Mercurial > touhou
log
age | author | description |
---|---|---|
Sat, 16 Feb 2013 19:31:29 +0100 | Emmanuel Gil Peyrot | Add a version attribute to ANM0 and latest discovered instruction. |
Thu, 14 Feb 2013 20:07:23 +0100 | Emmanuel Gil Peyrot | Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same. |
Tue, 12 Feb 2013 19:27:10 +0100 | Emmanuel Gil Peyrot | Add support for MoF’s hint format. |
Tue, 12 Feb 2013 19:19:31 +0100 | Emmanuel Gil Peyrot | Make the background use a single vbo and offsets, just like the 2D code. |
Tue, 12 Feb 2013 18:20:49 +0100 | Emmanuel Gil Peyrot | Move the background rendering code to pytouhou.ui.renderer. |
Wed, 06 Feb 2013 21:41:05 +0100 | Emmanuel Gil Peyrot | Don’t duplicate values in sprite rendering data. |
Wed, 06 Feb 2013 21:19:20 +0100 | Emmanuel Gil Peyrot | Use Buffer Objects instead of host pointers. |