Thu, 12 Dec 2013 13:47:17 +0100 |
Emmanuel Gil Peyrot |
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
|
Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
|
Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Make the OpenGL flavor and version options work.
|
Sat, 19 Apr 2014 19:05:06 +0200 |
Emmanuel Gil Peyrot |
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
|
Fri, 30 May 2014 04:06:09 +0200 |
Emmanuel Gil Peyrot |
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
|
Thu, 29 May 2014 12:31:55 +0200 |
Emmanuel Gil Peyrot |
Refactor graphics backend selection, to make them fallbackable and optional.
|
Tue, 27 May 2014 19:25:33 +0200 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
|
Tue, 27 May 2014 17:41:52 +0200 |
Emmanuel Gil Peyrot |
Don’t display spellcard backgrounds either with the SDL backend.
|
Mon, 26 May 2014 00:20:26 +0200 |
Emmanuel Gil Peyrot |
Use the correct division factor for player bullets’ cancellation.
|
Fri, 08 Nov 2013 18:48:30 +0100 |
Emmanuel Gil Peyrot |
Add a very simple sample interface.
|
Wed, 21 May 2014 20:56:53 +0200 |
Emmanuel Gil Peyrot |
Make EoSDInterface separate from EoSD game.
|
Fri, 08 Nov 2013 18:47:00 +0100 |
Emmanuel Gil Peyrot |
Always import runners from pytouhou.vm, to allow their replacement.
|
Wed, 21 May 2014 20:52:42 +0200 |
Emmanuel Gil Peyrot |
Rename the eosd script into pytouhou, and remove the obsolete pcb one.
|
Thu, 15 May 2014 20:14:54 +0200 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
|
Thu, 15 May 2014 02:56:08 +0200 |
Emmanuel Gil Peyrot |
Implement text rendering for the SDL backend.
|
Sat, 10 May 2014 23:40:13 +0200 |
Emmanuel Gil Peyrot |
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
|
Sun, 11 May 2014 13:16:19 +0200 |
Emmanuel Gil Peyrot |
Add a hack to prevent `setup.py clean` from compiling Cython files.
|
Tue, 06 May 2014 20:04:10 +0200 |
Emmanuel Gil Peyrot |
Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
|
Sat, 10 May 2014 22:20:22 +0200 |
Emmanuel Gil Peyrot |
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
|
Tue, 06 May 2014 20:12:08 +0200 |
Emmanuel Gil Peyrot |
Fix text sometimes being drawn with a wrong blend func.
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Thu, 24 Apr 2014 20:01:42 +0200 |
Emmanuel Gil Peyrot |
Don’t retrieve the keyboard_state pointer at each frame.
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Sat, 19 Apr 2014 19:03:38 +0200 |
Emmanuel Gil Peyrot |
Fix a segfault happening at exit time on Windows.
|
Sat, 05 Apr 2014 18:53:48 +0200 |
Emmanuel Gil Peyrot |
Make archives return files by default, instead of bytes.
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Sat, 05 Apr 2014 13:51:31 +0200 |
Emmanuel Gil Peyrot |
Don’t stop music loading if the pos file isn’t found.
|
Sat, 05 Apr 2014 13:40:45 +0200 |
Emmanuel Gil Peyrot |
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
|
Mon, 10 Feb 2014 18:03:50 +0100 |
Emmanuel Gil Peyrot |
Optimise Clock a bit more.
|
Thu, 19 Dec 2013 21:55:26 +0100 |
Emmanuel Gil Peyrot |
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
|
Thu, 19 Dec 2013 00:44:18 +0100 |
Emmanuel Gil Peyrot |
Display important messages in popups, instead of the terminal.
|
Thu, 27 Mar 2014 21:30:04 +0100 |
Emmanuel Gil Peyrot |
Replace the --no-music option with --no-sound, disabling sound rendering altogether.
|
Sun, 23 Mar 2014 10:51:19 +0100 |
Emmanuel Gil Peyrot |
Always verify chunks are not None before using them, fix crash when audio is disabled.
|
Wed, 18 Dec 2013 22:36:23 +0100 |
Emmanuel Gil Peyrot |
Inherit music players from a base class.
|
Wed, 18 Dec 2013 18:19:08 +0100 |
Emmanuel Gil Peyrot |
Use Sprite C arrays instead of their tuple representation where it makes sense.
