2014-06-05 |
Emmanuel Gil Peyrot |
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
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2014-06-05 |
Emmanuel Gil Peyrot |
Use logging for errors in the pytouhou script.
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2014-05-30 |
Emmanuel Gil Peyrot |
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
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2014-05-30 |
Emmanuel Gil Peyrot |
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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2013-12-12 |
Emmanuel Gil Peyrot |
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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2014-05-30 |
Emmanuel Gil Peyrot |
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
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2014-05-30 |
Emmanuel Gil Peyrot |
Make the OpenGL flavor and version options work.
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2014-04-19 |
Emmanuel Gil Peyrot |
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
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2014-05-30 |
Emmanuel Gil Peyrot |
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
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2014-05-29 |
Emmanuel Gil Peyrot |
Refactor graphics backend selection, to make them fallbackable and optional.
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2014-05-27 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
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2014-05-27 |
Emmanuel Gil Peyrot |
Don’t display spellcard backgrounds either with the SDL backend.
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2014-05-25 |
Emmanuel Gil Peyrot |
Use the correct division factor for player bullets’ cancellation.
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2013-11-08 |
Emmanuel Gil Peyrot |
Add a very simple sample interface.
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2014-05-21 |
Emmanuel Gil Peyrot |
Make EoSDInterface separate from EoSD game.
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2013-11-08 |
Emmanuel Gil Peyrot |
Always import runners from pytouhou.vm, to allow their replacement.
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2014-05-21 |
Emmanuel Gil Peyrot |
Rename the eosd script into pytouhou, and remove the obsolete pcb one.
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2014-05-15 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
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2014-05-15 |
Emmanuel Gil Peyrot |
Implement text rendering for the SDL backend.
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2014-05-10 |
Emmanuel Gil Peyrot |
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
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2014-05-11 |
Emmanuel Gil Peyrot |
Add a hack to prevent `setup.py clean` from compiling Cython files.
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2014-05-06 |
Emmanuel Gil Peyrot |
Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
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2014-05-10 |
Emmanuel Gil Peyrot |
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
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2014-05-06 |
Emmanuel Gil Peyrot |
Fix text sometimes being drawn with a wrong blend func.
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2014-04-24 |
Emmanuel Gil Peyrot |
Don’t retrieve the keyboard_state pointer at each frame.
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2014-04-19 |
Emmanuel Gil Peyrot |
Fix a segfault happening at exit time on Windows.
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2014-04-05 |
Emmanuel Gil Peyrot |
Make archives return files by default, instead of bytes.
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2014-04-05 |
Emmanuel Gil Peyrot |
Don’t stop music loading if the pos file isn’t found.
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2014-04-05 |
Emmanuel Gil Peyrot |
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
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2014-02-10 |
Emmanuel Gil Peyrot |
Optimise Clock a bit more.
|
2013-12-19 |
Emmanuel Gil Peyrot |
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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2013-12-18 |
Emmanuel Gil Peyrot |
Display important messages in popups, instead of the terminal.
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2014-03-27 |
Emmanuel Gil Peyrot |
Replace the --no-music option with --no-sound, disabling sound rendering altogether.
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2014-03-23 |
Emmanuel Gil Peyrot |
Always verify chunks are not None before using them, fix crash when audio is disabled.
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2013-12-18 |
Emmanuel Gil Peyrot |
Inherit music players from a base class.
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2013-12-18 |
Emmanuel Gil Peyrot |
Use Sprite C arrays instead of their tuple representation where it makes sense.
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2013-12-18 |
Emmanuel Gil Peyrot |
Store data in C arrays in Sprite, and add an interface to access them as tuples.
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2013-12-18 |
Emmanuel Gil Peyrot |
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
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2013-12-18 |
Emmanuel Gil Peyrot |
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
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2013-12-18 |
Emmanuel Gil Peyrot |
Make matrix a struct.
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2013-12-18 |
Emmanuel Gil Peyrot |
Add a compilation option to disable anmviewer.
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2013-12-18 |
Emmanuel Gil Peyrot |
Add a debug option to enable HTML annotations, type inference display and profiling.
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2013-12-12 |
Emmanuel Gil Peyrot |
Store the indices of the framebuffer in a static ibo.
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2013-12-07 |
Emmanuel Gil Peyrot |
Optimise background rendering.
|
2013-12-07 |
Emmanuel Gil Peyrot |
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
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2013-12-07 |
Emmanuel Gil Peyrot |
Don’t crash if SDL2_ttf couldn’t render a specific string.
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2014-05-11 |
Emmanuel Gil Peyrot |
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
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2013-12-06 |
Emmanuel Gil Peyrot |
Add an indirection layer for textures, to cope with drivers assigning them random names.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Remove some useless optimisations now that cython does them for us.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
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2013-12-05 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
|
2013-11-28 |
Emmanuel Gil Peyrot |
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
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2013-12-05 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
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2013-11-25 |
Emmanuel Gil Peyrot |
Some more type optimisations.
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2013-11-19 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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2013-11-17 |
Emmanuel Gil Peyrot |
Divide the damages inflicted by the number of players.
|
2013-11-01 |
Emmanuel Gil Peyrot |
Don’t compile useless packages.
|
2013-11-01 |
Emmanuel Gil Peyrot |
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
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2013-10-04 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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2013-10-23 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
|
2013-11-08 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
|
2013-11-08 |
Thibaut Girka |
Fix boss mode
|
2013-10-14 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
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2013-10-14 |
Emmanuel Gil Peyrot |
Drop an useless dependency on Player from Orb, on Game from Laser.
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2013-10-14 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
|
2013-10-05 |
Emmanuel Gil Peyrot |
Use a cached static float[16] instead of a list for default Matrix data.
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2013-09-21 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Decrease PBG3 loading time by improving lzss and bitstream integration.
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2013-10-04 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Don’t compile files that don’t benefit from static typing.
|
2013-09-28 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
|
2013-09-27 |
Emmanuel Gil Peyrot |
Merge netplay branch.
|
2012-01-15 |
Thibaut Girka |
Improve network latency by increasing game latency to 3 frames.
|
2011-12-29 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
|
2011-12-29 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
|
2011-12-28 |
Thibaut Girka |
Fix a synchro issue... again...
|
2011-12-28 |
Thibaut Girka |
Fix synchro bug
|
2011-12-28 |
Thibaut Girka |
Hopefully improve performance
|
2011-12-28 |
Thibaut Girka |
Fix several synchro issues
|
2011-12-28 |
Thibaut Girka |
Fix synchro bug
|
2011-12-28 |
Thibaut Girka |
Wait a bit for incoming messages...
|
2011-12-28 |
Thibaut Girka |
Fix consistency
|
2011-12-28 |
Thibaut Girka |
Experimental netplay! Yay!
|
2013-09-27 |
Thibaut Girka |
Fix a crash when handling non-ascii paths
|
2013-09-16 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
|
2013-09-13 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
|
2013-09-12 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
|
2013-09-12 |
Thibaut Girka |
Fix lasers sprite handling
|
2013-09-12 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
|
2013-09-11 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
|
2013-09-11 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
|
2013-09-06 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
|
2013-09-06 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
|
2013-09-05 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
|
2013-09-02 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
|
2013-08-31 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
|
2013-08-30 |
Thibaut Girka |
Raise an exception if GL context creation fails instead of failing silently.
|
2013-08-30 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Give a friendlier error message if pkg-config isn’t found.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
|