log

age author description
Fri, 25 Nov 2011 23:41:24 +0100 Thibaut Girka Make death animation closer to the original
Tue, 22 Nov 2011 20:51:35 +0100 Emmanuel Gil Peyrot Implement collidable boolean of enemy.
Tue, 08 Nov 2011 23:01:18 -0800 Emmanuel Gil Peyrot Create enemy with negative life as it should be.
Tue, 08 Nov 2011 22:10:44 -0800 Emmanuel Gil Peyrot Implement autocollection of items.
Sat, 05 Nov 2011 20:19:15 +0100 Thibaut Girka Minor refactoring
Sat, 05 Nov 2011 19:43:11 +0100 Thibaut Girka Fix ReimuA, and refactor Player a bit.
Tue, 01 Nov 2011 13:50:33 +0100 Thibaut Girka Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
Tue, 01 Nov 2011 13:46:03 +0100 Thibaut Girka Add some documentation (argh, so much left to document!)
Mon, 31 Oct 2011 19:29:47 +0100 Thibaut Girka Make pylint slightly happier (and code analysis easier)
Mon, 31 Oct 2011 19:01:09 +0100 Thibaut Girka Handle enemy collisions and damages in a way closer to the original game.
Mon, 31 Oct 2011 18:08:26 +0100 Thibaut Girka Batch more sprites!
Mon, 31 Oct 2011 17:54:06 +0100 Thibaut Girka Fix orbs' original position
Mon, 31 Oct 2011 09:38:57 -0700 Emmanuel Gil Peyrot Implement orbs.
Sun, 30 Oct 2011 11:31:19 -0700 Emmanuel Gil Peyrot Modify difficulty when it has to.
Sun, 30 Oct 2011 11:29:08 -0700 Emmanuel Gil Peyrot Do the right action when collecting an item.