Mercurial > touhou
log
age | author | description |
---|---|---|
2013-09-16 | Emmanuel Gil Peyrot | Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types. |
2013-09-13 | Emmanuel Gil Peyrot | Move SDL context-manager and Window creation outside of main. |
2013-09-12 | Emmanuel Gil Peyrot | Add “except *” to cdef void functions, and type some more. |
2013-09-12 | Thibaut Girka | Fix lasers sprite handling |
2013-09-12 | Emmanuel Gil Peyrot | Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy. |
2013-09-11 | Emmanuel Gil Peyrot | Move continues to PlayerState, and make sure they aren’t reinitialized before each stage. |
2013-09-11 | Emmanuel Gil Peyrot | Make the window resizable, and scale its content correctly. |
2013-09-10 | Emmanuel Gil Peyrot | Make GameRunner inherit from a Runner base class, to bypass Python calls in Window. |