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2012-01-22
Thibaut Girka
Fix bullet removal condition.
2012-01-22
Thibaut Girka
Preload textures to avoid slowdowns during gameplay
2012-01-22
Thibaut Girka
Fix initial bullet speed
2012-01-22
Thibaut Girka
Improve data reading perfs
2012-01-22
Thibaut Girka
Change position/speed interpoletor handling to match the original game more closely.
2012-01-22
Thibaut Girka
Change ECL special function 0 in order to match the game more closely (again)
2012-01-21
Thibaut Girka
Change ECL special function 0 in order to match the game more closely.
2012-01-21
Emmanuel Gil Peyrot
Use the correct animation for player death.
2012-01-15
Emmanuel Gil Peyrot
Fix instruction 70 to always fire to the right.
2012-01-15
Emmanuel Gil Peyrot
Use the correct behaviour for flag 1 in bullet.
2012-01-02
Thibaut Girka
Implement ANM0 instruction 29 and fix 24
2011-12-31
Emmanuel Gil Peyrot
Drop the correct amount of power with 119.
2012-01-02
Thibaut Girka
Update sprite's property even while waiting
2012-01-02
Emmanuel Gil Peyrot
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
2012-01-01
Thibaut Girka
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
2012-01-01
Thibaut Girka
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
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