Mercurial > touhou
log
| age | author | description |
|---|---|---|
| Thu, 16 Oct 2014 21:40:54 +0200 | Emmanuel Gil Peyrot | Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend. |
| Wed, 23 Apr 2014 19:19:32 +0200 | Emmanuel Gil Peyrot | Add the screenshot feature, using P or Home like the original game. |
| Wed, 15 Oct 2014 13:17:07 +0200 | Emmanuel Gil Peyrot | Make the SDLError exception class automatically call SDL_GetError(). |
| Tue, 30 Sep 2014 17:14:24 +0200 | Emmanuel Gil Peyrot | Switch to Python 3.x instead of 2.7. |
| Fri, 10 Oct 2014 15:59:11 +0200 | Emmanuel Gil Peyrot | Add a frameskip option, and use swap interval to implement it. |
| Wed, 08 Oct 2014 19:20:15 +0200 | Emmanuel Gil Peyrot | Prevent a traceback when we call Window.run without a runner set. |
| Wed, 08 Oct 2014 18:34:27 +0200 | Emmanuel Gil Peyrot | Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer. |
