Mercurial > touhou
log
age | author | description |
---|---|---|
Thu, 12 Jun 2014 18:41:01 +0200 | Emmanuel Gil Peyrot | Make Enemy.get_angle able to target any Element, not only Player. |
Thu, 12 Jun 2014 18:40:21 +0200 | Emmanuel Gil Peyrot | Fix Windows build, the shaders package was skipped. |
Thu, 05 Jun 2014 18:48:24 +0200 | Emmanuel Gil Peyrot | Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation. |
Thu, 05 Jun 2014 18:47:31 +0200 | Emmanuel Gil Peyrot | Use logging for errors in the pytouhou script. |
Fri, 30 May 2014 16:51:38 +0200 | Emmanuel Gil Peyrot | Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES. |