2011-11-25 |
Thibaut Girka |
Make death animation closer to the original
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2011-11-22 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
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2011-11-09 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
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2011-11-09 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
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2011-11-05 |
Thibaut Girka |
Minor refactoring
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2011-11-05 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
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2011-11-01 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
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2011-11-01 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
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2011-10-31 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
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2011-10-31 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
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2011-10-31 |
Thibaut Girka |
Batch more sprites!
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2011-10-31 |
Thibaut Girka |
Fix orbs' original position
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2011-10-31 |
Emmanuel Gil Peyrot |
Implement orbs.
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2011-10-30 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
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2011-10-30 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
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2011-10-29 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
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2011-10-29 |
Thibaut Girka |
Fix ECL function calls... again
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2011-10-28 |
Thibaut Girka |
Fix ECL function calls
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2011-10-28 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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2011-10-27 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
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2011-10-27 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
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2011-10-27 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
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2011-10-27 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
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2011-10-27 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
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