log

age author description
Wed, 12 Jun 2013 16:03:30 +0200 Emmanuel Gil Peyrot Don’t render null-sized arrays of elements.
Wed, 12 Jun 2013 16:03:26 +0200 Emmanuel Gil Peyrot Move ascii_wrapper to the interface, as it is game-dependent.
Sun, 09 Jun 2013 22:54:33 +0200 Emmanuel Gil Peyrot Do the correct score calculation even when the enemy isn’t damageable.
Sun, 09 Jun 2013 22:53:25 +0200 Emmanuel Gil Peyrot Add a --no-particles option to remove particles.
Tue, 30 Apr 2013 01:48:25 +0200 Emmanuel Gil Peyrot Fix the --no-background option.
Sun, 24 Mar 2013 10:31:23 +0100 Emmanuel Gil Peyrot Make the anmviewer use the programmable pipeline too.
Sun, 24 Mar 2013 10:29:37 +0100 Emmanuel Gil Peyrot Add MoF’s hints support, and fix the Text timeout interface.
Sun, 17 Feb 2013 15:20:30 +0100 Emmanuel Gil Peyrot Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Sat, 16 Feb 2013 19:31:29 +0100 Emmanuel Gil Peyrot Add a version attribute to ANM0 and latest discovered instruction.
Thu, 14 Feb 2013 20:07:23 +0100 Emmanuel Gil Peyrot Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Tue, 12 Feb 2013 19:27:10 +0100 Emmanuel Gil Peyrot Add support for MoF’s hint format.
Tue, 12 Feb 2013 19:19:31 +0100 Emmanuel Gil Peyrot Make the background use a single vbo and offsets, just like the 2D code.
Tue, 12 Feb 2013 18:20:49 +0100 Emmanuel Gil Peyrot Move the background rendering code to pytouhou.ui.renderer.
Wed, 06 Feb 2013 21:41:05 +0100 Emmanuel Gil Peyrot Don’t duplicate values in sprite rendering data.
Wed, 06 Feb 2013 21:19:20 +0100 Emmanuel Gil Peyrot Use Buffer Objects instead of host pointers.
Wed, 06 Feb 2013 21:01:45 +0100 Emmanuel Gil Peyrot Don’t change the vertex attributes for each texture.
Wed, 06 Feb 2013 20:57:16 +0100 Emmanuel Gil Peyrot Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
Wed, 06 Feb 2013 19:55:54 +0100 Emmanuel Gil Peyrot Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Mon, 07 Jan 2013 22:06:02 +0100 Emmanuel Gil Peyrot When merging RGB and alpha data, get the C arrays only at the start of the loop.
Mon, 07 Jan 2013 21:13:32 +0100 Emmanuel Gil Peyrot Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
Mon, 12 Nov 2012 18:34:24 +0100 Emmanuel Gil Peyrot Use only half-size hitboxes for player.
Sun, 21 Oct 2012 23:02:41 +0200 Emmanuel Gil Peyrot Add "explosion", instruction 118.
Sun, 21 Oct 2012 23:02:40 +0200 Emmanuel Gil Peyrot Make particles behave as in the original game.
Sat, 20 Oct 2012 20:48:40 +0200 Emmanuel Gil Peyrot Display something at the start of a stage.
Sat, 20 Oct 2012 20:44:12 +0200 Emmanuel Gil Peyrot Cancel player lasers when she dies.
Sat, 20 Oct 2012 20:44:11 +0200 Emmanuel Gil Peyrot Add missing imports, and remove side-effects in asserts.
Tue, 02 Oct 2012 13:27:05 +0200 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
Fri, 07 Sep 2012 13:05:19 +0200 Emmanuel Gil Peyrot Replace wildcard imports with normal ones.