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Wed, 18 Dec 2013 18:15:45 +0100 |
Emmanuel Gil Peyrot |
Store data in C arrays in Sprite, and add an interface to access them as tuples.
|
Wed, 18 Dec 2013 18:15:45 +0100 |
Emmanuel Gil Peyrot |
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
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Wed, 18 Dec 2013 18:15:40 +0100 |
Emmanuel Gil Peyrot |
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
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Wed, 18 Dec 2013 17:53:29 +0100 |
Emmanuel Gil Peyrot |
Make matrix a struct.
|
Wed, 18 Dec 2013 17:53:16 +0100 |
Emmanuel Gil Peyrot |
Add a compilation option to disable anmviewer.
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Wed, 18 Dec 2013 17:10:21 +0100 |
Emmanuel Gil Peyrot |
Add a debug option to enable HTML annotations, type inference display and profiling.
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Thu, 12 Dec 2013 13:15:43 +0100 |
Emmanuel Gil Peyrot |
Store the indices of the framebuffer in a static ibo.
|
Sat, 07 Dec 2013 22:16:38 +0100 |
Emmanuel Gil Peyrot |
Optimise background rendering.
|
Sat, 07 Dec 2013 14:15:43 +0100 |
Emmanuel Gil Peyrot |
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
|
Sat, 07 Dec 2013 21:37:55 +0100 |
Emmanuel Gil Peyrot |
Don’t crash if SDL2_ttf couldn’t render a specific string.
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Sun, 11 May 2014 20:25:07 +0200 |
Emmanuel Gil Peyrot |
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
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Fri, 06 Dec 2013 19:02:42 +0100 |
Emmanuel Gil Peyrot |
Add an indirection layer for textures, to cope with drivers assigning them random names.
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Thu, 05 Dec 2013 20:40:11 +0100 |
Emmanuel Gil Peyrot |
Remove some useless optimisations now that cython does them for us.
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Thu, 05 Dec 2013 02:16:31 +0100 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
|
Thu, 05 Dec 2013 01:55:39 +0100 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
|
Thu, 28 Nov 2013 18:55:43 +0100 |
Emmanuel Gil Peyrot |
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
|
Thu, 05 Dec 2013 01:40:31 +0100 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
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Mon, 25 Nov 2013 19:12:56 +0100 |
Emmanuel Gil Peyrot |
Some more type optimisations.
|
Tue, 19 Nov 2013 14:19:14 +0100 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
|
Sun, 17 Nov 2013 17:36:47 +0100 |
Emmanuel Gil Peyrot |
Divide the damages inflicted by the number of players.
|
Fri, 01 Nov 2013 14:45:53 +0100 |
Emmanuel Gil Peyrot |
Don’t compile useless packages.
|
Fri, 01 Nov 2013 14:45:53 +0100 |
Emmanuel Gil Peyrot |
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
|
Wed, 23 Oct 2013 18:24:17 +0200 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
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Fri, 04 Oct 2013 14:27:11 +0200 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
|
Wed, 23 Oct 2013 18:24:08 +0200 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
|
Wed, 23 Oct 2013 18:24:07 +0200 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
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Fri, 08 Nov 2013 13:40:53 +0100 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
|
Fri, 08 Nov 2013 13:24:37 +0100 |
Thibaut Girka |
Fix boss mode
|
Mon, 14 Oct 2013 12:45:21 +0200 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
|
Mon, 14 Oct 2013 12:20:55 +0200 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
|
Mon, 14 Oct 2013 12:20:39 +0200 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
|
Mon, 14 Oct 2013 12:12:52 +0200 |
Emmanuel Gil Peyrot |
Drop an useless dependency on Player from Orb, on Game from Laser.
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Mon, 14 Oct 2013 12:11:01 +0200 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
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Sat, 05 Oct 2013 22:00:53 +0200 |
Emmanuel Gil Peyrot |
Use a cached static float[16] instead of a list for default Matrix data.
