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2011-12-28
Thibaut Girka
Experimental netplay! Yay!
2013-09-27
Thibaut Girka
Fix a crash when handling non-ascii paths
2013-09-16
Emmanuel Gil Peyrot
Cythonize pytouhou.game.text.
2013-09-16
Emmanuel Gil Peyrot
Type bullettype, itemtype and lasertype a bit.
2013-09-16
Emmanuel Gil Peyrot
Make Laser and Orb extension types, and use that where possible.
2013-09-16
Emmanuel Gil Peyrot
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
2013-09-13
Emmanuel Gil Peyrot
Move SDL context-manager and Window creation outside of main.
2013-09-12
Emmanuel Gil Peyrot
Add “except *” to cdef void functions, and type some more.
2013-09-12
Thibaut Girka
Fix lasers sprite handling
2013-09-12
Emmanuel Gil Peyrot
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
2013-09-11
Emmanuel Gil Peyrot
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
2013-09-11
Emmanuel Gil Peyrot
Make the window resizable, and scale its content correctly.
2013-09-10
Emmanuel Gil Peyrot
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
2013-09-10
Emmanuel Gil Peyrot
Render to framebuffers first, and reposition some interface elements in the game area.
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