2012-02-12 |
Thibaut Girka |
Fix time stop handling.
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2012-02-12 |
Thibaut Girka |
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
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2012-02-11 |
Thibaut Girka |
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
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2012-02-10 |
Thibaut Girka |
Fix bullet spawning along lasers.
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2012-02-08 |
Thibaut Girka |
Fix ANM interpolators.
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2012-02-08 |
Thibaut Girka |
Fix sprite rotation/translation.
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2012-02-06 |
Thibaut Girka |
Fix generation of bullets/items position from lasers.
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2012-02-06 |
Thibaut Girka |
Fix initial laser offset.
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2012-02-05 |
Thibaut Girka |
Fix spellcard number 0.
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2012-02-05 |
Thibaut Girka |
Implement hardcoded function 14 used by spellcard “Lævateinn”.
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2012-02-05 |
Thibaut Girka |
Partially implement lasers.
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2012-01-24 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
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2012-01-24 |
Thibaut Girka |
Fix timeout handling
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2012-01-23 |
Thibaut Girka |
Fix visibility handling
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2012-01-23 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
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2012-01-23 |
Thibaut Girka |
Fix set_visible.
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2012-01-23 |
Thibaut Girka |
Fix callback handling and damage dealing.
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2012-01-23 |
Thibaut Girka |
Fix Sakuya's bouncing knives
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2012-01-23 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
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2012-01-23 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
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2012-01-15 |
Emmanuel Gil Peyrot |
Homogenise score increase in item collection, in prevision for text handling.
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2012-01-23 |
Thibaut Girka |
Add support for reading from a directory instead of a PBG3 (for debugging purposes).
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2012-01-22 |
Thibaut Girka |
Automatically search data files using different names.
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2012-01-22 |
Thibaut Girka |
Add heuristics to extract character data from the demo .exe.
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2012-01-22 |
Thibaut Girka |
Implement bullet flags 1024 and 2048 (bouncing bullet).
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2012-01-22 |
Thibaut Girka |
Minor performance improvement.
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2012-01-22 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
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2012-01-22 |
Thibaut Girka |
Switch Bullet to Cython to improve performances.
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2012-01-22 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
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2012-01-22 |
Thibaut Girka |
Fix bullet removal condition.
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2012-01-22 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
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2012-01-22 |
Thibaut Girka |
Fix initial bullet speed
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