Wed, 11 Sep 2013 00:36:50 +0200 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
|
Wed, 11 Sep 2013 00:35:49 +0200 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
|
Fri, 06 Sep 2013 23:29:19 +0200 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
|
Fri, 06 Sep 2013 22:35:54 +0200 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
|
Thu, 05 Sep 2013 23:11:54 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
|
Sat, 10 Aug 2013 13:36:42 +0200 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
|
Tue, 16 Jul 2013 21:11:40 +0200 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
|
Mon, 02 Sep 2013 22:16:38 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
|
Sat, 31 Aug 2013 07:39:04 +0200 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
|
Fri, 30 Aug 2013 23:32:36 +0200 |
Thibaut Girka |
Raise an exception if GL context creation fails instead of failing silently.
|
Fri, 30 Aug 2013 20:38:02 +0200 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
|
Fri, 30 Aug 2013 20:04:39 +0200 |
Emmanuel Gil Peyrot |
Give a friendlier error message if pkg-config isn’t found.
|
Fri, 30 Aug 2013 18:21:07 +0200 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
|
Sat, 03 Aug 2013 15:49:11 +0200 |
Emmanuel Gil Peyrot |
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
|
Sat, 17 Aug 2013 17:44:11 +0200 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
|
Sat, 17 Aug 2013 06:29:53 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
|
Sat, 17 Aug 2013 06:01:45 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
|
Sat, 17 Aug 2013 04:44:28 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
|
Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
|
Sat, 17 Aug 2013 02:36:05 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
|
Sat, 10 Aug 2013 15:21:39 +0200 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
|
Sat, 10 Aug 2013 19:59:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
|
Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
|
Sat, 10 Aug 2013 20:48:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
|
Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
|
Wed, 07 Aug 2013 11:34:44 +0200 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
|
Wed, 07 Aug 2013 11:34:42 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
|
Wed, 07 Aug 2013 11:34:40 +0200 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
|
Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
|
Sun, 11 Aug 2013 14:23:50 +0200 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
|
Sat, 10 Aug 2013 15:18:44 +0200 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
|
Fri, 30 Aug 2013 14:01:09 +0200 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
|