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Sat, 21 Sep 2013 20:26:39 +0200 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
|
Fri, 04 Oct 2013 14:32:28 +0200 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
|
Fri, 04 Oct 2013 14:28:49 +0200 |
Emmanuel Gil Peyrot |
Decrease PBG3 loading time by improving lzss and bitstream integration.
|
Fri, 04 Oct 2013 11:19:04 +0200 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
|
Fri, 04 Oct 2013 11:11:02 +0200 |
Emmanuel Gil Peyrot |
Don’t compile files that don’t benefit from static typing.
|
Sat, 28 Sep 2013 20:11:41 +0200 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
|
Fri, 27 Sep 2013 19:01:47 +0200 |
Emmanuel Gil Peyrot |
Merge netplay branch.
|
Sun, 15 Jan 2012 15:36:23 +0100 |
Thibaut Girka |
Improve network latency by increasing game latency to 3 frames.
|
Thu, 29 Dec 2011 10:35:54 +0100 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
|
Thu, 29 Dec 2011 01:10:34 +0100 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
|
Wed, 28 Dec 2011 21:32:30 +0100 |
Thibaut Girka |
Fix a synchro issue... again...
|
Wed, 28 Dec 2011 21:09:55 +0100 |
Thibaut Girka |
Fix synchro bug
|
Wed, 28 Dec 2011 19:47:29 +0100 |
Thibaut Girka |
Hopefully improve performance
|
Wed, 28 Dec 2011 19:42:48 +0100 |
Thibaut Girka |
Fix several synchro issues
|
Wed, 28 Dec 2011 19:09:14 +0100 |
Thibaut Girka |
Fix synchro bug
|
Wed, 28 Dec 2011 19:07:37 +0100 |
Thibaut Girka |
Wait a bit for incoming messages...
|
Wed, 28 Dec 2011 18:47:37 +0100 |
Thibaut Girka |
Fix consistency
|
Wed, 28 Dec 2011 18:45:09 +0100 |
Thibaut Girka |
Experimental netplay! Yay!
|
Fri, 27 Sep 2013 18:02:04 +0200 |
Thibaut Girka |
Fix a crash when handling non-ascii paths
|
Mon, 16 Sep 2013 18:42:12 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
|
Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
|
Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
|
Mon, 16 Sep 2013 18:41:51 +0200 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
|
Sat, 14 Sep 2013 01:05:42 +0200 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
|
Thu, 12 Sep 2013 15:47:08 +0200 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
|
Thu, 12 Sep 2013 14:43:38 +0200 |
Thibaut Girka |
Fix lasers sprite handling
|
Thu, 12 Sep 2013 11:59:24 +0200 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
|
Wed, 11 Sep 2013 16:03:55 +0200 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
|
Wed, 11 Sep 2013 15:55:19 +0200 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
|
Wed, 11 Sep 2013 00:36:52 +0200 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
|
Wed, 11 Sep 2013 00:36:50 +0200 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
|
Wed, 11 Sep 2013 00:35:49 +0200 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
|
Fri, 06 Sep 2013 23:29:19 +0200 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
|
Fri, 06 Sep 2013 22:35:54 +0200 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
|
Thu, 05 Sep 2013 23:11:54 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
|
Sat, 10 Aug 2013 13:36:42 +0200 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
|
Tue, 16 Jul 2013 21:11:40 +0200 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
|
Mon, 02 Sep 2013 22:16:38 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
|
Sat, 31 Aug 2013 07:39:04 +0200 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
|
Fri, 30 Aug 2013 23:32:36 +0200 |
Thibaut Girka |
Raise an exception if GL context creation fails instead of failing silently.
|
Fri, 30 Aug 2013 20:38:02 +0200 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
|
Fri, 30 Aug 2013 20:04:39 +0200 |
Emmanuel Gil Peyrot |
Give a friendlier error message if pkg-config isn’t found.
|
Fri, 30 Aug 2013 18:21:07 +0200 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
|
Sat, 03 Aug 2013 15:49:11 +0200 |
Emmanuel Gil Peyrot |
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
|
Sat, 17 Aug 2013 17:44:11 +0200 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
|
Sat, 17 Aug 2013 06:29:53 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
|
Sat, 17 Aug 2013 06:01:45 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
|
Sat, 17 Aug 2013 04:44:28 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
|
Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
|
Sat, 17 Aug 2013 02:36:05 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
|
Sat, 10 Aug 2013 15:21:39 +0200 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
|
Sat, 10 Aug 2013 19:59:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
|
Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
|
Sat, 10 Aug 2013 20:48:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
|
Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
|
Wed, 07 Aug 2013 11:34:44 +0200 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
|
Wed, 07 Aug 2013 11:34:42 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
|
Wed, 07 Aug 2013 11:34:40 +0200 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
|
Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
|
Sun, 11 Aug 2013 14:23:50 +0200 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
|
Sat, 10 Aug 2013 15:18:44 +0200 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
|
Fri, 30 Aug 2013 14:01:09 +0200 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
|
Sat, 03 Aug 2013 15:49:04 +0200 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
|
Sat, 03 Aug 2013 15:48:57 +0200 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
|
Tue, 16 Jul 2013 21:17:22 +0200 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
|
Sat, 03 Aug 2013 15:48:51 +0200 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
|
Tue, 16 Jul 2013 21:11:35 +0200 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the anmviewer use the new architecture.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
|
Wed, 06 Feb 2013 18:45:12 +0100 |
Thibaut Girka |
Re-implement frame control
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
|
Thu, 22 Aug 2013 12:21:12 +0200 |
Emmanuel Gil Peyrot |
Remove the type of the self argument in extension types, as it clutters the code with useless information.
