes
Fri, 23 Sep 2011 10:08:33 -0700 Emmanuel Gil Peyrot Add CLI rank choosing.
Fri, 23 Sep 2011 10:05:20 -0700 Emmanuel Gil Peyrot Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
Fri, 23 Sep 2011 02:52:09 -0700 Emmanuel Gil Peyrot Implement instruction 74.
Fri, 16 Sep 2011 11:21:33 -0700 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
Sun, 11 Sep 2011 07:34:34 -0700 Emmanuel Gil Peyrot Add reading support for the MSG format.
Sun, 11 Sep 2011 05:13:43 -0700 Emmanuel Gil Peyrot Fix initial angle of bullets with bullet_launch_offset enabled.
Sun, 11 Sep 2011 02:02:59 +0200 Thibaut Girka Use Cython, improve performances!
Sat, 10 Sep 2011 22:48:56 +0200 Thibaut Girka Introduce characters!
Sat, 10 Sep 2011 18:33:45 +0200 Thibaut Girka Fix potential crash
Sat, 10 Sep 2011 16:21:59 +0200 Thibaut Girka Fix Cirno's freezing bullets
Sat, 10 Sep 2011 16:13:54 +0200 Thibaut Girka Fix bullets
Sat, 10 Sep 2011 15:35:18 +0200 Thibaut Girka Fix a rendering bug
Sat, 10 Sep 2011 15:04:47 +0200 Thibaut Girka Small refactoring and massive performance improvements
Sat, 10 Sep 2011 12:16:36 +0200 Thibaut Girka Fix a few things with special bullet flags
Sat, 10 Sep 2011 11:58:24 +0200 Thibaut Girka Various optimizations
Sat, 10 Sep 2011 01:26:30 +0200 Thibaut Girka Add support for launch animations! (Warning: slow :()
Fri, 09 Sep 2011 21:36:53 +0200 Thibaut Girka More impressive data, use a wider range of things, and document things!
Thu, 08 Sep 2011 12:46:05 +0200 Thibaut Girka Small refactoring and massive performance improvement
Wed, 07 Sep 2011 18:12:24 +0200 Thibaut Girka Switch from pygame + PyOpenGL to pyglet
Wed, 07 Sep 2011 15:43:46 +0200 Thibaut Girka Fix std parsing
Wed, 07 Sep 2011 12:10:28 +0200 Thibaut Girka [Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
Wed, 07 Sep 2011 10:51:08 +0200 Thibaut Girka Welcome self-sufficient data!
Wed, 07 Sep 2011 00:40:14 +0200 Thibaut Girka Add sample data
Wed, 07 Sep 2011 00:29:12 +0200 Thibaut Girka Fix special bullet function/flags handling
Wed, 07 Sep 2011 00:17:11 +0200 Thibaut Girka Minor changes
Tue, 06 Sep 2011 22:40:45 +0200 Thibaut Girka Add writing support to pytouhou.formats.ecl!
Tue, 06 Sep 2011 21:28:44 +0200 Thibaut Girka Fix a few, minor things
Tue, 06 Sep 2011 16:40:32 +0200 Thibaut Girka Add writing support to pytouhou.formats.std!
Tue, 06 Sep 2011 13:54:40 +0200 Thibaut Girka Implement bullet_launch_offset thing
Tue, 06 Sep 2011 00:26:13 +0200 Thibaut Girka Move everything graphical to pytouhou.opengl!
Mon, 05 Sep 2011 23:04:43 +0200 Thibaut Girka (almost) implement Cirno's freezing spellcard
Mon, 05 Sep 2011 22:40:46 +0200 Thibaut Girka Minor refactoring
Mon, 05 Sep 2011 17:18:47 +0200 Thibaut Girka A few changes in the execution order to match 102h.exe
Mon, 05 Sep 2011 17:18:23 +0200 Thibaut Girka Implement ECL instruction 75 in the same exact way as 102h.exe
Mon, 05 Sep 2011 01:07:43 +0200 Thibaut Girka Fix boss callback, handle a few more callbacks
Mon, 05 Sep 2011 00:41:23 +0200 Thibaut Girka Handle variables in ECL instruction 82
Mon, 05 Sep 2011 00:30:09 +0200 Thibaut Girka Disable debug-level logging
Mon, 05 Sep 2011 00:29:31 +0200 Thibaut Girka Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Sun, 04 Sep 2011 23:55:35 +0200 Thibaut Girka Change a debug string to avoid confusion
Sun, 04 Sep 2011 23:51:14 +0200 Thibaut Girka Rename pytouhou.game.enemymanager to pytouhou.game.enemy
Sun, 04 Sep 2011 23:50:00 +0200 Thibaut Girka Refactor \o/