|
Tue, 16 Jul 2013 21:13:56 +0200 |
Emmanuel Gil Peyrot |
Importing everything makes the --help slow, call parse_args before the imports.
|
Tue, 16 Jul 2013 21:13:56 +0200 |
Emmanuel Gil Peyrot |
Add a --verbosity option, to disable logging for machines with a very slow terminal.
|
Sat, 22 Jun 2013 23:16:03 +0200 |
Emmanuel Gil Peyrot |
Follow the PEP-0394 guidelines, migrating from python to python2.
|
Wed, 12 Jun 2013 18:32:35 +0200 |
Emmanuel Gil Peyrot |
Let the gc do its work, don’t keep useless references.
|
Wed, 12 Jun 2013 18:30:08 +0200 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
|
Wed, 12 Jun 2013 16:07:22 +0200 |
Emmanuel Gil Peyrot |
Remove indirect access to Matrix values.
|
Wed, 12 Jun 2013 16:03:30 +0200 |
Emmanuel Gil Peyrot |
Don’t render null-sized arrays of elements.
|
Wed, 12 Jun 2013 16:03:26 +0200 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
|
Sun, 09 Jun 2013 22:54:33 +0200 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
|
Sun, 09 Jun 2013 22:53:25 +0200 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
|
Tue, 30 Apr 2013 01:48:25 +0200 |
Emmanuel Gil Peyrot |
Fix the --no-background option.
|
Sun, 24 Mar 2013 10:31:23 +0100 |
Emmanuel Gil Peyrot |
Make the anmviewer use the programmable pipeline too.
|
Sun, 24 Mar 2013 10:29:37 +0100 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
|
Sun, 17 Feb 2013 15:20:30 +0100 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
|
Sat, 16 Feb 2013 19:31:29 +0100 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
|
Thu, 14 Feb 2013 20:07:23 +0100 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
|
Tue, 12 Feb 2013 19:27:10 +0100 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
|
Tue, 12 Feb 2013 19:19:31 +0100 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
|
Tue, 12 Feb 2013 18:20:49 +0100 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
|
Wed, 06 Feb 2013 21:41:05 +0100 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
|
Wed, 06 Feb 2013 21:19:20 +0100 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
|
Wed, 06 Feb 2013 21:01:45 +0100 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
|
Wed, 06 Feb 2013 20:57:16 +0100 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
|
Wed, 06 Feb 2013 19:55:54 +0100 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
|
Mon, 07 Jan 2013 22:06:02 +0100 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
|
Mon, 07 Jan 2013 21:13:32 +0100 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
|
Mon, 12 Nov 2012 18:34:24 +0100 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
|
Sun, 21 Oct 2012 23:02:41 +0200 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
|
Sun, 21 Oct 2012 23:02:40 +0200 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
|
Sat, 20 Oct 2012 20:48:40 +0200 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
|
Sat, 20 Oct 2012 20:44:12 +0200 |
Emmanuel Gil Peyrot |
Cancel player lasers when she dies.
|
Sat, 20 Oct 2012 20:44:11 +0200 |
Emmanuel Gil Peyrot |
Add missing imports, and remove side-effects in asserts.
|
Tue, 02 Oct 2012 13:27:05 +0200 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
|
Fri, 07 Sep 2012 13:05:19 +0200 |
Emmanuel Gil Peyrot |
Replace wildcard imports with normal ones.
|
Fri, 07 Sep 2012 13:04:30 +0200 |
Emmanuel Gil Peyrot |
Fix the anmviewer, broken since changeset 370:74471afbac37.
|
Fri, 07 Sep 2012 12:54:40 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode background script for Widget.
|
Fri, 07 Sep 2012 12:54:38 +0200 |
Emmanuel Gil Peyrot |
Replace player position in game zone right after its move; fix shots offsets at boundaries.
|
Thu, 30 Aug 2012 11:34:56 +0200 |
Emmanuel Gil Peyrot |
Make a sound when an enemy is hit.
|
Wed, 29 Aug 2012 18:38:29 +0200 |
Emmanuel Gil Peyrot |
Add the debug feature to start a game at the end of a replay.
|
Wed, 29 Aug 2012 18:34:28 +0200 |
Emmanuel Gil Peyrot |
Add meaningful exceptions in format parsing.
|
Mon, 06 Aug 2012 23:10:09 +0200 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
|
Mon, 06 Aug 2012 23:01:33 +0200 |
Emmanuel Gil Peyrot |
Add an option to disable background.
|
Sun, 05 Aug 2012 18:19:42 +0200 |
Emmanuel Gil Peyrot |
Use an iterator to get the keystates from a replay.
|
Sun, 05 Aug 2012 16:37:26 +0200 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
|
Mon, 06 Aug 2012 22:52:22 +0200 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
|
Fri, 27 Jul 2012 18:57:40 +0200 |
Emmanuel Gil Peyrot |
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
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Fri, 27 Jul 2012 18:43:48 +0200 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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Wed, 11 Jul 2012 15:38:15 +0200 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
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Wed, 11 Jul 2012 15:19:44 +0200 |
Thibaut Girka |
Minor optimizations
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Tue, 10 Jul 2012 00:25:08 +0200 |
Thibaut Girka |
Various optimizations
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Mon, 09 Jul 2012 22:15:07 +0200 |
Thibaut Girka |
Fix Rumia on timeout
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Mon, 09 Jul 2012 22:14:55 +0200 |
Thibaut Girka |
Add more information to ECL debug messages
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Mon, 09 Jul 2012 22:13:52 +0200 |
Thibaut Girka |
Empty ECL stack when calling a callback.
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Mon, 09 Jul 2012 22:12:04 +0200 |
Thibaut Girka |
Enable debug messages when using --debug
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Mon, 09 Jul 2012 21:12:10 +0200 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
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Mon, 09 Jul 2012 21:11:46 +0200 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
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Mon, 09 Jul 2012 21:10:38 +0200 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
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Mon, 09 Jul 2012 21:09:56 +0200 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
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Sun, 08 Jul 2012 01:23:47 +0200 |
Thibaut Girka |
Make bosses clean their mess when timeouting
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Sun, 08 Jul 2012 01:20:47 +0200 |
Thibaut Girka |
Fix Koakuma
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Sun, 08 Jul 2012 00:42:17 +0200 |
Thibaut Girka |
Fix crasher
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Sat, 07 Jul 2012 23:16:03 +0200 |
Thibaut Girka |
Fix bullet cancellation... again...
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Sat, 07 Jul 2012 23:06:15 +0200 |
Thibaut Girka |
Fix callbacks
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Sat, 07 Jul 2012 21:48:58 +0200 |
Thibaut Girka |
Allow Z as well as W to shoot.
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Sat, 07 Jul 2012 21:47:51 +0200 |
Thibaut Girka |
Clean up effects left behind by lasers in boss rush mode
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Sat, 07 Jul 2012 21:33:17 +0200 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
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Sat, 07 Jul 2012 21:32:49 +0200 |
Thibaut Girka |
Fix remaining lives display issue
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Thu, 05 Jul 2012 07:33:47 +0200 |
Thibaut Girka |
Quick and dirty fixes
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Thu, 05 Jul 2012 01:06:02 +0200 |
Thibaut Girka |
Fix issue when disabling low life trigger
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Thu, 05 Jul 2012 00:53:16 +0200 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
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Thu, 05 Jul 2012 00:38:47 +0200 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
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Thu, 05 Jul 2012 00:11:19 +0200 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
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Wed, 04 Jul 2012 23:53:18 +0200 |
Thibaut Girka |
Minor fix in boss rush mode
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Wed, 04 Jul 2012 23:41:28 +0200 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
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Wed, 04 Jul 2012 23:10:23 +0200 |
Thibaut Girka |
Fix crash when changing levels.
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Wed, 04 Jul 2012 23:05:21 +0200 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
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Wed, 04 Jul 2012 22:52:02 +0200 |
Thibaut Girka |
Increase player's power stats during skipped frames in boss rush mode.
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Wed, 04 Jul 2012 21:38:00 +0200 |
Emmanuel Gil Peyrot |
Implement continues when the lives fall bellow 0.
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Wed, 04 Jul 2012 18:08:57 +0200 |
Emmanuel Gil Peyrot |
Print an error when all the needed files aren’t present.
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Sun, 01 Jul 2012 18:07:33 +0200 |
Thibaut Girka |
Skip dialogs in the boss rush mode, and make boss rush skipping faster
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Sun, 01 Jul 2012 18:06:11 +0200 |
Thibaut Girka |
Fix MSG skipping.
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Sun, 01 Jul 2012 11:43:38 +0200 |
Thibaut Girka |
Fix bullet cancellation and removal
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Sun, 01 Jul 2012 01:07:41 +0200 |
Thibaut Girka |
Add options to set FPS limit and disable double buffering
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Sat, 30 Jun 2012 20:50:37 +0200 |
Emmanuel Gil Peyrot |
Prevent story mode in easy to go beyond stage 5.
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Sat, 30 Jun 2012 20:10:45 +0200 |
Thibaut Girka |
Add a boss rush mode
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Sat, 30 Jun 2012 19:37:21 +0200 |
Emmanuel Gil Peyrot |
Add the story mode.
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Sat, 30 Jun 2012 13:02:24 +0200 |
Thibaut Girka |
Add a GameRunner.load_game method to allow level changes.
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Sun, 24 Jun 2012 17:00:07 +0200 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
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Thu, 21 Jun 2012 19:59:41 +0200 |
Emmanuel Gil Peyrot |
Fix some replay synchronization issues and update the TODO.
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Thu, 21 Jun 2012 15:01:25 +0200 |
Emmanuel Gil Peyrot |
Display the text when collecting an item.
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Thu, 21 Jun 2012 15:01:01 +0200 |
Emmanuel Gil Peyrot |
Add a very simple music player, for testing purpose.
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Thu, 21 Jun 2012 15:01:01 +0200 |
Emmanuel Gil Peyrot |
Add music support for >PCB.
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Mon, 18 Jun 2012 21:16:40 +0200 |
Thibaut Girka |
Fix music looping
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Wed, 13 Jun 2012 22:53:57 +0200 |
Thibaut Girka |
Display lives and bombs.
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Thu, 24 May 2012 20:23:57 +0200 |
Thibaut Girka |
Give a better interface for text handling.
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Wed, 13 Jun 2012 15:29:43 +0200 |
Emmanuel Gil Peyrot |
Implement music playback.
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Wed, 23 May 2012 19:33:17 +0200 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
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Thu, 17 May 2012 14:19:00 +0200 |
Emmanuel Gil Peyrot |
Use Enemy.die_score.
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Thu, 17 May 2012 14:15:19 +0200 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
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Tue, 15 May 2012 03:26:52 +0200 |
Emmanuel Gil Peyrot |
Add a TODO list.
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Thu, 29 Mar 2012 21:18:35 +0200 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
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Fri, 23 Mar 2012 16:27:07 +0100 |
Thibaut Girka |
Add out-of-screen item indicators.
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Wed, 14 Mar 2012 19:27:39 +0100 |
Thibaut Girka |
Fix Sakuya's daggers in stage 6.
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Wed, 14 Mar 2012 19:07:15 +0100 |
Thibaut Girka |
Implement hardcoded function 9.
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Wed, 14 Mar 2012 19:05:23 +0100 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
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Wed, 14 Mar 2012 19:02:45 +0100 |
Thibaut Girka |
Fix angle between salves of circle-distributed bullets.
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Wed, 14 Mar 2012 17:00:43 +0100 |
Thibaut Girka |
Implement hardcoded function 11.
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Wed, 14 Mar 2012 11:28:15 +0100 |
Thibaut Girka |
Implement Remilia's laser webs.
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Tue, 13 Mar 2012 20:02:01 +0100 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
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Tue, 13 Mar 2012 19:52:42 +0100 |
Thibaut Girka |
Minor refactoring
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Tue, 13 Mar 2012 19:18:14 +0100 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
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Tue, 13 Mar 2012 18:45:43 +0100 |
Thibaut Girka |
Minor cleanup
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Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
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